Entry tags:
❪ test drive: #1 ❫
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YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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an ally, either way, and Diana nods. the idea that she has found another much like her, a princess deposed from her land, is not lost on Diana, it is simply that titles mean little on the battlefield. she must wait and question later. )
I am Diana, Princess of Themyscira. ( if Steve were present, he'd definitely have her cut down on the title talk, but he is not present and even if he was, Diana does not see the point of hiding when she is not even on Earth any longer. ) Whatever we shall face, I am at your side.
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[ Until necessity or principle should prove otherwise, but Kory doesn't expect either of those. She won't place a condition on something that should be clear — not when Diana clearly doesn't recognise her. ]
The simulation is starting. Be careful of my starbolts. [ The energy at her raised, closed hand crackles, glows. She smiles, blood singing for battle. ] Even you will feel one.
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she hopes that later, there will be time. )
I shall. ( she nods, her shoulders rolling back and her dark eyes landing on the horizon, before she sets off toward the noises she hears just beyond them, first few steps slower until she breaks into a run. it's only once she makes it to a clearing of sorts that she identifies the creature they will face. ) A hydra, ( she calls, though she does not turn her head nor her eyes away from the monster. ) If it is anything like legend, then simply beheading it will not be enough.
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We have to cauterise the wound after beheading it? You cut, I burn.
[ Though she's been leading the Titans, this is not a command. One doesn't order around people like them — simply an understanding that this is how they will work together. ]
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an odd new uniform or not, she is far from afraid to face the monster. in fact, there's even less weight than she's used to. it means when she leaps for the beast, there's less to slow her down. the heads remain high, as the hydra tries to beat her back with a swing of its tail. her sword glances off rough scales, protected by the heads still sprouted from a wide neck. )
Can you get its attention? ( Diana slides back from a sudden hit to her shield, dirt pooling at her knees yet her skin still unbroken. )
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[ She takes to the air, firing starbolts at the ground near the hydra's feet, at its body to make it turn away from Diana. ]
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the hydra seems just as impressed, both heads spinning toward a bolt of color almost too fast to follow. Diana will take that opportunity, leaping off the creature's scaled knee to get the height she needs.
a shout, a swing, and a heavy drop of a slithering neck in the dirt. Diana lands just beyond it, shield above her head and sword outstretched. )