Entry tags:
❪ test drive #6 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma. Not long after, you'll wake at Thesa Station. Your body is still cold; it all felt like a dream, but somehow, you knew it wasn't —
CLEAN-UP CREW ![]() While everything has wound down significantly from the strife and destruction of battle, the frozen image of Ysverai, the massive, rotten dragon, and the hole he tore in El Nysa's sky, on several screens of the station is a constant reminder of what took place. New and old refugees alike will notice that prolonged exposure to these images will leave them with a disquiet that gradually builds to actual pain. The discomfort starts from a crawling sensation, insects over skin, and gradually becomes unbearable. They will begin to hear the cries of Ysverai’s pain and suffering, first whispers, then echoes, then wails. Even after Refugees tear their eyes away from this footage, a strange itching sensation remains beneath their skin for several minutes. The dragon isn’t a matter for them to deal with, however. Darma made it clear that the Natha will find a solution. For now, everyone is encouraged to assist in the clean-up of the cities currently frozen in time. However, in interest of the current events and the fact that the refugees still have much to prepare for, they will be offering this help remotely. Several stations are set up where refugees can remote control drones to map out areas and pick up some of the lighter weight debris. Those more well versed technology are encouraged to assist those who may be having trouble getting started with the unfamiliar Natha tech. It seems like it’ll definitely take some getting used to, though. On the bright side, they’re pretty durable drones so if at first you don’t succeed, press the next button? To keep morale high during the clean-up efforts, one of the Natha have set up large hoops around dumpsites and a scoreboard program in the control room, though there's no sign of any directions or rules to be found. That's right, you can play a mechanized version of… some sort of game while you're helping clean up El Nysa. Just make sure you don't get too carried away with competitive spirit! For those looking to pilot something more heavy-duty, there are also cockpits set up for remote control piloting of basic mecha. These are very similar to the VR simulations offered on the station. However, they will not work without a partner. To be able to successfully move one of these, two refugees will be required to connect their minds and pilot in tandem. This may be a daunting task, but with the extensive structural damage to the cities, it's a necessary one. Piloting will require trust and cooperation to make it through. The more connected the pilots are, the more agile and powerful their mecha will be. For those who can’t seem to get on the same page, coordination will be a pipe dream. PROBLEMS WITH THE SHIP ![]() By now it’s likely clear to all refugees, new and old, that for all that they may appear to be infinitely powerful, the Natha Orbiters have been shaken by the recent events on El Nysa. The details of Ysverai’s revival were somehow obscured from their view, and while they’re focusing their efforts on the planet, certain… abnormalities again begin to arise on Thesa Station. The most prevalent of the problems plaguing the Station are the malfunctioning doors. Walking through a door that should lead to a bedroom or kitchen (or, for the truly unfortunate, a toilet) will suddenly take refugees somewhere entirely different and possibly even new. And while this may lead to some accusations of breaking and entering, at least these mishaps can be quickly rectified by an apology and a hasty exit. That is, unless the door refuses to open again — the locks also seem to be malfunctioning. Still, those that find themselves transported somewhere familiar, though off-limits, should consider themselves lucky. Thesa Station is far more vast than most refugees are aware, and some of them might find themselves wandering into a uniquely sticky laboratory. This area appears to serve no purpose other than to house dozens of slimes. These slimes appear not only in a variety of fun colours, but with a variety of not-so-fun abilities ranging from harmless (spitting bubbles) to deadly (spitting fire). Regardless of what abilities a slime possesses however, they are all relentlessly friendly, and characters will need to be careful not to accidentally bringing one out with them once they manage to escape. Unfortunately, that’s not the only situation to escape from. Whether it’s in the mess hall or the bathroom, many will find themselves suddenly rising off the ground. … with everything else in the room, too! It seems like gravity control is also on the fritz. Fortunately, most open spaces aboard the station have a small control panel that can correct these effects. The only problem is getting there. Hopefully at least one of you refugees took that anti-gravity safety course. SUMMER TURNS TO WINTER ![]() The news that the refugees should begin preparations for a return to El Nysa may come as a surprise given that the planet still remains frozen, but it appears there is one community that has somehow withstood Darma’s intervention: an area known as Nadril where time continues to flow freely. Not much information is available regarding this destination, other than the fact that it is isolated, and, more importantly, that it is cold. (Maybe characters should consider the malfunctioning thermostat plunging the temperature to below