Entry tags:
❪ test drive #6 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma. Not long after, you'll wake at Thesa Station. Your body is still cold; it all felt like a dream, but somehow, you knew it wasn't —
CLEAN-UP CREW ![]() While everything has wound down significantly from the strife and destruction of battle, the frozen image of Ysverai, the massive, rotten dragon, and the hole he tore in El Nysa's sky, on several screens of the station is a constant reminder of what took place. New and old refugees alike will notice that prolonged exposure to these images will leave them with a disquiet that gradually builds to actual pain. The discomfort starts from a crawling sensation, insects over skin, and gradually becomes unbearable. They will begin to hear the cries of Ysverai’s pain and suffering, first whispers, then echoes, then wails. Even after Refugees tear their eyes away from this footage, a strange itching sensation remains beneath their skin for several minutes. The dragon isn’t a matter for them to deal with, however. Darma made it clear that the Natha will find a solution. For now, everyone is encouraged to assist in the clean-up of the cities currently frozen in time. However, in interest of the current events and the fact that the refugees still have much to prepare for, they will be offering this help remotely. Several stations are set up where refugees can remote control drones to map out areas and pick up some of the lighter weight debris. Those more well versed technology are encouraged to assist those who may be having trouble getting started with the unfamiliar Natha tech. It seems like it’ll definitely take some getting used to, though. On the bright side, they’re pretty durable drones so if at first you don’t succeed, press the next button? To keep morale high during the clean-up efforts, one of the Natha have set up large hoops around dumpsites and a scoreboard program in the control room, though there's no sign of any directions or rules to be found. That's right, you can play a mechanized version of… some sort of game while you're helping clean up El Nysa. Just make sure you don't get too carried away with competitive spirit! For those looking to pilot something more heavy-duty, there are also cockpits set up for remote control piloting of basic mecha. These are very similar to the VR simulations offered on the station. However, they will not work without a partner. To be able to successfully move one of these, two refugees will be required to connect their minds and pilot in tandem. This may be a daunting task, but with the extensive structural damage to the cities, it's a necessary one. Piloting will require trust and cooperation to make it through. The more connected the pilots are, the more agile and powerful their mecha will be. For those who can’t seem to get on the same page, coordination will be a pipe dream. PROBLEMS WITH THE SHIP ![]() By now it’s likely clear to all refugees, new and old, that for all that they may appear to be infinitely powerful, the Natha Orbiters have been shaken by the recent events on El Nysa. The details of Ysverai’s revival were somehow obscured from their view, and while they’re focusing their efforts on the planet, certain… abnormalities again begin to arise on Thesa Station. The most prevalent of the problems plaguing the Station are the malfunctioning doors. Walking through a door that should lead to a bedroom or kitchen (or, for the truly unfortunate, a toilet) will suddenly take refugees somewhere entirely different and possibly even new. And while this may lead to some accusations of breaking and entering, at least these mishaps can be quickly rectified by an apology and a hasty exit. That is, unless the door refuses to open again — the locks also seem to be malfunctioning. Still, those that find themselves transported somewhere familiar, though off-limits, should consider themselves lucky. Thesa Station is far more vast than most refugees are aware, and some of them might find themselves wandering into a uniquely sticky laboratory. This area appears to serve no purpose other than to house dozens of slimes. These slimes appear not only in a variety of fun colours, but with a variety of not-so-fun abilities ranging from harmless (spitting bubbles) to deadly (spitting fire). Regardless of what abilities a slime possesses however, they are all relentlessly friendly, and characters will need to be careful not to accidentally bringing one out with them once they manage to escape. Unfortunately, that’s not the only situation to escape from. Whether it’s in the mess hall or the bathroom, many will find themselves suddenly rising off the ground. … with everything else in the room, too! It seems like gravity control is also on the fritz. Fortunately, most open spaces aboard the station have a small control panel that can correct these effects. The only problem is getting there. Hopefully at least one of you refugees took that anti-gravity safety course. SUMMER TURNS TO WINTER ![]() The news that the refugees should begin preparations for a return to El Nysa may come as a surprise given that the planet still remains frozen, but it appears there is one community that has somehow withstood Darma’s intervention: an area known as Nadril where time continues to flow freely. Not much information is available regarding this destination, other than the fact that it is isolated, and, more importantly, that it is cold. (Maybe characters should consider the malfunctioning thermostat plunging the temperature to below zero in certain areas on the station as preparation for their upcoming journey!) There are other resources available for those itching to take action, of course. There will be a new supply pack delivered to each room containing gear meant to withstand freezing temperatures — both clothing and storage gear to keep water rations from freezing. Characters will also be alerted to new training programs available in the VR room that are designed to assist with survival in the snowy regions of Nadril. The training programs will consist of a variety of tutorials that will assist in winter survival. Naturally, there will be courses on how to start fires, find food, and build igloos to withstand the frigid temperatures, but that’s not all. Due to the Natha testing their systems, there will occasionally be strange occurrences. For example, refugees may experience a snowball or two pelting them from out of nowhere, or they may suddenly find themselves being cloaked by a snow yeti costume, amongst many other inconveniences. Hopefully that doesn’t detract from the lessons to be learned here, as some of the training programs can include extreme weather survival, including the perils of snow storms or avalanches. SOCIAL-LINKED(in) By some miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smartphone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile: STASIS UNITS ![]() During this time of crisis, the Natha have done their utmost to ensure the safety of those in cryosleep. However, due to the nature of recent events, they will be asking some refugees to do a quick check on some of the pods in the stasis unit. While they are definitely looking for any damage that may have occurred over these past few weeks, they also seem interested in getting a deeper insight into some of the occupants. On each control panel for the pods, there's a new application, asking observers to add notes and commentary — the Natha are looking for a more personal understanding of their sleeping occupants. Refugees are tasked with providing evaluations of the sleepers, based on both their knowledge of those from their homes and on what they can observe just by examining them in their repose. The application asks for how useful you think the pod's occupant would be in a crisis, what their skills are, what their best feature is, if you'd take them with you for a long walk on the beach, and so on… And, of course, all answers must be recorded out loud. Anyone passing by could overhear these evaluations, flattering or less than. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. New players may submit an AC-length thread HERE from this TDM for 2 Natha REP. In addition, old players who have not submitted rep for the Hour of Ruin log may also submit a TDM thread for 2 Natha REP. The due date for submission is July 15 11:59 PM EST. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on July 9 12:01 AM EST and end on July 13 11:59 PM EST. Thank you! |
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[His first answer, not entirely linear in the scheme of everything Juno just said. He's digesting it all, but his mind alights on I come, I make a mess, I can't fix it and it's what he decides to address first. It's the easiest, anyway.]
