natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] elnyan2018-12-25 07:15 pm
Entry tags:

❪ test drive #9 ❫

YOUR STORY BEGINS    

The Storm came. You remember darkness, but you don't remember much after that.

You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma - once, you might have been able to speak to her, but now you are only met with silence.

When you awake, you will find yourself in Thesa Station. Your body is still cold, you're hungry, and the halls seem frighteningly bare somehow. Exploring the halls brings you to the transporter room, which will give you easy access to and from Nadril... Getting there is a quick process that leaves you feeling vaguely nauseous and out of your own body, and you can’t travel to the rest of the planet just yet, but the space station and the icy colony are yours to explore.

A FORCED AWAKENING (THESA STATION)    

... But that is, of course, assuming that your awakening was a smooth one. In the best case scenario, nausea might be the worst you'd feel. For many others, the newly awakened won't be a pleasant one.

In the past, the refugees will only wake when they are mentally and physically prepared for it. After all, they are in a whole new galaxy, and dimensions and time were trampled with to make the Intervention possible. Those who witnessed the storm before it devoured their own world would know as well that the Intervention hadn't been a graceful one, and it's exemplified by the way you wake.

Alarms on the station will be blaring when you finally come to, siren calls and flashing light invade your already disoriented senses. You'll find yourself face-planted on the cool metallic floor among many others with you. Some, just as confused and unstable as you; others, still sleeping — they're alive, but no matter how much you try to wake them, they will not gain consciousness. Or maybe some will. It seems the best way to approach those in stasis is to put them back into their chambers in hopes that the glitch hadn't disrupted their recovery.

Thesa Station has changed though, seemingly overnight. The space that surrounds the station is now in near-total darkness. Where there were once stars across billions of lightyears, it appears as though they're fading — some would flash right before your eyes. This is especially true for those with access to the Observation Room. Alarms will continue to ring as you find your way there. Once inside, you will see visible glitches in the hologram of the multiverses as a ghostly, dark fabric begins to blanket over the shining dots that represents the many stars across many galaxies. As it gathers the stars, it moves even faster. Somehow, you may feel that it's getting closer now. The impending doom of the Storm is now upon the little corner of the universes where Darma found her planet.

It's only a matter of time now before the Storm finally, finally, finds El Nysa.
THE BUTTERFLY EFFECT    
Nadril will remain accessible once you've established footing — it may seem like a welcome change to the steel, alarms, and artificial gravity. Once you've teleported down, your devices will pick up the message from the one and only Nurray, the leader of Nadril.
The sensors we enhanced with Natha technology are picking up on some... rather confounding readings coming from the edges of the galaxy. I've checked the archives, and it seems similar readings have been detected at five different points in this planet's history, since the Natha began observing it. We have loaded these virtual reality consoles with data corresponding to those points in history, but there are only so many of us, and there is a lot to look through. If you could assist us in examining these events in more detail, perhaps we can figure out what exactly it is that caused it and how the Natha were able to repel whatever is responsible for these readings in the past.

True to her words, the city square where you've teleported will have been furnished with a new piece of technology. Those who are familiar with Thesa's ins and outs would recognize it as a version of the Virtual Reality machines that can be found up there, but it is made for far more people. This foreboding machine has a shining gate that allows users to simply step through it and disappear into space.

However, what you're really doing, is stepping right into the past.


I. Burning Dawn —
You can hear the piercing screams even before your surroundings finish rendering. Once they do, searing heat, choking smoke, and flickering flames greet you — you find yourself in the midst of a burning village, at the center of the town square. The streets are swarming with people, both peasants who seem to live here fleeing for their lives and the heavily armored troops who have fanned out throughout the village, armed with torches and spears.

Those who are running speak of safety in the forest — a place of refuge, somewhere they can be protected even from these outsiders with their blades and their fire. But reaching the forest means getting past the invaders who are stationed throughout the village and at all the exits.

Fight your way out, sneak your way out, or find some other solution — but to escape this simulation you must find a way out. Should you find yourself killed by the invaders, you will respawn back in the village square again, right where you started. There does not seem to be any other way to end the VR session.

II. The Escape —
It is bitterly cold. You find yourself as part of a caravan — and though no one explicitly says so, you know instinctively that you are traveling north. Snow crunches underneath your feet and soaks through the material of whatever it is you are wearing. There are cliff walls and caverns visible further up ahead, and the path you need to take is a long, winding road that leads to the top of those cliffs.

