Entry tags:
❪ test drive #6 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma. Not long after, you'll wake at Thesa Station. Your body is still cold; it all felt like a dream, but somehow, you knew it wasn't —
CLEAN-UP CREW ![]() While everything has wound down significantly from the strife and destruction of battle, the frozen image of Ysverai, the massive, rotten dragon, and the hole he tore in El Nysa's sky, on several screens of the station is a constant reminder of what took place. New and old refugees alike will notice that prolonged exposure to these images will leave them with a disquiet that gradually builds to actual pain. The discomfort starts from a crawling sensation, insects over skin, and gradually becomes unbearable. They will begin to hear the cries of Ysverai’s pain and suffering, first whispers, then echoes, then wails. Even after Refugees tear their eyes away from this footage, a strange itching sensation remains beneath their skin for several minutes. The dragon isn’t a matter for them to deal with, however. Darma made it clear that the Natha will find a solution. For now, everyone is encouraged to assist in the clean-up of the cities currently frozen in time. However, in interest of the current events and the fact that the refugees still have much to prepare for, they will be offering this help remotely. Several stations are set up where refugees can remote control drones to map out areas and pick up some of the lighter weight debris. Those more well versed technology are encouraged to assist those who may be having trouble getting started with the unfamiliar Natha tech. It seems like it’ll definitely take some getting used to, though. On the bright side, they’re pretty durable drones so if at first you don’t succeed, press the next button? To keep morale high during the clean-up efforts, one of the Natha have set up large hoops around dumpsites and a scoreboard program in the control room, though there's no sign of any directions or rules to be found. That's right, you can play a mechanized version of… some sort of game while you're helping clean up El Nysa. Just make sure you don't get too carried away with competitive spirit! For those looking to pilot something more heavy-duty, there are also cockpits set up for remote control piloting of basic mecha. These are very similar to the VR simulations offered on the station. However, they will not work without a partner. To be able to successfully move one of these, two refugees will be required to connect their minds and pilot in tandem. This may be a daunting task, but with the extensive structural damage to the cities, it's a necessary one. Piloting will require trust and cooperation to make it through. The more connected the pilots are, the more agile and powerful their mecha will be. For those who can’t seem to get on the same page, coordination will be a pipe dream. PROBLEMS WITH THE SHIP ![]() By now it’s likely clear to all refugees, new and old, that for all that they may appear to be infinitely powerful, the Natha Orbiters have been shaken by the recent events on El Nysa. The details of Ysverai’s revival were somehow obscured from their view, and while they’re focusing their efforts on the planet, certain… abnormalities again begin to arise on Thesa Station. The most prevalent of the problems plaguing the Station are the malfunctioning doors. Walking through a door that should lead to a bedroom or kitchen (or, for the truly unfortunate, a toilet) will suddenly take refugees somewhere entirely different and possibly even new. And while this may lead to some accusations of breaking and entering, at least these mishaps can be quickly rectified by an apology and a hasty exit. That is, unless the door refuses to open again — the locks also seem to be malfunctioning. Still, those that find themselves transported somewhere familiar, though off-limits, should consider themselves lucky. Thesa Station is far more vast than most refugees are aware, and some of them might find themselves wandering into a uniquely sticky laboratory. This area appears to serve no purpose other than to house dozens of slimes. These slimes appear not only in a variety of fun colours, but with a variety of not-so-fun abilities ranging from harmless (spitting bubbles) to deadly (spitting fire). Regardless of what abilities a slime possesses however, they are all relentlessly friendly, and characters will need to be careful not to accidentally bringing one out with them once they manage to escape. Unfortunately, that’s not the only situation to escape from. Whether it’s in the mess hall or the bathroom, many will find themselves suddenly rising off the ground. … with everything else in the room, too! It seems like gravity control is also on the fritz. Fortunately, most open spaces aboard the station have a small control panel that can correct these effects. The only problem is getting there. Hopefully at least one of you refugees took that anti-gravity safety course. SUMMER TURNS TO WINTER ![]() The news that the refugees should begin preparations for a return to El Nysa may come as a surprise given that the planet still remains frozen, but it appears there is one community that has somehow withstood Darma’s intervention: an area known as Nadril where time continues to flow freely. Not much information is available regarding this destination, other than the fact that it is isolated, and, more importantly, that it is cold. (Maybe characters should consider the malfunctioning thermostat plunging the temperature to below zero in certain areas on the station as preparation for their upcoming journey!) There are other resources available for those itching to take action, of course. There will be a new supply pack delivered to each room containing gear meant to withstand