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ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] elnyan2018-12-25 07:15 pm
Entry tags:

❪ test drive #9 ❫

YOUR STORY BEGINS    

The Storm came. You remember darkness, but you don't remember much after that.

You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma - once, you might have been able to speak to her, but now you are only met with silence.

When you awake, you will find yourself in Thesa Station. Your body is still cold, you're hungry, and the halls seem frighteningly bare somehow. Exploring the halls brings you to the transporter room, which will give you easy access to and from Nadril... Getting there is a quick process that leaves you feeling vaguely nauseous and out of your own body, and you can’t travel to the rest of the planet just yet, but the space station and the icy colony are yours to explore.

A FORCED AWAKENING (THESA STATION)    

... But that is, of course, assuming that your awakening was a smooth one. In the best case scenario, nausea might be the worst you'd feel. For many others, the newly awakened won't be a pleasant one.

In the past, the refugees will only wake when they are mentally and physically prepared for it. After all, they are in a whole new galaxy, and dimensions and time were trampled with to make the Intervention possible. Those who witnessed the storm before it devoured their own world would know as well that the Intervention hadn't been a graceful one, and it's exemplified by the way you wake.

Alarms on the station will be blaring when you finally come to, siren calls and flashing light invade your already disoriented senses. You'll find yourself face-planted on the cool metallic floor among many others with you. Some, just as confused and unstable as you; others, still sleeping — they're alive, but no matter how much you try to wake them, they will not gain consciousness. Or maybe some will. It seems the best way to approach those in stasis is to put them back into their chambers in hopes that the glitch hadn't disrupted their recovery.

Thesa Station has changed though, seemingly overnight. The space that surrounds the station is now in near-total darkness. Where there were once stars across billions of lightyears, it appears as though they're fading — some would flash right before your eyes. This is especially true for those with access to the Observation Room. Alarms will continue to ring as you find your way there. Once inside, you will see visible glitches in the hologram of the multiverses as a ghostly, dark fabric begins to blanket over the shining dots that represents the many stars across many galaxies. As it gathers the stars, it moves even faster. Somehow, you may feel that it's getting closer now. The impending doom of the Storm is now upon the little corner of the universes where Darma found her planet.

It's only a matter of time now before the Storm finally, finally, finds El Nysa.
THE BUTTERFLY EFFECT    
Nadril will remain accessible once you've established footing — it may seem like a welcome change to the steel, alarms, and artificial gravity. Once you've teleported down, your devices will pick up the message from the one and only Nurray, the leader of Nadril.
The sensors we enhanced with Natha technology are picking up on some... rather confounding readings coming from the edges of the galaxy. I've checked the archives, and it seems similar readings have been detected at five different points in this planet's history, since the Natha began observing it. We have loaded these virtual reality consoles with data corresponding to those points in history, but there are only so many of us, and there is a lot to look through. If you could assist us in examining these events in more detail, perhaps we can figure out what exactly it is that caused it and how the Natha were able to repel whatever is responsible for these readings in the past.

True to her words, the city square where you've teleported will have been furnished with a new piece of technology. Those who are familiar with Thesa's ins and outs would recognize it as a version of the Virtual Reality machines that can be found up there, but it is made for far more people. This foreboding machine has a shining gate that allows users to simply step through it and disappear into space.

However, what you're really doing, is stepping right into the past.


I. Burning Dawn —
You can hear the piercing screams even before your surroundings finish rendering. Once they do, searing heat, choking smoke, and flickering flames greet you — you find yourself in the midst of a burning village, at the center of the town square. The streets are swarming with people, both peasants who seem to live here fleeing for their lives and the heavily armored troops who have fanned out throughout the village, armed with torches and spears.

Those who are running speak of safety in the forest — a place of refuge, somewhere they can be protected even from these outsiders with their blades and their fire. But reaching the forest means getting past the invaders who are stationed throughout the village and at all the exits.

Fight your way out, sneak your way out, or find some other solution — but to escape this simulation you must find a way out. Should you find yourself killed by the invaders, you will respawn back in the village square again, right where you started. There does not seem to be any other way to end the VR session.

II. The Escape —
It is bitterly cold. You find yourself as part of a caravan — and though no one explicitly says so, you know instinctively that you are traveling north. Snow crunches underneath your feet and soaks through the material of whatever it is you are wearing. There are cliff walls and caverns visible further up ahead, and the path you need to take is a long, winding road that leads to the top of those cliffs.

On the horizon are dark clouds, and murmuring around you makes it clear that you all expect a storm. You have perhaps half an hour before it is expected to hit. What you do with that time is up to you, but should you fail to prepare properly and succumb to exposure, the next thing you know you find yourself within the caravan once more, a chill in your soul as you stare out at the approaching storm. Thirty minutes...

