natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] elnyan2018-12-25 07:15 pm
Entry tags:

❪ test drive #9 ❫

YOUR STORY BEGINS    

The Storm came. You remember darkness, but you don't remember much after that.

You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma - once, you might have been able to speak to her, but now you are only met with silence.

When you awake, you will find yourself in Thesa Station. Your body is still cold, you're hungry, and the halls seem frighteningly bare somehow. Exploring the halls brings you to the transporter room, which will give you easy access to and from Nadril... Getting there is a quick process that leaves you feeling vaguely nauseous and out of your own body, and you can’t travel to the rest of the planet just yet, but the space station and the icy colony are yours to explore.

A FORCED AWAKENING (THESA STATION)    

... But that is, of course, assuming that your awakening was a smooth one. In the best case scenario, nausea might be the worst you'd feel. For many others, the newly awakened won't be a pleasant one.

In the past, the refugees will only wake when they are mentally and physically prepared for it. After all, they are in a whole new galaxy, and dimensions and time were trampled with to make the Intervention possible. Those who witnessed the storm before it devoured their own world would know as well that the Intervention hadn't been a graceful one, and it's exemplified by the way you wake.

Alarms on the station will be blaring when you finally come to, siren calls and flashing light invade your already disoriented senses. You'll find yourself face-planted on the cool metallic floor among many others with you. Some, just as confused and unstable as you; others, still sleeping — they're alive, but no matter how much you try to wake them, they will not gain consciousness. Or maybe some will. It seems the best way to approach those in stasis is to put them back into their chambers in hopes that the glitch hadn't disrupted their recovery.

Thesa Station has changed though, seemingly overnight. The space that surrounds the station is now in near-total darkness. Where there were once stars across billions of lightyears, it appears as though they're fading — some would flash right before your eyes. This is especially true for those with access to the Observation Room. Alarms will continue to ring as you find your way there. Once inside, you will see visible glitches in the hologram of the multiverses as a ghostly, dark fabric begins to blanket over the shining dots that represents the many stars across many galaxies. As it gathers the stars, it moves even faster. Somehow, you may feel that it's getting closer now. The impending doom of the Storm is now upon the little corner of the universes where Darma found her planet.

It's only a matter of time now before the Storm finally, finally, finds El Nysa.
THE BUTTERFLY EFFECT    
Nadril will remain accessible once you've established footing — it may seem like a welcome change to the steel, alarms, and artificial gravity. Once you've teleported down, your devices will pick up the message from the one and only Nurray, the leader of Nadril.
The sensors we enhanced with Natha technology are picking up on some... rather confounding readings coming from the edges of the galaxy. I've checked the archives, and it seems similar readings have been detected at five different points in this planet's history, since the Natha began observing it. We have loaded these virtual reality consoles with data corresponding to those points in history, but there are only so many of us, and there is a lot to look through. If you could assist us in examining these events in more detail, perhaps we can figure out what exactly it is that caused it and how the Natha were able to repel whatever is responsible for these readings in the past.

True to her words, the city square where you've teleported will have been furnished with a new piece of technology. Those who are familiar with Thesa's ins and outs would recognize it as a version of the Virtual Reality machines that can be found up there, but it is made for far more people. This foreboding machine has a shining gate that allows users to simply step through it and disappear into space.

However, what you're really doing, is stepping right into the past.


I. Burning Dawn —
You can hear the piercing screams even before your surroundings finish rendering. Once they do, searing heat, choking smoke, and flickering flames greet you — you find yourself in the midst of a burning village, at the center of the town square. The streets are swarming with people, both peasants who seem to live here fleeing for their lives and the heavily armored troops who have fanned out throughout the village, armed with torches and spears.

Those who are running speak of safety in the forest — a place of refuge, somewhere they can be protected even from these outsiders with their blades and their fire. But reaching the forest means getting past the invaders who are stationed throughout the village and at all the exits.

Fight your way out, sneak your way out, or find some other solution — but to escape this simulation you must find a way out. Should you find yourself killed by the invaders, you will respawn back in the village square again, right where you started. There does not seem to be any other way to end the VR session.

II. The Escape —
It is bitterly cold. You find yourself as part of a caravan — and though no one explicitly says so, you know instinctively that you are traveling north. Snow crunches underneath your feet and soaks through the material of whatever it is you are wearing. There are cliff walls and caverns visible further up ahead, and the path you need to take is a long, winding road that leads to the top of those cliffs.

On the horizon are dark clouds, and murmuring around you makes it clear that you all expect a storm. You have perhaps half an hour before it is expected to hit. What you do with that time is up to you, but should you fail to prepare properly and succumb to exposure, the next thing you know you find yourself within the caravan once more, a chill in your soul as you stare out at the approaching storm. Thirty minutes...

III. Crime —
"Catch!"

Someone calls that word out to you, and a moment later, a small wrapped package is dropped into your arms. There is a flurry of movement from somewhere behind you, and suddenly, men garbed in Olympian insignias — older than the versions worn in Olympia these days, but still recognizable — appear, brandishing swords at you.