On the horizon are dark clouds, and murmuring around you makes it clear that you all expect a storm. You have perhaps half an hour before it is expected to hit. What you do with that time is up to you, but should you fail to prepare properly and succumb to exposure, the next thing you know you find yourself within the caravan once more, a chill in your soul as you stare out at the approaching storm. Thirty minutes...

III. Crime —
"Catch!"

Someone calls that word out to you, and a moment later, a small wrapped package is dropped into your arms. There is a flurry of movement from somewhere behind you, and suddenly, men garbed in Olympian insignias — older than the versions worn in Olympia these days, but still recognizable — appear, brandishing swords at you.

"Stop! Thief!"

If the guards catch you, the scenery around you will distort, and you will find yourself back at the start of the simulation, with a package thrown into your arms. But if you flee, if you evade the guards for long enough through the twists and turns of the Olympian markets of hundreds of years ago, and manage to lose them...

When you come out of the VR session, you find yourself gripping a small trinket of some kind — an antique bracelet, or perhaps a goblet, or some other bauble of Olympian make. It is very old, and it is yours to keep.

IV. ...And Punishment —
The rattling of chains fills your ears as the walls of some kind of cell form themselves around you. There are shackles around your wrists, connected to chains which are bolted to the stones hemming you in. There are others chained here with you, and as you begin to process what you're seeing, someone enters the cell.

It's a large, imposing man with scale-like skin, and he takes one of the others in your cell and hauls them away. Minutes later, from outside, you hear screaming — and then utter silence. The man will return in thirty-minute intervals, dragging the inhabitants of the cell away for execution until he gets to you.

If you do nothing, you will meet your end in a variety of ways — beheaded by an axe, perhaps, or drawn and quartered, or boiled alive. Should that happen, you will awake in the cell again, until you find a way to free yourself and escape.

V. Castaways —
The tang of sea salt fills the air as the image of the ocean builds itself around you. You find yourself on the deck of a ship, sailing away from the isles of El Nysa, toward the thick, thick fog that has kept everyone fenced in for so long. "It's never been done before, crew," shouts a man with a thick beard, wearing the clothes of a captain. "But today, we'll be the first! Full speed ahead!"

The ship sails directly into the fog, and it seeps in around you, obscures your vision and becomes so thick that it's almost hard to breathe. But you can hear the waves breaking on the ship's hull, and everything is fine.

Until it's not. Until the sound of the waves breaking is the sound of waves crashing, until the wind whips around you and howls but does not clear away the fog. There's a sickening crunch as the mast cracks and twists and falls, shattering the deck and sending you and everyone around you into the icy cold depths of the sea. The isles are back the way you came, but can you make it? Try — because should you sink to the depths of the sea, you'll only find yourself on the ship's deck again once you open your eyes.
INVISIBLE WIRES    
While there are no apparent seasons in the everwinter of Nadril, the diverse flora is not all year round. Now, with the coming of the most distant moon of the year, there grows a beautiful red vine. It snakes upwards from the ice, bright red against the glowing scenery. Growing along houses, coiled up tree trunks, and spidering over the ground, the plant is resilient and quickly adapts to any terrain.

It's quite the sight to behold, but get close and the veinlike roots fade, becoming entirely invisible. Like this, the vine ensnares its prey. A small tendril wraps around your finger, your neck, or burrows into your chest to entwine your heart. Each plant chooses two hosts in this way, binding them together with a sharp ache that becomes more severe the greater the distance between them grows. You may be alone when afflicted, left to suffer the night wandering to find your other half to soothe the pain. The vine withers after about 24 hours, leaving behind no trace, however, resisting its pull has been known to draw blood from the most stubborn obstinate victims.

FINAL OOC NOTES    
As always, feel free to wildcard prompts within Thesa Station and Nadril!

These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below.

Players may submit an AC-length thread HERE from this TDM for two (2) Natha REP. The due date for submission is January 20th, 11:59 PM EST. Due to the plot-relevancy of this TDM, current players are able to play these prompts in-game in their own logs. However, only threads involving a perspective player may be used for Natha REP.