III. Crime —
"Catch!"

Someone calls that word out to you, and a moment later, a small wrapped package is dropped into your arms. There is a flurry of movement from somewhere behind you, and suddenly, men garbed in Olympian insignias — older than the versions worn in Olympia these days, but still recognizable — appear, brandishing swords at you.

"Stop! Thief!"

If the guards catch you, the scenery around you will distort, and you will find yourself back at the start of the simulation, with a package thrown into your arms. But if you flee, if you evade the guards for long enough through the twists and turns of the Olympian markets of hundreds of years ago, and manage to lose them...

When you come out of the VR session, you find yourself gripping a small trinket of some kind — an antique bracelet, or perhaps a goblet, or some other bauble of Olympian make. It is very old, and it is yours to keep.

IV. ...And Punishment —
The rattling of chains fills your ears as the walls of some kind of cell form themselves around you. There are shackles around your wrists, connected to chains which are bolted to the stones hemming you in. There are others chained here with you, and as you begin to process what you're seeing, someone enters the cell.

It's a large, imposing man with scale-like skin, and he takes one of the others in your cell and hauls them away. Minutes later, from outside, you hear screaming — and then utter silence. The man will return in thirty-minute intervals, dragging the inhabitants of the cell away for execution until he gets to you.

If you do nothing, you will meet your end in a variety of ways — beheaded by an axe, perhaps, or drawn and quartered, or boiled alive. Should that happen, you will awake in the cell again, until you find a way to free yourself and escape.

V. Castaways —
The tang of sea salt fills the air as the image of the ocean builds itself around you. You find yourself on the deck of a ship, sailing away from the isles of El Nysa, toward the thick, thick fog that has kept everyone fenced in for so long. "It's never been done before, crew," shouts a man with a thick beard, wearing the clothes of a captain. "But today, we'll be the first! Full speed ahead!"

The ship sails directly into the fog, and it seeps in around you, obscures your vision and becomes so thick that it's almost hard to breathe. But you can hear the waves breaking on the ship's hull, and everything is fine.

Until it's not. Until the sound of the waves breaking is the sound of waves crashing, until the wind whips around you and howls but does not clear away the fog. There's a sickening crunch as the mast cracks and twists and falls, shattering the deck and sending you and everyone around you into the icy cold depths of the sea. The isles are back the way you came, but can you make it? Try — because should you sink to the depths of the sea, you'll only find yourself on the ship's deck again once you open your eyes.
INVISIBLE WIRES    
While there are no apparent seasons in the everwinter of Nadril, the diverse flora is not all year round. Now, with the coming of the most distant moon of the year, there grows a beautiful red vine. It snakes upwards from the ice, bright red against the glowing scenery. Growing along houses, coiled up tree trunks, and spidering over the ground, the plant is resilient and quickly adapts to any terrain.

It's quite the sight to behold, but get close and the veinlike roots fade, becoming entirely invisible. Like this, the vine ensnares its prey. A small tendril wraps around your finger, your neck, or burrows into your chest to entwine your heart. Each plant chooses two hosts in this way, binding them together with a sharp ache that becomes more severe the greater the distance between them grows. You may be alone when afflicted, left to suffer the night wandering to find your other half to soothe the pain. The vine withers after about 24 hours, leaving behind no trace, however, resisting its pull has been known to draw blood from the most stubborn obstinate victims.

FINAL OOC NOTES    
As always, feel free to wildcard prompts within Thesa Station and Nadril!

These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below.

Players may submit an AC-length thread HERE from this TDM for two (2) Natha REP. The due date for submission is January 20th, 11:59 PM EST. Due to the plot-relevancy of this TDM, current players are able to play these prompts in-game in their own logs. However, only threads involving a perspective player may be used for Natha REP.

For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on January 2nd at 12:01 AM EST and close on January 4th, 11:59 PM EST. Thank you!

impavid: (❖ Weak or strong)

A FORCED AWAKENING To be different!

[personal profile] impavid 2019-01-09 01:57 pm (UTC)(link)
[ John is dressed against the cold of the Natha Station's air conditioning once more, black jacket zipped up as Yppilc follows him around in robot-dog form trying to guide him toward people who need assistance. The blaring alarms are disconcerting, but John is doing his best to act calm about all this. Loud noises aren't very reassuring, but that's fine. It's fine. ]

If you could just turn off the noise for a minute--

[ Is what he's saying, when he notices Lord John wobbling precariously by the wall. ]

Hey, hey easy does it buddy.

[ He pockets his phone and reaches out to steady him, just in case he melts onto the floor -- then carefully tries to steer him away from... the vomit. ]

You look like you need to sit down a minute.

