Entry tags:
❪ test drive #9 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma - once, you might have been able to speak to her, but now you are only met with silence. When you awake, you will find yourself in Thesa Station. Your body is still cold, you're hungry, and the halls seem frighteningly bare somehow. Exploring the halls brings you to the transporter room, which will give you easy access to and from Nadril... Getting there is a quick process that leaves you feeling vaguely nauseous and out of your own body, and you can’t travel to the rest of the planet just yet, but the space station and the icy colony are yours to explore. A FORCED AWAKENING (THESA STATION) ![]() ... But that is, of course, assuming that your awakening was a smooth one. In the best case scenario, nausea might be the worst you'd feel. For many others, the newly awakened won't be a pleasant one. In the past, the refugees will only wake when they are mentally and physically prepared for it. After all, they are in a whole new galaxy, and dimensions and time were trampled with to make the Intervention possible. Those who witnessed the storm before it devoured their own world would know as well that the Intervention hadn't been a graceful one, and it's exemplified by the way you wake. Alarms on the station will be blaring when you finally come to, siren calls and flashing light invade your already disoriented senses. You'll find yourself face-planted on the cool metallic floor among many others with you. Some, just as confused and unstable as you; others, still sleeping — they're alive, but no matter how much you try to wake them, they will not gain consciousness. Or maybe some will. It seems the best way to approach those in stasis is to put them back into their chambers in hopes that the glitch hadn't disrupted their recovery. Thesa Station has changed though, seemingly overnight. The space that surrounds the station is now in near-total darkness. Where there were once stars across billions of lightyears, it appears as though they're fading — some would flash right before your eyes. This is especially true for those with access to the Observation Room. Alarms will continue to ring as you find your way there. Once inside, you will see visible glitches in the hologram of the multiverses as a ghostly, dark fabric begins to blanket over the shining dots that represents the many stars across many galaxies. As it gathers the stars, it moves even faster. Somehow, you may feel that it's getting closer now. The impending doom of the Storm is now upon the little corner of the universes where Darma found her planet. It's only a matter of time now before the Storm finally, finally, finds El Nysa. THE BUTTERFLY EFFECT
Nadril will remain accessible once you've established footing — it may seem like a welcome change to the steel, alarms, and artificial gravity. Once you've teleported down, your devices will pick up the message from the one and only Nurray, the leader of Nadril.
True to her words, the city square where you've teleported will have been furnished with a new piece of technology. Those who are familiar with Thesa's ins and outs would recognize it as a version of the Virtual Reality machines that can be found up there, but it is made for far more people. This foreboding machine has a shining gate that allows users to simply step through it and disappear into space. However, what you're really doing, is stepping right into the past. ![]() I. Burning Dawn — You can hear the piercing screams even before your surroundings finish rendering. Once they do, searing heat, choking smoke, and flickering flames greet you — you find yourself in the midst of a burning village, at the center of the town square. The streets are swarming with people, both peasants who seem to live here fleeing for their lives and the heavily armored troops who have fanned out throughout the village, armed with torches and spears. Those who are running speak of safety in the forest — a place of refuge, somewhere they can be protected even from these outsiders with their blades and their fire. But reaching the forest means getting past the invaders who are stationed throughout the village and at all the exits. Fight your way out, sneak your way out, or find some other solution — but to escape this simulation you must find a way out. Should you find yourself killed by the invaders, you will respawn back in the village square again, right where you started. There does not seem to be any other way to end the VR session. II. The Escape — It is bitterly cold. You find yourself as part of a caravan — and though no one explicitly says so, you know instinctively that you are traveling north. Snow crunches underneath your feet and soaks through the material of whatever it is you are wearing. There are cliff walls and caverns visible further up ahead, and the path you need to take is a long, winding road that leads to the top of those cliffs. On the horizon are dark clouds, and murmuring around you makes it clear that you all expect a storm. You have perhaps half an hour before it is expected to hit. What you do with that time is up to you, but should you fail to prepare properly and succumb to exposure, the next thing you know you find yourself within the caravan once more, a chill in your soul as you stare out at the approaching storm. Thirty minutes... III. Crime — "Catch!" Someone calls that word out to you, and a moment later, a small wrapped package is dropped into your arms. There is a flurry of movement from somewhere behind you, and suddenly, men garbed in Olympian insignias — older than the versions worn in Olympia these days, but still recognizable — appear, brandishing swords at you. "Stop! Thief!" If the guards catch you, the scenery around you will distort, and you will find yourself back at the start of the simulation, with a package thrown into your arms. But if you flee, if you evade the guards for long enough through the twists and turns of the Olympian markets of hundreds of years ago, and manage to lose them... When you come out of the VR session, you find yourself gripping a small trinket of some kind — an antique bracelet, or