Entry tags:
❪ test drive #6 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma. Not long after, you'll wake at Thesa Station. Your body is still cold; it all felt like a dream, but somehow, you knew it wasn't —
CLEAN-UP CREW ![]() While everything has wound down significantly from the strife and destruction of battle, the frozen image of Ysverai, the massive, rotten dragon, and the hole he tore in El Nysa's sky, on several screens of the station is a constant reminder of what took place. New and old refugees alike will notice that prolonged exposure to these images will leave them with a disquiet that gradually builds to actual pain. The discomfort starts from a crawling sensation, insects over skin, and gradually becomes unbearable. They will begin to hear the cries of Ysverai’s pain and suffering, first whispers, then echoes, then wails. Even after Refugees tear their eyes away from this footage, a strange itching sensation remains beneath their skin for several minutes. The dragon isn’t a matter for them to deal with, however. Darma made it clear that the Natha will find a solution. For now, everyone is encouraged to assist in the clean-up of the cities currently frozen in time. However, in interest of the current events and the fact that the refugees still have much to prepare for, they will be offering this help remotely. Several stations are set up where refugees can remote control drones to map out areas and pick up some of the lighter weight debris. Those more well versed technology are encouraged to assist those who may be having trouble getting started with the unfamiliar Natha tech. It seems like it’ll definitely take some getting used to, though. On the bright side, they’re pretty durable drones so if at first you don’t succeed, press the next button? To keep morale high during the clean-up efforts, one of the Natha have set up large hoops around dumpsites and a scoreboard program in the control room, though there's no sign of any directions or rules to be found. That's right, you can play a mechanized version of… some sort of game while you're helping clean up El Nysa. Just make sure you don't get too carried away with competitive spirit! For those looking to pilot something more heavy-duty, there are also cockpits set up for remote control piloting of basic mecha. These are very similar to the VR simulations offered on the station. However, they will not work without a partner. To be able to successfully move one of these, two refugees will be required to connect their minds and pilot in tandem. This may be a daunting task, but with the extensive structural damage to the cities, it's a necessary one. Piloting will require trust and cooperation to make it through. The more connected the pilots are, the more agile and powerful their mecha will be. For those who can’t seem to get on the same page, coordination will be a pipe dream. PROBLEMS WITH THE SHIP ![]() By now it’s likely clear to all refugees, new and old, that for all that they may appear to be infinitely powerful, the Natha Orbiters have been shaken by the recent events on El Nysa. The details of Ysverai’s revival were somehow obscured from their view, and while they’re focusing their efforts on the planet, certain… abnormalities again begin to arise on Thesa Station. The most prevalent of the problems plaguing the Station are the malfunctioning doors. Walking through a door that should lead to a bedroom or kitchen (or, for the truly unfortunate, a toilet) will suddenly take refugees somewhere entirely different and possibly even new. And while this may lead to some accusations of breaking and entering, at least these mishaps can be quickly rectified by an apology and a hasty exit. That is, unless the door refuses to open again — the locks also seem to be malfunctioning. Still, those that find themselves transported somewhere familiar, though off-limits, should consider themselves lucky. Thesa Station is far more vast than most refugees are aware, and some of them might find themselves wandering into a uniquely sticky laboratory. This area appears to serve no purpose other than to house dozens of slimes. These slimes appear not only in a variety of fun colours, but with a variety of not-so-fun abilities ranging from harmless (spitting bubbles) to deadly (spitting fire). Regardless of what abilities a slime possesses however, they are all relentlessly friendly, and characters will need to be careful not to accidentally bringing one out with them once they manage to escape. Unfortunately, that’s not the only situation to escape from. Whether it’s in the mess hall or the bathroom, many will find themselves suddenly rising off the ground. … with everything else in the room, too! It seems like gravity control is also on the fritz. Fortunately, most open spaces aboard the station have a small control panel that can correct these effects. The only problem is getting there. Hopefully at least one of you refugees took that anti-gravity safety course. SUMMER TURNS TO WINTER ![]() The news that the refugees should begin preparations for a return to El Nysa may come as a surprise given that the planet still remains frozen, but it appears there is one community that has somehow withstood Darma’s intervention: an area known as Nadril where time continues to flow freely. Not much information is available regarding this destination, other than the fact that it is isolated, and, more importantly, that it is cold. (Maybe characters should consider the malfunctioning thermostat plunging the temperature to below zero in certain areas on the station as preparation for their upcoming journey!) There are other resources available for those itching to take action, of course. There will be a new supply pack delivered to each room containing gear meant to withstand freezing temperatures — both clothing and storage gear to keep water rations from freezing. Characters will also be alerted to new training programs available in the VR room that are designed to assist with survival in the snowy regions of Nadril. The training programs will consist of a variety of tutorials that will assist in winter survival. Naturally, there will be courses on how to start fires, find food, and build igloos to withstand the frigid temperatures, but that’s not all. Due to the Natha testing their systems, there will occasionally be strange occurrences. For example, refugees may experience a snowball or two pelting them from out of nowhere, or they may suddenly find themselves being cloaked by a snow yeti costume, amongst many other inconveniences. Hopefully that doesn’t detract from the lessons to be learned here, as some of the training programs can include extreme weather survival, including the perils of snow storms or avalanches. SOCIAL-LINKED(in) By some miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smartphone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile: STASIS UNITS ![]() During this time of crisis, the Natha have done their utmost to ensure the safety of those in cryosleep. However, due to the nature of recent events, they will be asking some refugees to do a quick check on some of the pods in the stasis unit. While they are definitely looking for any damage that may have occurred over these past few weeks, they also seem interested in getting a deeper insight into some of the occupants. On each control panel for the pods, there's a new application, asking observers to add notes and commentary — the Natha are looking for a more personal understanding of their sleeping occupants. Refugees are tasked with providing evaluations of the sleepers, based on both their knowledge of those from their homes and on what they can observe just by examining them in their repose. The application asks for how useful you think the pod's occupant would be in a crisis, what their skills are, what their best feature is, if you'd take them with you for a long walk on the beach, and so on… And, of course, all answers must be recorded out loud. Anyone passing by could overhear these evaluations, flattering or less than. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. New players may submit an AC-length thread HERE from this TDM for 2 Natha REP. In addition, old players who have not submitted rep for the Hour of Ruin log may also submit a TDM thread for 2 Natha REP. The due date for submission is July 15 11:59 PM EST. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on July 9 12:01 AM EST and end on July 13 11:59 PM EST. Thank you! |
one.