[ Somewhere... quiet. ]
iustise: (11)

[personal profile] iustise 2019-01-09 08:12 pm (UTC)(link)
[Grey jumps a little at the touch of the other man's hand on his shoulder, but it's hardly the newcomer's fault. It's -- the sounds, yes. And the state of everything, and the twisting in Grey's stomach that's as much to do with the nausea left over from his stumbling out of that pod as it is to do with the lingering memories of the dreams he had had before waking up in this place. Except -- they had not been dreams, had they? Lord John puts out a hand to steady himself against the other man in turn, his blue eyes widening slightly as the thought of it slowly hits home.

Home.]


Oh... Jesus.

[There isn't a home to go back to, is there? There isn't an anything to go back to, that’s. Rather the point, hadn’t they said?

Another wave of ice water courses through him and he nods at the other man’s offer.]


Yes, I think -- I would be much obliged to you, sir...

[Here's hoping his words aren't coming out as thready as they feel.]
impavid: (❖ Until love can find me)

[personal profile] impavid 2019-01-09 09:23 pm (UTC)(link)
[ John winces slightly as the man curses again, and begins to try a second attempt to get him moving again -- maybe down the hall to somewhere... well, with food might be a bad idea. A drink might help, thought? ]

Don't you worry about it, come on. This way. Just let me know if you think you're gonna hurl again.

[ Ypplic perks up with a gentle chime, and trots alongside John. It looks like you're experiencing Stasis Sickness, it offers and he sighs. ]

Yes, we can see that. Thank you, but you stay out of this.

[ Why always do AIs love to bug him? He really wishes he knew. ]
iustise: (01)

[personal profile] iustise 2019-01-09 10:08 pm (UTC)(link)
[Stasis Sickness... Well, he certainly wouldn't argue the sickness part, that much is sure.

Grey makes no effort to stop the other man from leading him down the hall and away from -- well, wherever here is, exactly. He casts a wary glance behind him at the pods behind them before his vision swims and he determines resolutely to keep his eyes firmly turned before himself instead. That is, until he catches sight of the little creature trotting along beside the other man.

Stasis Sickness indeed.]


Forgive me for so blunt a question sir, but. Did your -- dog? -- just speak?
impavid: (❖ Said they'd never fight again)

[personal profile] impavid 2019-01-09 11:01 pm (UTC)(link)
It's not my dog.

[ Please, don't associate him with this terrible piece of programming.

Ypplic chimes again gently to get attention, and helpfully adds, My name is Yppilc, I will be your assi- ]


Nobody asked you. Listen, is there nobody else you can bother?

[ Ypplic is not discouraged, and continues following them as John gently leads Grey down the halls. ]
iustise: (04)

[personal profile] iustise 2019-01-10 12:59 pm (UTC)(link)
[Yppilc. Not his dog. If it even is a dog in the first. Grey really is having the strangest day. Well whatever it is it definitely is speaking and not only that but answering direct questions in turn.

Lord John has never been one to have a weak constitution but just now he's feeling as if he really could use Hal's smelling salts just about now. Not just for the dog-creature, mind, but the whole series of events has been rather a bit much for a rationalist such as himself.]


Well. It seems to have a fondness for you. Whatever it is.
impavid: (❖ Grew up quick)

[personal profile] impavid 2019-01-10 06:17 pm (UTC)(link)
I guess I have an effect on people and dogs both.

[ There's something wry in John's tone that says he doesn't, strictly, either agree with this or perhaps think it a good thing. Leading Grey further down the hall he turns him toward a doorway and calls an elevator -- glancing back as Yppilc trails along behind them. ]

Go on!

[ He makes a dismissive shoo gesture, and Yppilc chimes gently in answer. Sensors indicate that several new-- ]

I know, I know, I'll get there. Go on, find someone else for a minute.

[ Behind him, the elevator arrives and the doors slide silently open. ]
iustise: (01)

[personal profile] iustise 2019-01-10 08:49 pm (UTC)(link)
[Lord John is not used to doors opening in quite such a fashion as the elevator's do, and as such his attention is immediately drawn towards them. As it is to the fact that it appears to be nothing more than a small closet that the other man has led him to. Not that he's going to openly question the man, but. This does not look like going somewhere to find a quiet place to sit to him.]

You seem to know this place quite well.

[A careful observation. Though the man does seem familiar with his surroundings. Navigating the corridor and yes, even with the dog, at that.]
impavid: (❖ Love's a small word)

[personal profile] impavid 2019-01-10 09:26 pm (UTC)(link)
Yeah, been here a few months now. I guess I know it pretty well.

[ He steps into the elevator finally, turning back to shoot Yppilc a stern look. ]

Stay!

[ Yppilc does, at least, appear to stay put for now. Waving Grey in John presses a button for a different floor and holds the elevator door until he's in. ]

I'm guessing from the queasy look on you that you just woke up?
iustise: (04)

[personal profile] iustise 2019-01-11 12:43 am (UTC)(link)
[Grey raises an eyebrow at the surroundings as John motions him into the little room, glancing aside warily as the sliding doors shut closed automatically behind him.]