perhaps a goblet, or some other bauble of Olympian make. It is very old, and it is yours to keep. IV. ...And Punishment — The rattling of chains fills your ears as the walls of some kind of cell form themselves around you. There are shackles around your wrists, connected to chains which are bolted to the stones hemming you in. There are others chained here with you, and as you begin to process what you're seeing, someone enters the cell. It's a large, imposing man with scale-like skin, and he takes one of the others in your cell and hauls them away. Minutes later, from outside, you hear screaming — and then utter silence. The man will return in thirty-minute intervals, dragging the inhabitants of the cell away for execution until he gets to you. If you do nothing, you will meet your end in a variety of ways — beheaded by an axe, perhaps, or drawn and quartered, or boiled alive. Should that happen, you will awake in the cell again, until you find a way to free yourself and escape. V. Castaways — The tang of sea salt fills the air as the image of the ocean builds itself around you. You find yourself on the deck of a ship, sailing away from the isles of El Nysa, toward the thick, thick fog that has kept everyone fenced in for so long. "It's never been done before, crew," shouts a man with a thick beard, wearing the clothes of a captain. "But today, we'll be the first! Full speed ahead!" The ship sails directly into the fog, and it seeps in around you, obscures your vision and becomes so thick that it's almost hard to breathe. But you can hear the waves breaking on the ship's hull, and everything is fine. Until it's not. Until the sound of the waves breaking is the sound of waves crashing, until the wind whips around you and howls but does not clear away the fog. There's a sickening crunch as the mast cracks and twists and falls, shattering the deck and sending you and everyone around you into the icy cold depths of the sea. The isles are back the way you came, but can you make it? Try — because should you sink to the depths of the sea, you'll only find yourself on the ship's deck again once you open your eyes. INVISIBLE WIRES
While there are no apparent seasons in the everwinter of Nadril, the diverse flora is not all year round. Now, with the coming of the most distant moon of the year, there grows a beautiful red vine. It snakes upwards from the ice, bright red against the glowing scenery. Growing along houses, coiled up tree trunks, and spidering over the ground, the plant is resilient and quickly adapts to any terrain.
It's quite the sight to behold, but get close and the veinlike roots fade, becoming entirely invisible. Like this, the vine ensnares its prey. A small tendril wraps around your finger, your neck, or burrows into your chest to entwine your heart. Each plant chooses two hosts in this way, binding them together with a sharp ache that becomes more severe the greater the distance between them grows. You may be alone when afflicted, left to suffer the night wandering to find your other half to soothe the pain. The vine withers after about 24 hours, leaving behind no trace, however, resisting its pull has been known to draw blood from the most stubborn obstinate victims. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station and Nadril!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. Players may submit an AC-length thread HERE from this TDM for two (2) Natha REP. The due date for submission is January 20th, 11:59 PM EST. Due to the plot-relevancy of this TDM, current players are able to play these prompts in-game in their own logs. However, only threads involving a perspective player may be used for Natha REP. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on January 2nd at 12:01 AM EST and close on January 4th, 11:59 PM EST. Thank you! |
QUESTIONS.
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PLOT CLUES.
not sure this is right, but...
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Mikumo Guynemer | Macross Delta
[Strange awakenings aren't entirely unfamiliar to Mikumo, but this is even more uncomfortable than waking up in a tube. As soon as she feels like she can move again, she's pushing herself upright, holding her head and looking at the bizarre scene around her - it certainly seems like she's not the only one in this situation, but perhaps others haven't been as lucky as her.
She moves between people on the ground methodically, checking pulses and then shaking them firmly and tapping their faces to see if they'll regain consciousness. Perhaps she's the one to wake you up...or perhaps you'll find her holding one of the living bodies that refuses to wake, looking reluctant to give up but a little frustrated with the lack of reaction, as well as her own lack of knowledge on what all of this means.]
What is it we should do with them from here? I'd rather not just leave it to the next person. [Her manner is calm and straightforward, as if wanting to handle this with some professionalism.]
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[B: Butterfly Effect - Crime]
[VR almost sounds like something of home, so Mikumo doesn't hesitate to decide she can offer her assistance with this particular issue. However, she isn't quite expecting what comes when she enters the VR chamber. Nonetheless, with one look at the guards, she's sprinting powerfully in another direction, package in hand - she knows the look of guards who aren't going to show mercy regardless of what explanations she might offer.
As she runs, she looks around for others who might be in the same situation as her. It's better not to be alone, even if only so they can offer assistance to each other.
She ducks into an alleyway and almost walks straight into someone else hiding, letting out a quiet, breathy laugh. She can hear the guards passing by, but not by far - they'll be back before too long, once it becomes obvious she didn't run straight ahead.]
I hope that was the same group of guards you were running from, otherwise we might be in even more trouble... [It's obvious in her face that she's well aware of the gravity of the situation and just trying not to let it get to her.]