"Stop! Thief!"

If the guards catch you, the scenery around you will distort, and you will find yourself back at the start of the simulation, with a package thrown into your arms. But if you flee, if you evade the guards for long enough through the twists and turns of the Olympian markets of hundreds of years ago, and manage to lose them...

When you come out of the VR session, you find yourself gripping a small trinket of some kind — an antique bracelet, or perhaps a goblet, or some other bauble of Olympian make. It is very old, and it is yours to keep.

IV. ...And Punishment —
The rattling of chains fills your ears as the walls of some kind of cell form themselves around you. There are shackles around your wrists, connected to chains which are bolted to the stones hemming you in. There are others chained here with you, and as you begin to process what you're seeing, someone enters the cell.

It's a large, imposing man with scale-like skin, and he takes one of the others in your cell and hauls them away. Minutes later, from outside, you hear screaming — and then utter silence. The man will return in thirty-minute intervals, dragging the inhabitants of the cell away for execution until he gets to you.

If you do nothing, you will meet your end in a variety of ways — beheaded by an axe, perhaps, or drawn and quartered, or boiled alive. Should that happen, you will awake in the cell again, until you find a way to free yourself and escape.

V. Castaways —
The tang of sea salt fills the air as the image of the ocean builds itself around you. You find yourself on the deck of a ship, sailing away from the isles of El Nysa, toward the thick, thick fog that has kept everyone fenced in for so long. "It's never been done before, crew," shouts a man with a thick beard, wearing the clothes of a captain. "But today, we'll be the first! Full speed ahead!"

The ship sails directly into the fog, and it seeps in around you, obscures your vision and becomes so thick that it's almost hard to breathe. But you can hear the waves breaking on the ship's hull, and everything is fine.

Until it's not. Until the sound of the waves breaking is the sound of waves crashing, until the wind whips around you and howls but does not clear away the fog. There's a sickening crunch as the mast cracks and twists and falls, shattering the deck and sending you and everyone around you into the icy cold depths of the sea. The isles are back the way you came, but can you make it? Try — because should you sink to the depths of the sea, you'll only find yourself on the ship's deck again once you open your eyes.
INVISIBLE WIRES    
While there are no apparent seasons in the everwinter of Nadril, the diverse flora is not all year round. Now, with the coming of the most distant moon of the year, there grows a beautiful red vine. It snakes upwards from the ice, bright red against the glowing scenery. Growing along houses, coiled up tree trunks, and spidering over the ground, the plant is resilient and quickly adapts to any terrain.

It's quite the sight to behold, but get close and the veinlike roots fade, becoming entirely invisible. Like this, the vine ensnares its prey. A small tendril wraps around your finger, your neck, or burrows into your chest to entwine your heart. Each plant chooses two hosts in this way, binding them together with a sharp ache that becomes more severe the greater the distance between them grows. You may be alone when afflicted, left to suffer the night wandering to find your other half to soothe the pain. The vine withers after about 24 hours, leaving behind no trace, however, resisting its pull has been known to draw blood from the most stubborn obstinate victims.

FINAL OOC NOTES    
As always, feel free to wildcard prompts within Thesa Station and Nadril!

These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below.

Players may submit an AC-length thread HERE from this TDM for two (2) Natha REP. The due date for submission is January 20th, 11:59 PM EST. Due to the plot-relevancy of this TDM, current players are able to play these prompts in-game in their own logs. However, only threads involving a perspective player may be used for Natha REP.

For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on January 2nd at 12:01 AM EST and close on January 4th, 11:59 PM EST. Thank you!

ettersberg: (087.)

forced awakening / wildcard of sorts

[personal profile] ettersberg 2018-12-26 10:18 pm (UTC)(link)
[ in the beginning, nightingale had gone back to thesa station frequently, to stand in front of the stasis pods containing molly and peter, less often in front of the one with abdul in it. he'd reasoned with himself that he couldn't let himself sink into grief again at the loss of a world, at once so much more monumental and less personal than the losses of the war, because if peter woke, he'd want answers. if molly woke, he'd have to have a place for her, a safe haven.

over the year and some that he's been on this planet, they haven't woken. he's not stopped visiting, but the visits have grown less frequent and the driving force provided by the things he tells himself about what he needs to do in order to be prepared for when they wake up has lessened considerably.

it doesn't seem a when so much as an if, these days.

—perhaps that is why for a moment, when he spots a familiar figure lying in front of the stasis pod he's come to think of as peter's, he doesn't really react. doesn't dare let himself believe. then instinct kicks in and he's by peter's side with quick steps and and a ]
Peter.
thestarling: (black and white soft)

[personal profile] thestarling 2018-12-27 01:42 am (UTC)(link)
[ Despite the alarm, despite the the cloud in his head, that's a voice Peter would recognize anywhere. He scrambles up, making it as far as his knees before he confirms that yes, that definitely is Nightingale. ]

Sir.

[ It sounds more that a little dazed and a lot relieved, and it isn't just the sight of a familiar face. Nightingale is someone that has answers. He doesn't know everything, Peter's well aware of that, but he's just. Steady. He'll know what to do.

