Entry tags:
❪ test drive #6 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma. Not long after, you'll wake at Thesa Station. Your body is still cold; it all felt like a dream, but somehow, you knew it wasn't —
CLEAN-UP CREW ![]() While everything has wound down significantly from the strife and destruction of battle, the frozen image of Ysverai, the massive, rotten dragon, and the hole he tore in El Nysa's sky, on several screens of the station is a constant reminder of what took place. New and old refugees alike will notice that prolonged exposure to these images will leave them with a disquiet that gradually builds to actual pain. The discomfort starts from a crawling sensation, insects over skin, and gradually becomes unbearable. They will begin to hear the cries of Ysverai’s pain and suffering, first whispers, then echoes, then wails. Even after Refugees tear their eyes away from this footage, a strange itching sensation remains beneath their skin for several minutes. The dragon isn’t a matter for them to deal with, however. Darma made it clear that the Natha will find a solution. For now, everyone is encouraged to assist in the clean-up of the cities currently frozen in time. However, in interest of the current events and the fact that the refugees still have much to prepare for, they will be offering this help remotely. Several stations are set up where refugees can remote control drones to map out areas and pick up some of the lighter weight debris. Those more well versed technology are encouraged to assist those who may be having trouble getting started with the unfamiliar Natha tech. It seems like it’ll definitely take some getting used to, though. On the bright side, they’re pretty durable drones so if at first you don’t succeed, press the next button? To keep morale high during the clean-up efforts, one of the Natha have set up large hoops around dumpsites and a scoreboard program in the control room, though there's no sign of any directions or rules to be found. That's right, you can play a mechanized version of… some sort of game while you're helping clean up El Nysa. Just make sure you don't get too carried away with competitive spirit! For those looking to pilot something more heavy-duty, there are also cockpits set up for remote control piloting of basic mecha. These are very similar to the VR simulations offered on the station. However, they will not work without a partner. To be able to successfully move one of these, two refugees will be required to connect their minds and pilot in tandem. This may be a daunting task, but with the extensive structural damage to the cities, it's a necessary one. Piloting will require trust and cooperation to make it through. The more connected the pilots are, the more agile and powerful their mecha will be. For those who can’t seem to get on the same page, coordination will be a pipe dream. PROBLEMS WITH THE SHIP ![]() By now it’s likely clear to all refugees, new and old, that for all that they may appear to be infinitely powerful, the Natha Orbiters have been shaken by the recent events on El Nysa. The details of Ysverai’s revival were somehow obscured from their view, and while they’re focusing their efforts on the planet, certain… abnormalities again begin to arise on Thesa Station. The most prevalent of the problems plaguing the Station are the malfunctioning doors. Walking through a door that should lead to a bedroom or kitchen (or, for the truly unfortunate, a toilet) will suddenly take refugees somewhere entirely different and possibly even new. And while this may lead to some accusations of breaking and entering, at least these mishaps can be quickly rectified by an apology and a hasty exit. That is, unless the door refuses to open again — the locks also seem to be malfunctioning. Still, those that find themselves transported somewhere familiar, though off-limits, should consider themselves lucky. Thesa Station is far more vast than most refugees are aware, and some of them might find themselves wandering into a uniquely sticky laboratory. This area appears to serve no purpose other than to house dozens of slimes. These slimes appear not only in a variety of fun colours, but with a variety of not-so-fun abilities ranging from harmless (spitting bubbles) to deadly (spitting fire). Regardless of what abilities a slime possesses however, they are all relentlessly friendly, and characters will need to be careful not to accidentally bringing one out with them once they manage to escape. Unfortunately, that’s not the only situation to escape from. Whether it’s in the mess hall or the bathroom, many will find themselves suddenly rising off the ground. … with everything else in the room, too! It seems like gravity control is also on the fritz. Fortunately, most open spaces aboard the station have a small control panel that can correct these effects. The only problem is getting there. Hopefully at least one of you refugees took that anti-gravity safety course. SUMMER TURNS TO WINTER ![]() The news that the refugees should begin preparations for a return to El Nysa may come as a surprise given that the planet still remains frozen, but it appears there is one community that has somehow withstood Darma’s intervention: an area known as Nadril where time continues to flow freely. Not much information is available regarding this destination, other than the fact that it is isolated, and, more importantly, that it is cold. (Maybe characters should consider the malfunctioning thermostat plunging the temperature to below zero in certain areas on the station as preparation for their upcoming journey!) There are other resources available for those