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[C: Invisible Wires]
[With a new world comes the opportunity for new experiences, and Mikumo doesn't want to abandon that opportunity just because her friends don't seem to be awake just yet. So the strange red vine captures her interest quickly when she sees it...but when she gets close enough, it vanishes in tandem with the feeling of something clenching down on her heart in an unfamiliar way.
Backing away from the plant experimentally, she searches the nearby tundra for any sign of another person. The feeling of the vine starts to soften up a little as she does, though she's not sure if that's just an effect of getting more distant from the plant.]
What an unusual thing to grow out here...
crime
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wires
Klan Klang | Macross Frontier
[Something feels...very strange when Klan comes back to consciousness, but she can't quite put her finger on what it is initially, especially with her head swimming the way it is. With a graceless groan, she rolls herself onto her back and pushes into a sitting position, feeling something hard behind her just before she opens her eyes.
It's that which keys her in to the weirdness. The chambers around her - they look almost like micronization pods, just without the second chamber - aren't towering over her or tiny things well beneath her height, they're...actually about her height, despite many of them appearing to contain humans (or having contained them, judging by the sprawl around her). She looks at her hands, at herself and her surroundings, an expression of softened incredulity creeping into her face. She's maybe eight feet tall (large for a human, but less than a third of the height she'd normally be), but more importantly, she looks like herself, not the kid she normally appears as when someone tries to make her human-sized.]
What the hell is this...? [Her tone is coarse, but there's an almost breathless surprise about it.]
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[B: Butterfly Effect - Burning Dawn]
[While Klan is more used to battles in the sky, the Zentradi people have war in their veins, and being a good two feet taller than most of the other people here certainly isn't going to hurt her effectiveness in a fight. She's still in her piloting uniform, a skintight spacesuit of the kind common where she comes from, and it means she doesn't have to worry in the least about maneuvering as she rips a supporting beam out of one of the burning houses and weighs it in her grip before ripping out a second one so she's wielding a massive bludgeon in each hand.]
Those brats don't know what they're dealing with. [She grins towards the exits before her expression turns serious, shouting out a command to those around her.] Anyone who can fight, get up here with me! Anyone who can't, get behind me! We'll show them yack deculture like they've never seen before!
[Whatever that's supposed to mean, but she says it with vehemence enough that it's probably negative.]
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[C: Butterfly Effect - Castaways]
[Klan doesn't typically do boats, but after getting space legs, sea legs are nothing. Of course, a sea ship breaks just as easily as a space ship, and as soon as Klan hears the twist and wrench of of the mast, she's getting the hell out of the way as the massive wooden beam shatters the deck.
Curling to protect herself as she hits the water, she surfaces soon after, checking for other moving figures who look like people sent into the simulation and not just those created by it. As soon as she spots someone, she swims over, cutting through the sea with great effect considering her size and strength.]
Hey, you alright? Can you swim? [It's a bit gruff, but she's obviously concerned with getting everyone out of this without a simulation repeat.]
Loras Tyrell ✿ A Song Of Ice And Fire
[ When Loras comes to, he is gasping for air. The cool feel of metal is nothing new to him, but the sensaton of unusual and disruptive sounds agitates his senses. His body, while healed and unharmed, still recalls his final moments, though he cannot say for certain if it is that causing on onset of nausea or something else.
He blinks against the flashing lights and wonders if this is death. It is unlike anything he has encountered in his short life, to be sure. What can he do but try to seek refuge from the alarms. His feet carry him away from Stasis, mindful of the others stumbling awake - and of those still lying unconscious.
Perhaps together you and he can find a way out. ]
[ii. NADRIL]
[ Loras is still disoriented. The journey down - to put it in simplest terms, as it's a strange thing to comprehend - did little to aid his head and stomach. At least, he thinks, it is quiet here. Quiet, but cold.
Too cold for a child of summer who had never seen a winter in his life, nor had never travelled north. He has never seen snow nor felt such a biting chill. In his blood stained and torn tunic, simple breeches, and boots, he will surely freeze unless he find some warmth. ]
[iii. INVISBLE WIRES]
[ At least flora and foliage is something Loras can appreciate. Now that he is bundled properly against the elements thank to the kindness of the people here, he can explore, and do what he can to understand his situation. He is drawn by the beauty and curiosity of the vines. He feels a degree of dismay when it should disappear, and hardly moments later feel a sting at his wrist.
Likely, he thinks, just the bite of the cold sneakng it's way to his skin.
But the pain persists. Loras can handle a dull and insisting ache. He's had worse, certainly, but as the day goes on, the pain worsens. Should someone tell him about the vines, he will endeavour to search the city for his counterpart. Or maybe you run into one another through a happy accident. ]
[iv. WILDCARD]
Choose your own adventure or hit me up at
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Jamie Fraser | Outlander
Then, the alarm registers and he has no idea how to get out of this room, whatever it is, but the noise causes a panic to swell in his chest. ]
Claire!