That said, the gravity on the ship is particularly precarious at the moment. It's not just a matter of floating harmlessly in the air alongside an assortment of slimes, but the fact that when gravity does kick back in, it's not necessarily always pulling them back toward the ground.
Like right now for example, where a sudden switch sends him hurtling toward the young and small Futaba. He'd reached out the second he'd noticed something was amiss, but with his massive size all he succeeds in doing is ripping a table off the ground. ]
Young lady!
[ So he's got to rely on his reflexes, twisting his body in the air so he ends up...
Well, essentially kabedon-ing Futaba against the wall. ]
Young lady, are you all right?
must you hurt me like this
No, there are definitely better ways to go — Futaba's never been a fan of environment gimmicks, at least not in real life ( the mice were fine, because she didn't really have to deal with them. Just laugh at everyone else ). But the moment she steps into a room she didn't mean to and her foot floats up, she knows she's doomed.
She tries to swim down to the ground — no gravity doesn't necessarily mean that she's always going to stay up, just that she can't stay standing on the ground. Flails towards the nearest, safest looking wall, and pull herself so that she's not just ... floating in mid air. It works, kind of, she's upside down but she can figure it out later—
The switch turns on, and there's a shadow over her face. ] Oh— [ No time to even scream as her muscles lock up, air rushing out of her lungs when she realizes what's headed for her. She barely lasted a week in this place, this is how her life ends, and she just barely manages to squeeze her eyes shut before she can feel the impact.
Except there's no impact. Just a loud thud, and then a voice that's somehow equally loud. Loud and terrifying, thanks. Maybe if she keeps her eyes closed with her arms shielding her face, everything will disappear and the floor can just swallow her or something. ]
no subject
Did he accidentally crush her? He'd done his best to coordinate midair so that his hands and feet landed on either side of the girl, but he might've been mistaken. She's small enough that perhaps an arm or a limb had snuck in where he hadn't suspected.
Except they don't seem to be touching at all. ]
Young lady. [ He repeats, his tone softer this time. ] Are you hurt? Don't worry, I will take care of you.
[ It must be the shock of almost being crushed by a five hundred pound ameriboo. ]
no subject
He seems like he cares, at least, and so far her run ins with people around the station have been largely positive, and no one's meant any harm ( but habits are hard to break, and she can't help but wonder what if ). It'd be polite, if nothing else, to at least let him know that she's ... fine. As fine as she can be despite having had her life flash before her eyes. ]
I— [ Scratch that, talking's way too much work. She closes her mouth again, takes a moment, and then ... nods.
Progress, probably. ]
no subject
I apologize if I startled you. [ His smile remains despite his concern, almost sheepish as he looks down at her. ] This up and down gravity certainly is difficult to predict!
[ With a laugh, he starts to shift so that he's no longer caging her against the wall, feet planting against the "floor" (which is just another wall) so that he can hold out a hand for her to take, ready to cradle her like the Japan's fragile World Cup dreams. ]
I suggest we hold onto one another. That way there's less of a chance of us crashing into each other if the gravity changes again.
no subject
Uh— [ ... ... ... It's logically the smart thing to do, there's no way she's going to get out of this place until the gravity fixes itself. This is what tanks are for, isn't it? To protect their supports from harm?
But — physical contact. ]
... ... ... Can — can I hold on to your sleeve instead, or something. [ This is a very good compromise, clearly. ]
no subject
Carefully, he eases back, nodding his approval. ]
Of course, that's a perfect idea. [ Except - ] It might be hard for you to reach! But you can hold onto my shirt, I promise I'm not ticklish.
[ 😊 ]
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( Wouldn't that be nice. ) ]
Huh—? [ She pauses, looks at All Might's waist, looks at her hand, and then at his waist again. ] ... Okay?
[ And then she pinches his waist, because his shirt is really stupidly tight??? ]
no subject
He doesn't react much when she grabs into him, mostly because he can tell that she wouldn't want him to make a big deal of it.
Instead, with the two of them now upright, he considers their next move. Around them still are the slime creatures, cooing happily but otherwise unthreatening. What catches All Might's attention however, is the door on the opposite side of the room. ]
Well then! A door is as good as any place to start planning our escape.
[ He hopes you're actually holding on Futaba, because he's about to leap across the room!! ]
Here we go!