freezing temperatures — both clothing and storage gear to keep water rations from freezing. Characters will also be alerted to new training programs available in the VR room that are designed to assist with survival in the snowy regions of Nadril. The training programs will consist of a variety of tutorials that will assist in winter survival. Naturally, there will be courses on how to start fires, find food, and build igloos to withstand the frigid temperatures, but that’s not all. Due to the Natha testing their systems, there will occasionally be strange occurrences. For example, refugees may experience a snowball or two pelting them from out of nowhere, or they may suddenly find themselves being cloaked by a snow yeti costume, amongst many other inconveniences. Hopefully that doesn’t detract from the lessons to be learned here, as some of the training programs can include extreme weather survival, including the perils of snow storms or avalanches. SOCIAL-LINKED(in) By some miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smartphone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile: STASIS UNITS ![]() During this time of crisis, the Natha have done their utmost to ensure the safety of those in cryosleep. However, due to the nature of recent events, they will be asking some refugees to do a quick check on some of the pods in the stasis unit. While they are definitely looking for any damage that may have occurred over these past few weeks, they also seem interested in getting a deeper insight into some of the occupants. On each control panel for the pods, there's a new application, asking observers to add notes and commentary — the Natha are looking for a more personal understanding of their sleeping occupants. Refugees are tasked with providing evaluations of the sleepers, based on both their knowledge of those from their homes and on what they can observe just by examining them in their repose. The application asks for how useful you think the pod's occupant would be in a crisis, what their skills are, what their best feature is, if you'd take them with you for a long walk on the beach, and so on… And, of course, all answers must be recorded out loud. Anyone passing by could overhear these evaluations, flattering or less than. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. New players may submit an AC-length thread HERE from this TDM for 2 Natha REP. In addition, old players who have not submitted rep for the Hour of Ruin log may also submit a TDM thread for 2 Natha REP. The due date for submission is July 15 11:59 PM EST. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on July 9 12:01 AM EST and end on July 13 11:59 PM EST. Thank you! |
charlie hesketh ( kingsman )
[ what is up with this fucking station?
charlie hesketh has been trying to find the stasis unit for the past two hours without any luck. instead, he keeps walking into the dumbest situations. there was one room with a guy who was in the middle of untangling himself from his own shirt and then there was another where this lady just wouldn't stop screaming at the sight of him. she threw chairs at him. yeah, that's right. plural. chairs.
he honestly isn't ecstatic to keep on going, but it doesn't seem like he has much of a choice here. between waking up to the realization that his planet has been lost and an evidently missing arm, he isn't exactly having a grand old time.
his one reassurance lies in the stasis unit. if he can see who are currently in the pods, then maybe he'll finally be able to relax a little. after all, he is bloody certain that his neck was about to snap before he awoke here and that is something he just can't let go.
so without further ado, he takes a deep breath and steps into the next room. ]
ii. THAT LAB
[ there are... colorful slimes with smiley faces on them.
this is so fucking stupid. it's been three and a half hours and he still hasn't found the damn stasis unit, and now he's stuck with these things. it would be relatively more okay if they were harmless. unfortunately, that hope was dashed the moment the bubbles became fire.
FIRE.
W H Y
he can't even get out, so now he's trying to stay as far away as humanely possible from these creatures. please someone, open the door. open the bloody door and let him out. he is not about to get into a brawl with a bunch of squishy jello monsters, okay? that was not part of his day's plan!
charlie has no idea how long he has been in here, but when he finally hears the sound of the door opening, he can feel a flood of relief before it... shatters in the blink of an eye because it looks like whoever stepped in didn't bother to keep the entrance open and now he's right back at square one. ]
Oh, for fuck's sake!
iii. THIS PLACE
[ he. hates. this. place. so. much.
so, charlie has finally managed to escape the lab. it seems the doors have become more obliging, but now he's fucking floating. why is this happening to him? this is all so so so so so bleeding stupid. he just wanted to go to one place for a few minutes and it has cost him well over five hours, and he isn't even nearly there yet.
he gives up!
it's never happening, so he is just going to somehow get to the other side of the room to the next door and maybe, just maybe, he'll be able to start his new objective of finding a way out of here — or at the very least, someplace quiet, safe and sane. ]
They really need to do maintenance here.
iv. SOCIAL
@miffed (24), Earth
I'M SKILLED IN:
I'M LOOKING FOR:
ALSO, I'M:
[ yeah, he didn't bother to fill this out. ]
social, un: cherylbombshell
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just like how you must be a complete imbecile to toss out grade school insults the first opportunity you get
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Why didn't you fill anything out?