[ She’s his priority.
She was right there with him.
Swallowing past the fact that his stomach would rather twist itself into knots than be calm, Jamie makes his way forward and continues shouting his wife’s name. Nothing else matters, truly, but finding her. When he makes it to Nadril, that doesn’t change. He needs to locate his wife. ]
The Butterfly Effect - P U N I S H M E N T
[ Of course, he’d somehow try to find a way to help. If it benefits the family he has here, small and precious as it is to him, then he feels he needs to.
What he didn’t expect was to be back in chains. It isn’t the first time but he hardly ever expected it now that he’s settled with his wife, trying to live a good, honest life in the Colonies. Or they were, until this. He knows he isn’t alone but he can’t tell who he’s with in the dark. ]
Mo chrech. I dinna ken how she’ll blame me. But my wife will no doubt kill me for this if I canna manage to get out myself.
[ The screams are terrifying and when it finally comes to him he tries to find a way out, a way to escape the noose. He has many times before.
Not this time.
When he wakes again in the same cell he curses in Gaelic. ]
When he comes again, it will be my chains around his neck once he begins to lead me. But...
[ He looks around at his cell mates. ]
I’ll need a way to get behind him. A distraction.
[ Jamie will deal with the fact that he 'died' later. ]
[ ooc: feel free to wildcard me!! Feel free to ping me on plurk
NADRIL, LONG ENOUGH FOR JAMIE TO WORRY (more)
it's a CONSTANT STATE OF WORRY where claire is involved
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nadril AFTER claire and jamie reunite I GUESS
SON
DAD!!!
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I have no idea when this is but here we go.
shhhh it's perfect idk what i'm doing either.
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Maxine Silverstone | Double Decker! Doug & Kirill
[It takes Max a while to make her way out of the stasis chambers. Disorientation combined with the sheer number of people who seemed to have been forced out prematurely meant she'd spent a while trying to figure out how best to deal with them, and then to get them back into their chambers. But she does eventually make it out to the outer parts of the station, and to the windows out into space. The sight makes her hesitate, and then, as lights start to flicker out, rush over to the windows to try and identify what exactly it is that's going on out there.]
How...? [She shakes her head before she quite finishes her thought. There's a lot of questions she could be asking about how this place came to be, but she's probably not going to get any answers.] Is there anything we can do about what's going on out there?
[Her focus shifts almost automatically to the goal here, the question of whether they can act against this. It makes things much easier that way.]
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[B: Butterfly Effect - The Escape]
[Max might be in good condition, but this is a rough trek even for the experienced. Heading north in bitter cold with minimal preparation and only the barest idea of where they're going...a storm on the horizon honestly makes Max wonder how the group expected to survive all this from the outset. Desperation, maybe, or necessity. She knows both of those can drive people to extremes of all kinds.
It doesn't look like they have long until the storm gets here, though, and Max glances towards any others who've been placed into this simulation with her, weighing them up a little with her gaze.]
Should we see what they've got for us to prepare? It's not looking good right now.
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[C: Invisible Wires]
[Plants were about the last thing Max expected to see growing widely in a snowed-in place like this, but she's pleasantly surprised to see the vines coiling around various parts of the city. It takes her a little while to approach one, not knowing enough to know if the plant is poisonous or otherwise dangerous in some way, but eventually, she decides it should be okay to approach as long as she doesn't touch it.
The only indication of how wrong she is about that comes when the vine disappears from her sight, and she feels something wrap around her neck. She jerks back instinctively before backing away, touching at the sharp, painfully tight feeling at her throat as if she might be able to feel for the vine and pull it away.]
What kind of plant catches prey like that? [The irritation gets a little more sharp as she realises there's nothing to get purchase on around her neck, just the painful feeling left there.]
KICKS / forced awakening
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escape!
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asami sato / the legend of korra
punishment (naturally)
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forced awakening
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butterfly effect: crime (kicks u back)
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Punishment! (also hello :3 )
:3
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i. the forced awakening
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crime!
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takashi shirogane ( voltron )
forced awakening;
butterfly effect / punishment;;
wildcard;;;
the butterfly effect is GO.
i'm so sorry this has fallen to you, lance
it's ok! lancey lance is here to help!! maybe
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wakey wakey...i'm so sorry
don't you dare be sorry i've heard a lot about you and i'm thrilled
quietly wheezes and covers face ONLY GOOD THINGS I HOPE
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forced awakening
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Wildcard! I wont make you go through murder times twice :,D
it's only simulated murder though it's fine ...