zero in certain areas on the station as preparation for their upcoming journey!) There are other resources available for those itching to take action, of course. There will be a new supply pack delivered to each room containing gear meant to withstand freezing temperatures — both clothing and storage gear to keep water rations from freezing. Characters will also be alerted to new training programs available in the VR room that are designed to assist with survival in the snowy regions of Nadril. The training programs will consist of a variety of tutorials that will assist in winter survival. Naturally, there will be courses on how to start fires, find food, and build igloos to withstand the frigid temperatures, but that’s not all. Due to the Natha testing their systems, there will occasionally be strange occurrences. For example, refugees may experience a snowball or two pelting them from out of nowhere, or they may suddenly find themselves being cloaked by a snow yeti costume, amongst many other inconveniences. Hopefully that doesn’t detract from the lessons to be learned here, as some of the training programs can include extreme weather survival, including the perils of snow storms or avalanches. SOCIAL-LINKED(in) By some miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smartphone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile: STASIS UNITS ![]() During this time of crisis, the Natha have done their utmost to ensure the safety of those in cryosleep. However, due to the nature of recent events, they will be asking some refugees to do a quick check on some of the pods in the stasis unit. While they are definitely looking for any damage that may have occurred over these past few weeks, they also seem interested in getting a deeper insight into some of the occupants. On each control panel for the pods, there's a new application, asking observers to add notes and commentary — the Natha are looking for a more personal understanding of their sleeping occupants. Refugees are tasked with providing evaluations of the sleepers, based on both their knowledge of those from their homes and on what they can observe just by examining them in their repose. The application asks for how useful you think the pod's occupant would be in a crisis, what their skills are, what their best feature is, if you'd take them with you for a long walk on the beach, and so on… And, of course, all answers must be recorded out loud. Anyone passing by could overhear these evaluations, flattering or less than. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. New players may submit an AC-length thread HERE from this TDM for 2 Natha REP. In addition, old players who have not submitted rep for the Hour of Ruin log may also submit a TDM thread for 2 Natha REP. The due date for submission is July 15 11:59 PM EST. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on July 9 12:01 AM EST and end on July 13 11:59 PM EST. Thank you! |
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Hey - give me a minute, okay? [ he glances over at her, eyes rolling a little. ] You can't rush a lady.
[ he fiddles with a little part of his sleeve, the one where he typically stores his plasma blade box cutter. that should probably do the trick... except they've definitely gone and removed that from his person too, which isn't really ideal. he presses his lips together. ]
They took my knife, so plan B. I'm gonna pull it.
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Wait! It's not going to explode or something, is it? Are you sure it's not going to explode?
[Her fingers are right in it! She needs those!]
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[ he doesn’t really have it, per se, but he’s got fingers pinching a wire that he’s pretty sure is snaking up and into the door. maybe. how the fuck does nureyev do any of this? he’s just going off a hunch, but hey.
you live and die off your hunches... might as well right? in any case, juno pushes himself up against the pried up panel. he waits for her to let go so he can block it fully. a door exploding in his face probably doesn’t feel... too bad... ]
no subject
[Nott pulls her fingers out the instant he gives the okay and backs away from the door panel. Far, far away. She's literally pressing herself against some shelves full of cleaning products, half tangled in them.
She's seen explosions! Technically some of them weren't that harmful! But without knowing what to expect, she covers her eyes and whines.]
Tell me when it's over. Or when we're dead!
no subject
there’s something that hums low inside of the door, a ratcheting clicking sound and a sharp snap and pop. it isn’t loud, but it startles juno enough that he lets out a yelp that breaks. he falls back as something leaks a little smoke from inside. ]
Boom. Hey - uh what’s your name - let’s try popping this sucker open.
no subject
She shoots him an annoyed look at his "boom" comment and wanders back over to the door, now that it's apparently over. And smoking? Why is even checking for traps complicated here.]
It's-- Nick.
[She's never given her real name to anyone, like hell she's starting now.
She reaches for the door and tries it again. She tugs a few times, then winds up for a good, solid pull... and it opens.
Revealing an empty bedroom.]
...Well. That's... great. We're out of the closet.
no subject
to reveal a bedroom.
nice.
juno's shoulders drop as he sighs deeply and meets nick at the door, hands deep in his pockets as he makes his way out. ]
Could've been another closet, Nick, we lucked out.