For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on January 2nd at 12:01 AM EST and close on January 4th, 11:59 PM EST. Thank you!

stargazed: (the higher my fever goes)

butterfly effect: crime (kicks u back)

[personal profile] stargazed 2018-12-27 11:52 am (UTC)(link)
[Mikumo's just hesitated to decide which direction seems most likely to lose the guards when someone runs into her back, and she has to shift her weight to avoid falling over. In that time, Asami's already grabbed her, and though she isn't usually that fond of being jerked around, she figures it's best to just go along with it in this case.

Despite the fact that Mikumo's wearing heeled shoes, she seems to be keeping up just fine, glancing behind her to see how closely they're being pursued.]


You don't sound like you've done this before. Should I be worried? [Mikumo's tone is somehow a little playful, breathing confidence despite the situation.]
electrifyings: (Default)

[personal profile] electrifyings 2018-12-27 04:39 pm (UTC)(link)
[ always nice to know another girl who can run in heels? ]

I haven't - but I don't think we've got time to be worried right now and I'm sick of doing this over and over again.

[ she looks over her shoulder at her, package in one arm, the other finally letting go of her since she seems to get the gist of just what they're doing. running the hell away from these damn guards. or at least trying to find a decent hiding spot or not a dead end. ]
stargazed: (completely absorbed i'm pursuing you)

[personal profile] stargazed 2018-12-28 05:10 am (UTC)(link)
Oh, you've been in here for a while, then. [Mikumo smiles a little at that, as if it's confirmed her suspicion, but she is at least right that they don't really have time to worry. Mikumo pushes her own package further under one arm and looks over the area.]

Well, I suppose experience is experience...but there's all sorts of places to get ourselves lost here, don't you think?

[She cuts in towards Asami, guiding her with her proximity and pace towards an extremely narrow alley between two buildings. The guards would likely have trouble fitting into the space at all, but two people their size can manage fine, if maybe at a slight angle to make sure they don't catch themselves on the walls.]
electrifyings: (6)

[personal profile] electrifyings 2018-12-31 01:38 pm (UTC)(link)
[ she hasn't gone this way yet, which accounts for her little bit of surprise when mikumo darts down the alley. asami immediately sidles in, the guards trying to charge into them but finding the passage itself all too narrow the further in they go. she clutches her package tightly as they make their way further in, asami keeping an eye out behind them occasionally an ear out to be certain that the guards aren't trying to cut them off at the end of the alley. ]

Guess it helps to find someone who's done this a few times too, huh?

[ breathless, but grateful to be sure as they move. ]
stargazed: (the higher my fever goes)

[personal profile] stargazed 2019-01-01 09:14 am (UTC)(link)
[Mikumo turns her head towards the way they're heading as well, as if she's trying to pinpoint sound ahead, since her hearing is sharper than the average human's. While she can hear the guards still shouting to each other back the way they came, it seems none of them are completely certain where the alley comes out.

Smile widening, Mikumo glances back from where another gap is starting to become visible ahead of them.]
Well, that depends on if you learnt from all that. Not everyone does. It sounds like they're taking their time trying to figure out which way they should be going, though. [She points back over her shoulder with her free hand, to indicate that she means the guards.]
electrifyings: (18)

[personal profile] electrifyings 2019-01-02 01:00 pm (UTC)(link)
[ asami can't hear anything beyond the echoing sounds of their footsteps in the closed in walls of the alley. she squints, as if maybe she'll be able to hear better that way but no dice and she tightens her grip on her package. she's not even sure what she's protecting in the first place, but now it's a point of principle. people waving swords around don't get random packages. ]

And I'm guessing we can't stay in this alley to wait them out... there's got to be somewhere we can hide that has more cover... a building we can slip into or a cart? [ to hide in? sure. that could work. ]
stargazed: (Default)

[personal profile] stargazed 2019-01-03 12:15 pm (UTC)(link)
[Mikumo has operated in these kinds of conditions quite a few times, enough to know what's more likely to help them than not, but it seems this girl has a pretty good head on her shoulders nonetheless. She nods a little as she keeps moving forward.]

A moving cart would be best. A building still means we'd be waiting them out, but in the middle of a market like this, if they stopped every cart they'd be occupied all day. For what seems to be a petty theft, I don't think they'll have that much time to set aside.

[She has no idea what's actually in the packages, but she imagines if it was that important, they'd be getting pursued by a more competent and organised force.]