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🦋⛓️
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I can't believe how immediately you murdered me with how sweet this tag was bye
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butterfly effect
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Peter Grant | Rivers of London
ii. Butterfly Effect
a. Crime
b. And Punishment
iii. Wildcard
forced awakening / wildcard of sorts
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ii. b
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zero / drakengard 3
✿ b.) butterfly effect — punishment.
✿ c.) invisible wires.
✿ d.) wildcard.
c
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a.)
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wildcard
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C!
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on thesa!
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[Rick smells the smoke and that's what pulls him forward, before the screams. The smell of wood burning always reminds him of getting on the bus during winter, at his Aunt Polly's house. She lived up north, and early in the morning, people would warm their wood stoves. He would pull his hat down at the stop, smelling that horrible smell throughout the neighborhood. By the next year, the smell was beautiful.
But I digress. Rick immediately assess the situation. He runs over to a woman struggling to untie her horse and he quickly moves deft fingers through the ropes to help her. Rick then runs over to some children and pulls them away from the house. He can't help it-- the man he made a monster saved him. Cap was hero personified. He was familiar with heroism, being the universe's sidekick.
He gets caught up to speed. Invaders blocking safety, troops blocking everything else. Rick strides right up to one of the invaders-- the one holding the biggest bludgeon.]
Can I borrow this?
[Rick punches the invader in the jaw with right hook. He pulls his hand back quickly and grimaces, as if the man's jaw is made of metal. Things do not look good for the plucky sidekick!]
III. Crime —
[Rick immediately jumps up and runs from the guards. He tucks the package into his jacket pocket and pulls the jacket closer. Rick has no idea where he's going, he just knows he's going there fast. He's always been sort of a stocky guy, but those chicken legs... well they could move a lot faster than you'd think.
He rounds a corner and immediately ducks under a market stall. He hides among pumpkins messily. It takes him a second to look up.]
Hiiiiii.
IV. ...And Punishment —
[Rick Milhouse Jones has been a prisoner before. Not too long ago, just before Captain America had him stand before a firing squad. Lots of times before that too, but those were drunk tanks and shopping mall jails. Disney jail, even, once.
He notices the pattern of the people leaving and not returning. He hears the screams. He's not dumb.
Rick turns to the person beside him.]
Got any ideas?
WILDCARD
I tried.
Get me on
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iv.
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bitterblue | graceling realm
( ii. ) the escape
( iii. ) network (un: bitterblue)
( iv. ) wildcard
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iii - un: azarath
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i.
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is this the right verbiage lol idek
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Rachel Roth - Titans
[ After the worst possible awakening ever, Rachel manages to drag herself away from the chaos and down the spiraling corridors of the station, all the way to the room with the multiverse hologram... not that she knows what she's looking at. Not at first. She simply followed the noise, hoping for a moment of reprieve. Finding herself apparently on space and looking at a big shiny thing that's slowly getting eaten away doesn't sit well in her stomach though. ]
D-did I do this? Is this my fault?
[ She's in no shape to think clearly about it, but the image tells her something dark and evil is coming, and considering the last thing she remembers from back home... it sort of feels eerily familiar.
She doesn't even feel her knees hitting the floor, but blinks in confusion at the tears rolling down.
Did she fuck everything up? ]
Butterfly effect - Crime
[ Rachel is relatively well versed in the art of running away from authority figures by now, so she's quick to run and ask questions later. Still, the streets are unfamiliar and her mind hasn't quite shaken what she saw in the station, so after some twists and turns she merges with a crowd, slowing her pace and hiding the package in her clothes. Better clam herself down before she finds a way out of the simulation.
Unfortunately for Rachel, she's a tiny, pale as all hell teen with purple hair, so she sort of stands out. Guards follow her a few paces away, but she doesn't notice them.
This would be a fine moment for someone to save her ass from having to do all of that again. ]
Around Nadril's Markets
[ Rachel can be found snooping around, hood up and head down, scared eyes darting around as she hugs herself. She's the poster child for teenagers totally out of their depth. Still, she's holding on.
Ultimately she ends in a market, bustling with activity and more importantly, with more or less unattended food. Rachel stops by a stand where something that is probably a soup of some sort fills the air with a strong, enticing scent. She's not a thief, not really, but hunger is starting to put dangerous ideas on her head.
Before she can do anything though, her stomach announces her presence to everyone in the place. Lowering her head, Rachel starts to scurry away. Better try somewhere else. ]
Wildcard
[ Find her anywhere! Pm me if you want to do something in particular. ]
around nadril's markets
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observation room
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butterfly effect- crime
Lucy Preston | Timeless
[Chaos. Everything is chaos and the bells, alarms, and noise remind Lucy of what happens when time travel meets--]
What the hell--?
[She's hunched over, the nausea overwhelming, the headache excruciating. It's worse than the first time in the Lifeboat and she kneels there on all fours there for a moment, waiting for the worst of the sensations to pass so she can lift her head and look around. That's when the panic sets in. She recognizes no one and, unlike any of the other times they've traveled to the past, this isn't the past.]