You would be guessing correctly in that, sir. I take it that it is something to do with this Stasis Sickness that your friend back there spoke of?
impavid: (❖ I know it's been done)

[personal profile] impavid 2019-01-11 06:49 pm (UTC)(link)
I don't really think being locked in a small pod while asleep then being roughly awakened this way is going to make anyone feel good.

[ So, that would be a yes. It's all related. John glances down at the buttons to make sure the right floor is lit and leans up against the side.

Then, it starts to move. ]
Edited (italics) 2019-01-11 18:50 (UTC)
iustise: (09)

[personal profile] iustise 2019-01-12 01:53 am (UTC)(link)
[Lord John does not know to expect any movement of the elevator and so at first he thinks the lurch in his stomach is a signal of bad things to come, glancing at the other man in a moment of brief alarm before he recognizes there is no nausea to accompany it.]

I fear -- that there is something to be said about the sickness aspect in this.

[Reaching out, he rests a hand on the wall to brace himself, lest another wave of this mysterious feeling hit him and he should fall over.]
impavid: (❖ Said they'd never fight again)

[personal profile] impavid 2019-01-13 12:22 pm (UTC)(link)
It's a little rough at first, but it'll settle down.

[ Unless he has some kind of... anxiety-based vomit reflex. John studies him sideways, trying to gauge how likely that is, then the whole thing stops with a slight jolt and the doors slide open again. ]

Here we go -- this way, lets get you something to steady you. Tea, coffee, something else?

[ John doesn't think hard liquor would help with nausea, but he won't throw stones. ]
iustise: (10)

[personal profile] iustise 2019-01-13 10:21 pm (UTC)(link)
[Grey reaches out to brace a hand on the wall, jolting as suddenly as the elevator had itself as the doors open and they find themselves -- suddenly not where they had been before. He glances out the doors warily, then back into the elevator itself, before cautiously taking a step out of the lift and into the hall.

He takes a moment to familiarize himself with the surroundings before taking in a deep breath and deliberately straightening up in the attempt to remain calm.]


I don't suppose you'd have any brandy to offer to the cause...

[Yes, his stomach is still feeling a little off. But his nerves would thank you for a real drink. Given the circumstances.]

Frankly. I'll take it in my tea or straight out of the bottle, if you've got it.
impavid: (❖ You could have it all)

[personal profile] impavid 2019-01-19 09:16 pm (UTC)(link)
[ Not that John exactly keeps such a thing in his pocket, but he can understand the desire after all the hassle.

Still: ]


Why don't we start with something to settle your stomach, then escalate later?

[ The desire to vomit doesn't mix well with alcohol.

He steps out into the hall and gestures for Grey to follow, waiting until he's sure the man is going to come before moving along the halls again. ]
iustise: (62)

[personal profile] iustise 2019-01-26 02:17 am (UTC)(link)
[It's probably a wise decision, much as Lord John would prefer something stronger. Nodding his assent, he steels himself for a moment before stepping out into the corridor to follow the other man down it once more.]

Is this common, then? Stasis sickness. Did it happen to you, when you woke in this place? [He does seem awfully knowledgeable about their situation in general, after all. He glances aside at the other man as they walk and then regrets the decision almost immediately. Best concentrate on where he's going, keep his eyes on the horizon, practice all the usual tactics one might do to keep their sea legs about them. Even though they're not on a boat. They're not -- are they?]

Where is this place, by the by?
impavid: (❖ Weak or strong)

[personal profile] impavid 2019-01-31 06:34 pm (UTC)(link)
[ Uh oh.

'Where is this place' is a red flag sort of question, one that implies John might have to explain more things than he is strictly ready for.

John gives a hesitant, sideways glance as they walk. ]


What's the last thing you remember?
iustise: (18)

[personal profile] iustise 2019-02-01 09:12 pm (UTC)(link)
[The last thing he remembers? He glances aside at the other man warily, raising an eyebrow to convey the oddity of the question, though he answers it nonetheless.]

I suppose you do not mean before it was that the world supposedly ended? As fascinating as the campaign in Germany up until this point might have been.

[It was all for nothing. The campaign. The war. If the world has ended, then...

The thought of it makes him feel weaker in the knees than any up until this point, and he staggers for a moment, reaching to brace himself on the wall as they walk.]


Is it true?
impavid: (❖ For old time's sake)

[personal profile] impavid 2019-02-10 11:57 pm (UTC)(link)
[ John Sheppard is absolutely not the right person for this conversation.

He slows down, wincing slightly as he watches the other man stagger. ]


Yeah, seems like it is. Haven't found anything that suggests they're lying, anyway.

[ So... sorry about that. ]