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i didn't want to so i chose not to. simple as that
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it would defeat the purpose of making this in the first place wouldn't it?
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i!!
when charlie enters the room, eggsy perches on a countertop, phone in hand as he surfs the thesa network in search of answers and entertainment. he looks much the same as before (particularly with his black snapback on), barring a large scar cut down his left forearm (likely from a blade of some sort). no visible weapons except his kingsman signet ring, though it sits on his other hand now. no suit or glasses today, either. the station isn't often dangerous, after all.
at the whoosh and click of the automatic station door, he looks up, and — ]
The fuck are you doing here?
[ his mouth twists downward sharply. ]
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he can still remember the sensation of his hand on his chin, the strain of his muscles—
fuck.
no, this isn't the time. he is currently one arm down and he did promise the orbiters he would be on best behaviour, so murdering eggy is off the tables for now. he doesn't have a death wish when he so nearly missed it the first... few times. it seems he has a knack for staying alive (sort of like a roach) and he likes to keep it that way.
—which probably means he shouldn't reply to eggy with an "I'm here to kill you".
dependent on the point eggy is from, charlie will most likely look very different. bald with facial hair and a voice box installed into his throat, he wears a grey t-shirt (which makes his lack of a right arm extremely obvious) and a pair of red jeans — at least the hermes belt should be a familiar touch. ]
Did you really believe it would be so easy to rid of me, Eggy? [ the metallic tinge of his voice is lightly sprinkled with disdain as he begins to round him towards the cabinets. eyes searching for anything that can be used as a makeshift weapon (if matters escalate), he starts to rummage for whatever he would need to make himself a cuppa. ] I'm not interested in fighting you. [ he glances back at him with a snide smile as he lifts a kettle with his left hand. ] Just here for tea. [ 🖕 ]
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fucking wanker.
eggsy scowl says it all, only deepening as charlie goes on. i'm not interested in fighting you. no, just provoking him, like always. admittedly, the tinny quality of charlie's voice throws eggsy off, but a sharper glance brings the metal at charlie's throat into focus. eggsy registers the significance of his missing arm belatedly, too. did I do that?
jesus christ, he looks like he belongs in this sci-fi death-trap. ]
Ain't interested in wasting time on you, either. [ he pockets his phone and curls his hands around the edge of the counter, preparing to vault forward, if need be. ] Since when are you up?
[ no one new has awoken in months. after all this time, he gets charlie? ]
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unfortunately, the answer to his question has arrived in a very conscious and annoying form. of course, eggy has somehow managed to evade death and where there is one kingsman, there are bound to be more.
poppy does surface in his mind for a fleeting moment, but it passes quickly. honestly, he could do without her here. he could do with most of the people he knows back home not being here. very few of them would qualify as good news — at least the ones who are aware he's alive.
charlie is slightly taken aback by eggy's reaction. seeing how determined he was to kill him (and he has little doubt in his mind he would be dead right now if it wasn't for a sudden apocalyptic event), he didn't expect him to just leave at that. in fact, he wholly expects him to try to finish the job now.
something is off and, frankly, he isn't a fan of it.
biting back the more instinctive response of "I don't remember it being any of your business", he sets the kettle on the stove, waiting for it to come to a boil. he wants to know who else is here, so he can be civil for the time being if it gets him what he wants. ]
Not too long ago. Why? [ turning to face him, he leans back against the counter, resting his hand over the edge. ] How long have you been up?
III
[She came in, more or less by accident in her explorations. She hadn't known about the problem in the lab, hadn't known about the slimes. Certainly didn't know this guy. Or the problem with gravity.
Yosano takes a few moments to survey the situation, before glancing back towards the doors. She's already floating.
Hm.
Yeah, she's turning around and she's going to leave this guy to his fate.
She's already moving to push herself away on the nearest piece of floating furniture.]
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instead, he is propelling himself forward with the use of nearby furniture as well. it's not easy, but it's doable. ]
Where should I begin?
[ the tinny quality of his voice is heavy with his lack of enthusiasm. let's just hope the locks on the doors haven't spontaneously decided to stop working too. ]
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You can start with the anti gravity and work from there.
[Very helpful. And the voice...she snickered under her breath.
He sounded very...well. Funny.]