Wyatt? [She says it first, then calls it.] Rufus? [She stumbles to her feet, then stumbles back, out of the line of people coming awake.] Flynn!
[Seriously, she recognizes no one.]
[Crime —]
[It's not the first time she's found herself in a situation where she's had to make a break for it, but this time, she's being chased by soldiers with swords rather than guns. Her 1950's poodle skirt fits in even less than they do - so she thinks - and she makes a wrong turn, only to be surrounded by the guards that finally caught up.
"—predicted the quake last month, and they say there's more to come—"
Is what she hears as she's being dragged away and the world goes fuzzy. Something she seriously dislikes about this new place she's found herself in? All the sidesteps into nausea and feeling out of place and then she's back ten minutes in time (not a new feeling) with the same small package in her hands.
She hurries away again, this time taking a different street, ducking into a small space between doorways as she hears the guards thunder past. Fear isn't real, she tells herself and it's definitely a hard lesson to remember in the moment.
Ever so carefully, she pokes her head around the corner to see no one at all chasing her any longer. She steps fully into the streets and, as she does, the word goes hazy once more. This time, she finds herself on the outside of the machine she'd willingly stepped into, a small golden necklace clutched in her hand.]
Whoa.
[INVISIBLE WIRES ]
[It is cold and she's aware that she's not completely dressed for the occasion. The coat she's been given is one thing, but it reminds her of the various places she's been in the freezing cold. The Titanic is one, though that's a little unfair since she left the ship before it sank completely. This? This is different.
The red vines against the stark snow aren't normal, at least they don't remind her of anything she's seen before, and she leans over to touch one, only to see it disappear before her eyes. The sensation, however, is quite distinct: first her finger, then her wrist, and she yanks back hard enough to sever the vine from its base. It doesn't stop there, though, and she can't see it still, but she feels the tightness there before it moves onward.
As the tightness in her finger and wrist ease, she hurries back to the path, then glances back over her shoulder to where the red vine seems like it's been there the whole time. A few moments later, she feels the ache in her chest and she places a hand there, gasping.]
Oh, my--
[WILDCARD]
[feel free to PM for a new scenario or make one up and I'll play along!]
forced awakening
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invisible wires
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a forced awakening
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A forced awakening
my joy!
:-D
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crime;
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River Tam | Firefly
It's more rough than her last awakening from Stasis. Closer to when she was jolted out of cryo, back on the boat. She was woken up too soon then, too. At least this time, she knows where she is, roughly. She's not sure why she went back to sleep, but her first thought is to get back to her friends.
Only -- only her crew lies next to her, haphazard, positioned oddly from their fall out of their pods. "Simon?" She runs to her brother first, shaking him, and then taking him into her arms with a concerned expression, smoothing his hair back from his face. "Come on, gēgē. Time to wake up now. Like you told me, remember? Time to wake up."
II. Thesa: Observation Room
She's reminded, oddly, startlingly, of Miranda. Of the woman's last message before she was attacked. The flickering holograph sends her mind back to that moment and she freezes before forcing herself back to the present.
Delicately, River reaches a hand out to touch the black cloud that moves across the stars. "Devouring them," she says softly to herself.
III. Nadril: Central Hub
The message from Nurray holds no interest for River; she has a tenuous enough grasp on this reality, she'd rather not venture into virtual ones. So she heads instead for familiar places. The Hub, at least, she knows, and she makes a steady circuit from place to place within the Hub. Searching for familiar faces.
IV. Wildcard
[insert your own scenario here?]
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II.
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II
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Lord John Grey || Outlander
[The first thing that Grey understands for certain is that he is going to vomit. He doesn't quite remember where he is, he doesn't quite remember why he's there, he doesn't quite remember what awful swill he's drank to leave him in such a state as this, but here he is nonetheless.
Stumbling out of the odd little container he seems to have been closeted in, he makes a manful attempt at remaining upright and keeping his boots clean while his body does its best to empty the contents of his stomach onto the metal flooring before him. Metal flooring...
Grey takes a long moment to stand exactly where he is, breathing through his mouth and pressing his forehead against the cool wall before him, before he feels that he's collected himself well enough to stand up and survey the area around him. The odd assortment of people milling about, the container that he'd found himself stumbling out of, and the room. This vast room, full of hundreds more just like it, with other people stumbling out of some, but hundreds more remaining suspended in their own.]
Jesus...
[BURNING DAWN]
[It's the sound of the screaming that sets Grey's heart thudding in his chest, as the scene materializes around him. He has lived through battles before, survived his fair share of bloodshed and tragedy. But the sound of terror that meets his ears is not one of battle, man against man. He hears women, children. These people are innocents, and they quite obviously fear for their lives.