itching to take action, of course. There will be a new supply pack delivered to each room containing gear meant to withstand freezing temperatures — both clothing and storage gear to keep water rations from freezing. Characters will also be alerted to new training programs available in the VR room that are designed to assist with survival in the snowy regions of Nadril. The training programs will consist of a variety of tutorials that will assist in winter survival. Naturally, there will be courses on how to start fires, find food, and build igloos to withstand the frigid temperatures, but that’s not all. Due to the Natha testing their systems, there will occasionally be strange occurrences. For example, refugees may experience a snowball or two pelting them from out of nowhere, or they may suddenly find themselves being cloaked by a snow yeti costume, amongst many other inconveniences. Hopefully that doesn’t detract from the lessons to be learned here, as some of the training programs can include extreme weather survival, including the perils of snow storms or avalanches. SOCIAL-LINKED(in) By some miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smartphone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile: STASIS UNITS ![]() During this time of crisis, the Natha have done their utmost to ensure the safety of those in cryosleep. However, due to the nature of recent events, they will be asking some refugees to do a quick check on some of the pods in the stasis unit. While they are definitely looking for any damage that may have occurred over these past few weeks, they also seem interested in getting a deeper insight into some of the occupants. On each control panel for the pods, there's a new application, asking observers to add notes and commentary — the Natha are looking for a more personal understanding of their sleeping occupants. Refugees are tasked with providing evaluations of the sleepers, based on both their knowledge of those from their homes and on what they can observe just by examining them in their repose. The application asks for how useful you think the pod's occupant would be in a crisis, what their skills are, what their best feature is, if you'd take them with you for a long walk on the beach, and so on… And, of course, all answers must be recorded out loud. Anyone passing by could overhear these evaluations, flattering or less than. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. New players may submit an AC-length thread HERE from this TDM for 2 Natha REP. In addition, old players who have not submitted rep for the Hour of Ruin log may also submit a TDM thread for 2 Natha REP. The due date for submission is July 15 11:59 PM EST. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on July 9 12:01 AM EST and end on July 13 11:59 PM EST. Thank you! |
you bet your ass he is
"Well that's an understatement. If we get back to the surface you'll get a whole new version of 'weird'." That's a big if, honestly. If the Natha couldn't take care of the giant, rotting, very wounded dragon than there would be a whole new set of things that they would have to get up to. or at least a whole set of new weird things that they would have to become accustomed to. And here Duo had just been getting used to El Nysa as it had been, settling in to his own little tree house..
"Unsure about a lot of it. Weapons, etc. I do know, though.." Duo stops with his muck dislodging for a moment to touch at his spine, just below his neck, with a few little taps. "It connects through here. Mika's got these like.. spike things on his spine - " Don't ask him how he knows this Heero, he's gotta get his rocks off here somehow. "- And it controls through that. Through his mind and through a biolink of some kind. Zero System on steroids kinda I'm thinking."
Pushing some more muck off to the side Duo seems to remember another detail he's wanted to share with Heero, clearing his throat. "Apparently the surgery for it kills most people, but he's had it done a couple times.."
no subject
"I'd like to fight him sometime," Heero says, skepticism replaced by a dangerous curiosity. Dense as he is and distracted by brand new iterations of giant killing machines, it doesn't occur to Heero to think anything of Duo just happening to know what Mika's spine looks like.
"Hm," is Heero's response to the revelation that this Mika is the sort who can both brave and survive multiple life-threatening surgeries just to interface with his mobile suit. Another thing Heero hasn't done. He isn't sure whether he should feel threatened or impressed, but since they're evidently all meant to cooperate here on Thesa, thinks he should lean toward impressed.
Sure, Heero puts his sanity on the line every time he activates the ZERO system, but given he once did that on the regular it doesn't seem like a big deal to him anymore.
"You seem to attract dangerous guys," Heero comments, turning back to what's left of the muck. It's offhand in a way that suggests he definitely hadn't put much thought into that word choice.
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"Course you would.." Duo rolls his eyes but it's at all surprised - why should he be? It's Heero Yuy he's talking about, the kid that pretty much comes out of the box with 'fight me' written on his forehead for anyone that seems formidable enough. Or the other requirement is just being straight up annoying like one Chang Wufei, which isn't incredibly difficult to do either. "But you're not doin' it in Deathscythe, for the record." He knows Heero too well to not already make that little point, shooting quite the look Heero's way before he's even expressed anything to that effect.