[ but it's clear he sounds less than thrilled as he walks over to explore just a little - mostly devoid of signs of personalization, so at least they weren't in someone else's room about to get caught, at least that he knew of anyways. ] Let's hope this isn't some dumb nesting doll bullshit and get the hell out of here. I knocked my bottle over so I'm gonna have to make another visit to the canteen again.
no subject
[She's getting slightly more comfortable with this guy as she spends time with him. Maybe being stuck in a closet together does that to people. Maybe that's what Seven Minutes In Heaven is all about.
She looks over the room for herself as well, letting out a muffled sigh through her nose as she realizes the only doors in here are for presumably a bathroom (which, holy shit, the toilets are fancy and high tech here, and what the fuck is a shower and how can she get as far away from it as possible) and another closet.
But hey, maybe they'll get lucky and the doors to one of those will fuck up too somehow, and lead them back to a hallway or something. Or even the canteen. She's catching onto how this works.]
Oh, if you want booze, I have whiskey.
[She reaches into her cloak and pulls out her platinum flask, offering it up to him. She doesn't bother telling him it's infinite. He'll figure that out on his own, probably. A hint may be the smug look on her face as she brandishes it at him.
Alcohol is her biggest bargaining chip, this makes it less likely that he'll kill her once he figures out she's a goblin.]
no subject
but he could always use one. ]
Thanks.
[ juno glances down at the offered flask. she'd been clutching at it before, drinking from it even, so juno takes it in his hand, feels the heft of it, and opens it. there's a moment where he looks to her and then to the flask, which he opens and takes a swing from. ah yes. whiskey. the kind that gets you nice and drunk as someone wise probably once said a long long time ago.
it's weird though, because it doesn't actually have the heft of a container that's been drawn on as much as he saw nick drink from it in the closet. it's pretty average-sized as far as flasks go (and juno would know, he's got a few of them rattling around his desk). ]
I'm Juno - [ capping it and handing it back to her. ] - nice flask you've got.
no subject
I know. It's made of platinum.
[She takes a small drink herself and then places it back in her cloak.]
So... do we want to try one of these other doors? Or both of them?
no subject
juno watches the little look in her eyes and files it away for later. when he's out of this stupid rat trap of a room. still, his expression might soften up just a bit. there's probably. worse company. maybe. he's not sure yet. ]
There's two of us. May as well do both at the same time. As long as they're not locked like the other one, we might be able to find something that leads back out into the main station. Just don't go running straight through 'em. Last thing we wanna do is find a door that leads straight to getting spaced.
[ as cozy as that sounds. ]
no subject
Once the door is opened, she instantly gasps.]
Wow!
It's a toilet.
[It's just a bathroom.]
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Yeah? Peak detective work, Nick. Really. Anything else going on in there before I open door number two?
[ thankfully the door juno is at isn't as locked as the last one, he just needs to shove down on the bar just a little. ]
no subject
[She's being encouraged by the mention of her being a detective, even through the vague sarcasm. She enters the bathroom and peers at the shower, then the sink. Experimentally, she pulls on one of the weird lever things and water comes pouring out and she nearly screams, hurriedly shutting it back off.]
It's awful in here!!
no subject
Could really be worse, promise. You haven't seen a nightmare bathroom 'til you've been to a dive in Hyperion.
[ in any case, he gestures for her to come on over and pushes down on the door handle, opening it up and revealing:
a hall. ]
Bingo.
no subject
[But then he gestures her over and she gladly takes her leave of this hell room, joining him by the other remaining door.
And... by some miracle, they are free of this door-based nightmare.]
You did it! You know, if I were in the market for a new detective partner, I'd definitely team up with you again.
[But, she's still attached to Jester. Even though the tiefling is currently sleeping in a tube. Details. Nott the Best Detective Agency will rise again.]
no subject
[ professionally lucky, but he won't go on about that, stepping out into the hall first and glancing down both ends of it. innocuous enough, and there are even murmurs of people hanging around, which means they definitely are out of that shitty nightmare. ]
A regular detective's detective or whatever.
no subject
She steps out to the hall as well, taking in her regained freedom.]
Alright, well... [Awkwardly:] See you around.
kickflips this to a close.
Yeah, and let's try not to make it a closet the next time.