It isn't until the air settles and the gnats of light stop dancing in front of eyes that he smells it as well. Feels it in the air. The scorching heat and choking smoke of the village about him, set ablaze. No wonder these people are terrified. Grey himself isn't doing much better to start.
Tearing off his cravat, he holds the cloth across his nose and mouth as he dives forward into the smoke and ash of the streets beyond. His red coat something of a beacon in the darkness as he dashes into the fray, and toward the cry of voices beyond.]
Cover your mouths! [he cries out] Cover your noses and mouths! Is there water? [Some sort of brigade that might aid in putting this inferno out?
It's at that point that he notices the men with torches, deliberately setting the fires themselves.] Bastards--
[WILDCARD]
((ooc: what it says on the tin! c: if there is something else you'd like to do together, don't be shy!))
burning dawn
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some time later // nadril!!
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ALSO NADRIL what is time
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A FORCED AWAKENING To be different!
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luke crain | the haunting of hill house
[ It's fairly terrifying to wake up in a strange place with a loud alarm blaring around him, and not have any idea at all as to how he got here, or if this is even real. It's been a long time since he had any nightmares, thankfully, and this feels too vivid to be just a dream. It's real, it has to be, and that makes it more frightening. He hasn't felt this scared, in fact, since that night, that last night in Hill House.
He feels sick, too, and that's a feeling he hasn't missed at all since getting clean. He spends a few minutes trying to wake his siblings up, and when that doesn't work, he tries to find help somewhere, wandering towards what he doesn't realize is Nadril. He's barefoot and wearing just shorts and a t-shirt, so he's shivering a bit and rubbing a hand up and down his arm as he tries to find someone, anyone, who might be able to tell him where the hell he is and what's going on. ]
idk somewhere on nadril!!!
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nadril!!! have mom too
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hello I see you have 2 other medical types, how would u like a 3rd? the nysa special
yes pls!
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b'elanna torres | star trek: voyager
NADRIL—
BUTTERFLIES—
WILDCARD—
nadril~!
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awakening
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WILDCARD—
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angela "mercy" ziegler | overwatch
█ the butterfly effect
█ invisible wires
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iv.
I'm DYING
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invisible wires
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riley north | peppermint
[Everything is cold, awful, and loud. It's really not all that different if not for the outlandish situation at hand. The funny thing is she prefers this to strange dreams. It's cold and hard so it must be real. She can't be sure about the rest given her multiple untreated head injuries over the past five years.
She pushes herself up and ignores how her body protests every move. There are voices in the chaos. People keep talking about putting them back in the chambers to aid their recovery. It isn't until she notes how small one of those bodies is that she can force herself upright.
It may burn her up to somehow still be alive even when the physical Earth has died. She should be in the ground with her husband and daughter. That is someone's baby. She'd want someone to get over their bullshit long enough to put Carly back in the chamber so she goes to be that person. She pushes herself to shake every person she encounters. If they don't wake, she'll get them back in the chamber. If they do, well, she'll hope someone who isn't barely keeping it together is around. She can't do anything more difficult right now.]
butterfly effect | one
[It's like a video game. They could never really afford those when Carly was alive. It's a shame her daughter isn't here, she thinks. She'd appreciate being in a world where she got to give the bad people what's coming to them. Riley can only act out of obligation. She sees these men picking off families. While it isn't real, it hits her between the ribs as hard as the real thing does.
It's not hard to take one of those guys down. What's the difference between a gang banger and these guys? Well they have a horse. They still enjoy cornering a helpless woman just as much Riley enjoys catching them by surprise long enough to give them the brutal death they deserve.
She'll be picking off the men one by one with a stolen spear for now. Give her time though. Riley has been known to set bad men on fire when it comes down to it.]
wildcard;
[PM me or just leave the prompt. I'm really not picky.]
🦋
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arrival;
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Nate Heywood | DC'S Legends of Tomorrow
[the thing about being a time traveler, especially a Legend (even if he's an active Legend anymore), is that strange and sudden awakenings become pretty common place. Travel on the Waverider, after all, was not always a smooth or pleasant experience. Of course, Nate doesn't live on the Waverider anymore -- he's committed to the Time Bureau and trying to fix things with his dad -- but the point is he's used to waking up under some strange circumstances.
still, there are alarms and panic and nate pinches the bridge of his nose as he gets up.]
Please don't be our fault, please don't be our fault, please don't be our fault...
[what? he loves the legends but it wouldn't the first or even the second time they totally screwed up time and reality.]
[b: the butterfly effect; castaways.]