I've done my research, if you'll recall.
[The rest of that is...harder to digest, and Peter takes a little longer to do it. It's not what he expected at all. And yet...
Peter remembers. It's been a very long time since he's felt anything like what Juno is describing. For the most part, Peter fully believes in the vision of the beautiful future he'd spun for Juno. For Peter, at least, good things aren't a trap. They're things that will absolutely come to him, whether they come willingly or with a bit of persuasion. He doesn't stop to think about them very much at all. It's a given.
But there was a time...there was a time when there was a young boy who didn't trust a good thing. Maybe not because he'd ruin it, but because good things didn't happen to little boys who grew up on the streets. Good things were dangerous. And he can see how that's true for Juno. In a way.]
You're right. [His voice is soft again, counterpoint to his words.] If you made that decision to try and protect me, then it was selfish.
[Peter knows that's not all of it, and he knows it isn't that simple. It isn't just that Juno was trying to protect him. On some level, he realizes just how much he was asking of Juno by inviting him on their great adventure.]
But I still want that future. I still believe in it.
[He still wants to "deal" with Juno. And, unspoken: he still loves him.]
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yeah that's right. he is selfish. he presses his lips together, mind caught up back in the throes of that one night - martian dawn creeping over the sheets and the idea of some grander future spread out wide like a buffet. and it makes juno sick to think about so much laid out in front of him, offered to him so brazenly. he doesn't want to admit he's scared of it. because that's silly. scared of a good thing?
no, he just doesn't deserve it.
he bites the inside of his cheek hard as nureyev says that one word that sounds so goddamn magical from his lips.
future. ]
Nureyev...
[ is all he manages, and he can't keep his voice from faltering a little, unsure.
you can always back out, it says. i'm not worth it, it says. ]
You really sure about that?
[ you too, it says. ]
symbolic forehead kisses
No particular flair or drama, his voice level and serious. This is important. He wills Juno to believe him, to want it more than he's afraid of it.
Please, it says. Please let me love you.]
As sure as I am of anything, Juno.
weeps
but his voice is so clear in this moment. and juno lets the dull hum of the station fill that silence.
you're going to ruin this and he'll never forgive you.
but hell, does he want to try. and if that isn't terrifying, he doesn't know what is. he lowers his shoulders, not in defeat, but as if trying to relax in this moment that feels stomach-dropping. ]
It's not gonna be some walk in the park, Nureyev.
[ on his lips, a barely-there smile. it means well. a warning. juno isn't easy to... you know. never has been. can't find it in himself to let go. he nods. ]
Alright.
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Peter eases back, propping himself up with one hand. His posture slackens and a little bit more of his usual easy grace makes its way back into his demeanor.]
It usually isn't, with you.
[Which would normally probably be a complaint, except that he's smiling back and his voice is very fond. He likes Juno's stubbornness.]
I don't mind a challenge anyway.
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a breath out as he leans back in the chair. ]
That's...
[ but he doesn't finish, because the words don't find themselves. what do you say to that even? a laugh comes out, disbelief and barely there. it's everything juno wants, but he's not so certain it's at all what he deserves.
he opens his mouth for half a second and then lowers his voice. ]
It's... nice to see you again, Nureyev.
[ as close to i've missed you as he gets in this moment. ]
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It isn't hard to see that Juno is struggling, but Peter's smile just curls warmer and kinder. Maybe because he can see him struggling. And maybe because he catches a hint of certain unsaid words.]
I'm glad to see you too, Juno.
[Idly, he toys with the idea of getting up and approaching Juno but then discards it as too much, too soon.]
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there's an apology there somewhere in the silence, not tangled up in a bunch of words he's using to explain himself as if he can recreate the regret and the guilt and the need to flee in that one moment. ]
Didn't really think I'd get the chance to. Again.
[ looking at nureyev now, he feels like a once in a lifetime opportunity. people like him? they happen maybe once in a full turn of pluto around the sun. ]
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[But, after all, he'd told Juno that if he wasn't interested in the offer of their future together, that he'd leave Mars and that would be that. He really hadn't had any intentions of returning anytime soon.
Which isn't meant to make Juno feel bad, it's just...the truth. No sugarcoating, because there's no point. They're here now and they've made this decision. That's what matters.]
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and second chances, something juno's been dealt far too many of in his opinion, they're a thing right? ]
Why, 'cause you left something behind?
[ juno assumes, unfortunately, that that'd be the only reason after all. knowing nureyev's idenity is his freedom in a lot of ways. to double back would probably mean staying too long, right? ]