Duo had certainly been impressed by the other pilot.. and, well.. they'd led similar lives. It was easy to fall in to a sense of ease with someone who was so alike to you in life experience and ideals to a point. Mika still preferred to be Earthbound, which wasn't really Duo's idea of a good time, even if being on Thesa got a little repetitive at times.
There's a pause as Heero says he attracts dangerous guys - Duo's brows knitting slightly as he sort of half raises his eyes to look at Heero, wondering what exactly he's intimating here in this moment. A part of him wants to say 'I haven't slept with you' to make the point, but another warns him not to give away all of his cards like that. So instead Duo just shrugs, clearing out another chunk of Yservrai's flesh from his Gundam.
"Guess so. One of my many talents."
no subject
"Deathscythe is too slow. I wouldn't stand a chance," he then points out, like this is really quite obvious. No, Heero figures he is going to need Wing Zero if he wants to square off against a biolinked mobile suit. Which means he is going to have to bust ass to get his hands on his Gundam again as soon as possible.
Oh, and also for possibly defending the planet against more dragons or whatever. Heero still isn't totally clear on that. He is also sort of fed up with defending planets, but evidently this is his home now so he may not have much of a say in the matter.
Heero looks deep in thought on these matters as he grunts a non-response to Duo's answer to the dangerous guys comment, making it fairly clear that he hasn't made a single connection between that and Duo sleeping with anyone.
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"Oh fuck off!" That's it, Yuy - you've called his his mobile suit slow and now he's going to give you a shove and hope you at least slip a little or something in retribution for his wounded mobile suit's pride. Yes, Duo knows that it will be mostly ineffective and probably not amount to a damn thing, but there's no way he's going to just let that little comment pass without having something to say about it.
"I kept up pretty damn well when we were fighting the dragon! I dunno why I was down there fightin' for your ungrateful popsicle ass." If Duo wasn't so happy to see a familiar face he'd shove him off this leg right now and watch him splat on the floor. Maybe. Heero's survived worse and come back, actually, so maybe that's just asking lightning to strike twice or something equally ridiculous.
no subject
He'd thought that was pretty obvious? It's a fact that Deathscythe is slower than Zero, but it's also a fact that Duo's piloting style is very different from Heero's charge in headfirst with beam saber a-blazing type of combat.
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"Ya basically did sayin' Deathscythe was slow." Duo says it in a tone that says that should be obvious - either Heero's giving him shit personally, or he's talking shit about his mobile suit, and either way he really doesn't appreciate it. Of course Heero might not really get what the hell Duo is on about, and that's fine too. Provided it means he stops talking and saying things that don't seem totally kosher to him at the moment. Especially for a guy who'd just shown up here and needed to learn the ropes. Particularly when he has someone here who already knows the ropes.
"Anyway.. he's built with a different thought in mind than come in with big guns and hope someone gets scared."
I'm sure they missed each other
Heero's brows begin to knit together as he grows even more irritated that Duo is lecturing him on information that he already knows about Deathscythe's combat style. He's about ready to say something to that effect, until Duo continues on to finish his sentence. By then, Heero looks about as offended as Duo was. "I also fight. Zechs was never scared off by a buster rifle."
like a phantom limb.. lol
"Did you go deaf in stasis or somethin'?" He figures it's a legit enough question, considering he hadn't heard the 'for me' part at all, and he knows his ears aren't damaged. If this hadn't been Heero Yuy he'd be a bit more concerned about it, but considering it's Heero.. well. It's probably one of those things where he thinks he's said it but didn't actually and so Duo is just going to, you know. Bring it up but also kind of try to move along if Heero makes it possible. He's still suffering a little after effects of a concussion, but so far as he knew those didn't effect his ears. Or at least they hadn't previously.
(Someone start concussion protocol on this kid, please.)
"That's because Zechs has about as much self preservation skills as his sister." Which was to say absolutely none at all by Duo's estimation.
no subject
He can't argue with Duo's observations regarding the Peacecraft family's tendency to throw themselves into increasingly dangerous situations, though. With different intentions, of course, but the end result of almost getting killed on multiple occasions was the same.
Also, that whole collapse/destruction of the kingdom over their commitment to total pacifism. "In the DNA, I guess," Heero comments.