It makes sense in Peter's head at the moment. Which is admittedly not working as well as it probably should be. And at that thought his eyes narrow just a little, trying to focus back in. ]


Are you alright?
ettersberg: (086.)

[personal profile] ettersberg 2018-12-27 08:42 am (UTC)(link)
[ peter scrambles up, getting on his knees, and nightingale reaches out and sets a hand on peter's upper arm, gripping there, urging him to his feet. (he doesn't much like seeing peter vulnerable and there is something about the position of him on his knees that he thinks they ought to avoid.) ]

Quite. [ he actually means that. there's some measure of shellshocked surprise, still, but relief is slowly spreading, radiating outward from his chest. ]

How are you feeling? [ not emotionally, of course, that's not the sort of question they often (or ever) ask one another. the crisp tone indicates it's a question about peter's physical state. ]
thestarling: (shaded)

[personal profile] thestarling 2018-12-28 02:12 am (UTC)(link)
[ The question gets an almost owlish blink, even as he lets Nightingale haul him to his feet, but he does take a moment to think about it. Peter registers that it's meant to be a literal status check, because what else would it be, but when he answers he finds himself giving something that is true, but probably not what Nightingale is hoping for. ]

Confused.

[ Though the slightly dazed way he says it is possibly an answer to the real question too. He twists a little to look around them, and the scenery has stubbornly refused to change into something that makes more sense. ]

Are aliens finally, real, then?
ettersberg: (076.)

[personal profile] ettersberg 2018-12-28 07:30 am (UTC)(link)
[ confused is fair enough. nightingale supposes that means peter isn't hurt, because surely that would take precedence otherwise —though the dazed way in which peter says it has him frowning and taking a closer look at his apprentice.

he does stop short of patting peter down for injuries. small mercies? ]


Ah. [ trust peter to connect the dots and come up with aliens. in this particular case, of course, he's very right. ] Yes. Unfortunately, so are a number of other things.

[ the storm. he means the storm. ]

There's a mess hall. [ one hand still on peter's arm, nightingale starts marching them toward it. this conversation calls for tea. ]
thestarling: (not prepared for this)

[personal profile] thestarling 2018-12-30 05:15 pm (UTC)(link)
Other things.

[ The echo is a flat request for elaboration, but he doesn't actually fight the pull down the hall. It's better than just sitting here listening to the alarm, and Nightingale seems to have a very distinct goal and it seems easy enough to follow along with it.

Which, speaking of. ]


You know what's going on?

[ It comes out just a bit hopeful sounding. Something here has to make sense eventually, it might as well be Nightingale. ]
ettersberg: (019.)

[personal profile] ettersberg 2018-12-31 01:40 pm (UTC)(link)
Most of what is going on, yes.

[ he's been here for well over a year now and he'd known that when (if —but now he can amend it to when, again) peter woke, he would have questions. it's one of the main reasons nightingale had been able to motivate himself to go out, in the beginning, despite the staggering loss that had reminded him too much of the war, at once less personal and more encompassing because of its magnitude.

he is not looking forward to telling peter about that. he can only imagine how hard peter will take it —but this is not the sort of thing he can protect his apprentice from, as much as he'd like. ]
thestarling: (shadows)

[personal profile] thestarling 2019-01-05 11:03 pm (UTC)(link)
Okay.

[ That much at least is a relief. There are answers to be found somewhere, and Nightingale has them. Business as usual then, up to and probably including Peter still probably managing to find endless stupid questions to ask. But it's a bit of normalcy in a very abnormal situation, and it makes some tension in his shoulders lessen. ]

So first thing -- where are we?
ettersberg: (011)

[personal profile] ettersberg 2019-01-06 04:25 pm (UTC)(link)
This is Thesa Station. A space station in orbit around the planet El Nysa.

[ he gives peter a moment to absorb that —but before he can ask further questions or possibly get excited about being in space (nightingale never quite knows, with peter, what will excite him and what will make him go on an angry rant of sorts. well, he knows with some things, certainly.), he continues: ]

I assume you dreamt of the Storm. It was real. Earth is gone and all that is left of it are those in the stasis pods, like you were until now.

[ he manages to keep his tone even and he looks at peter throughout. these are not good news and there is no way to soften the blow. ]
thestarling: (shaded)

[personal profile] thestarling 2019-01-12 11:45 pm (UTC)(link)
Gone? What do you mean just-- gone?

[ Dreams are one thing, but the thought of the entire planet up and vanishing is one that Peter's having a hard time wrapping his head around. He twists around, looking at the endless pods like the one he just toppled out of with a new, slightly horrified realization. ]

How?
ettersberg: (001)

[personal profile] ettersberg 2019-01-13 06:44 pm (UTC)(link)
[ there it is. nightingale swallows, folding his hands in front of him to keep from reaching for peter's shoulder. ]

Swallowed by the Storm, as far as anyone can tell. [ there are more important matters to focus on than the how of the storm, he supposes. ]

There are creatures called the Orbiters who try to save those affected by the Storm from it.