[being on a ship like this makes nate's heart ache with nostalgia for the adventure they had taken to get the earth totem, amaya's transformation into the dread pirate jiwe. much as he's tried to get amaya out of his mind, he just can't shake her. it's why he's needed time away from the waverider, especially while there's someone else wearing her face there.
but then the ship is cracking and there's no time to do anything but act -- he steels up, his body turning into a bright silver metal color as he uses his strength to try to keep parts of the ship together while people are trying to get to safety. he's not sure how long he can pull this off, but he has to try. he has to help people.
he doesn't know how to do anything else.]
[c: wildcard, leave me a prompt or pm me and i can set something up!]
a.
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the thirteenth doctor | doctor who
ii. ...AND PUNISHMENT
iii. INVISIBLE WIRES
iv. WILDCARD
ii.
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( invisible wires )
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i. b . :DDD
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sendou aichi | cardfight!! vanguard g
[aichi feels consciousness hit him like a punch to the gut and he wakes heaving for breath. his head is pounding with an overload of information, the feeling something deeply wrong gnawing incessantly at his thoughts as he tries to sort them out. the sirens and lights go practically ignored until, with a horrid click like that of a switch plunging a room into total darkness, everything falls into place.
rather than shocked or horrified, aichi just feels defeated.
but he doesn't let that stop him for long - if he's here, and other people are here, there's always some kind of hope. ungracefully slipping out of his pod and clattering to the floor, aichi finally takes in his surroundings, including the empty pod beside his.
he might be approaching you, and could you ignore a face as gentle as this one?]
Um, excuse me...
[or you can catch him at the observation window, watching lights go out with pure anguish in his face and a hand over his heart.]
( b: ) iii: crime
[instinctively, as soon as aichi registers the package thrown into his hands, he tries to call out to return it. then he hears the shouting of what is apparently his pursuers, remembers the details of what he'd been told about the simulation, and manages to take off running without tripping over his own feet.
but he's always been on the smaller side, and damnit he was a science student these days, it's not like he had time for much long-distance running! thankfully some of his heroic habits had ingrained themselves in him enough that he could find viable narrow routes, but he's quickly out of breath. please help him.]
( c: ) invisible wires
[it's probably a worry that the feeling of the vine piercing his chest and tugging at his heartstrings doesn't feel too unfamiliar. it's not the first time a seed has taken root in aichi's chest, though this one is certainly a more literal, and the painful compulsion to seek that it causes is marginally less horrible.
he should know better than to touch strange red things at this point.]
( ? ) wildcard
[ hey! feel free to start something if you like, or hit me up at
a because let's have some ~sad dramatic reunions~
yaaay trauma bringing us closer together!! as per!! usual...!!
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b.
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Miach Mihie | Harmony
[ The void of space. Subject of many science fiction novels of the 21st centuries. Miach thinks fondly of it, knowing the limitless horror that a vast expense of emptiness bestows upon the minds of humans. She'd reveled in reading every nightmare that the authors from before the Maelstrom had come up with. Never had she thought that she would find herself in space one day. Much less after the complete annihilation of her home planet.
It's fantastic.
You'll find Miach in front of any of the windows into space, gently tracing her fingers over the glass and humming a happy little tune. Though she's only woken up from stasis maybe an hour ago, she seems to be in extraordinarily high spirits. She stares out into the endlessness of space for long periods of time, only sometimes switching her spot. When she hops, she jumps more than she walks. This newcomer girl is clearly having the time of her life. ]
b ) Butterfly Effect - ... And Punishment
[ It doesn't take much convincing to get Miach to enter the simulation. Since waking up, she's been feeling like a kid in a candy shop; the happiest she thinks she's been in years. Of course she'd jump on the chance to experience more, see more, become a witness to alien history. Stepping inside the simulation, she doesn't feel a single bit of fear. Whatever darkness may await, Miach has no reason to think she isn't prepared for it.
... only then, she might just be too well-prepared. There are chains around her wrists and the smell of fear fills the air. Immediately, Miach is filled with recognition. People dragged together like cattle, afraid and helpless. Panicked whispers, empty eyes. She's been in this position before. These are the circumstances that gave birth to her current self. She rattles at her chains, but only for a moment. Her fragile little arms can't break free and it's a waste of effort to try.
Instead, Miach watches. She watches as the guard drags a fellow prisoner outside and she listens as the screaming starts. Though she knows it's impossible, it seems to her that her own voice is resounding from the outside. For as long as the sound lasts, anyone looking at Miach will be able to tell that she's trembling. Her eyes are closed and her teeth gnaw on her lower lip mercilessly.
Then there's the silence and abruptly, her eyelids flutter open. ]
How nice... and yet how pitiful.
[ She attempts an enigmatic smile, but it doesn't quite come out right. Miach moves her legs closer to her body, attempting to make herself smaller, but not too small. She knows this game. Outlast the others. Wait. ]
c ) Wild Card
[ Miach is definitely the type to explore and find as much information as possible, so feel free to find her in any of the simulations and anywhere on Thesa Station as well. ]
punishment.
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