Entry tags:
❪ test drive #6 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma. Not long after, you'll wake at Thesa Station. Your body is still cold; it all felt like a dream, but somehow, you knew it wasn't —
CLEAN-UP CREW ![]() While everything has wound down significantly from the strife and destruction of battle, the frozen image of Ysverai, the massive, rotten dragon, and the hole he tore in El Nysa's sky, on several screens of the station is a constant reminder of what took place. New and old refugees alike will notice that prolonged exposure to these images will leave them with a disquiet that gradually builds to actual pain. The discomfort starts from a crawling sensation, insects over skin, and gradually becomes unbearable. They will begin to hear the cries of Ysverai’s pain and suffering, first whispers, then echoes, then wails. Even after Refugees tear their eyes away from this footage, a strange itching sensation remains beneath their skin for several minutes. The dragon isn’t a matter for them to deal with, however. Darma made it clear that the Natha will find a solution. For now, everyone is encouraged to assist in the clean-up of the cities currently frozen in time. However, in interest of the current events and the fact that the refugees still have much to prepare for, they will be offering this help remotely. Several stations are set up where refugees can remote control drones to map out areas and pick up some of the lighter weight debris. Those more well versed technology are encouraged to assist those who may be having trouble getting started with the unfamiliar Natha tech. It seems like it’ll definitely take some getting used to, though. On the bright side, they’re pretty durable drones so if at first you don’t succeed, press the next button? To keep morale high during the clean-up efforts, one of the Natha have set up large hoops around dumpsites and a scoreboard program in the control room, though there's no sign of any directions or rules to be found. That's right, you can play a mechanized version of… some sort of game while you're helping clean up El Nysa. Just make sure you don't get too carried away with competitive spirit! For those looking to pilot something more heavy-duty, there are also cockpits set up for remote control piloting of basic mecha. These are very similar to the VR simulations offered on the station. However, they will not work without a partner. To be able to successfully move one of these, two refugees will be required to connect their minds and pilot in tandem. This may be a daunting task, but with the extensive structural damage to the cities, it's a necessary one. Piloting will require trust and cooperation to make it through. The more connected the pilots are, the more agile and powerful their mecha will be. For those who can’t seem to get on the same page, coordination will be a pipe dream. PROBLEMS WITH THE SHIP ![]() By now it’s likely clear to all refugees, new and old, that for all that they may appear to be infinitely powerful, the Natha Orbiters have been shaken by the recent events on El Nysa. The details of Ysverai’s revival were somehow obscured from their view, and while they’re focusing their efforts on the planet, certain… abnormalities again begin to arise on Thesa Station. The most prevalent of the problems plaguing the Station are the malfunctioning doors. Walking through a door that should lead to a bedroom or kitchen (or, for the truly unfortunate, a toilet) will suddenly take refugees somewhere entirely different and possibly even new. And while this may lead to some accusations of breaking and entering, at least these mishaps can be quickly rectified by an apology and a hasty exit. That is, unless the door refuses to open again — the locks also seem to be malfunctioning. Still, those that find themselves transported somewhere familiar, though off-limits, should consider themselves lucky. Thesa Station is far more vast than most refugees are aware, and some of them might find themselves wandering into a uniquely sticky laboratory. This area appears to serve no purpose other than to house dozens of slimes. These slimes appear not only in a variety of fun colours, but with a variety of not-so-fun abilities ranging from harmless (spitting bubbles) to deadly (spitting fire). Regardless of what abilities a slime possesses however, they are all relentlessly friendly, and characters will need to be careful not to accidentally bringing one out with them once they manage to escape. Unfortunately, that’s not the only situation to escape from. Whether it’s in the mess hall or the bathroom, many will find themselves suddenly rising off the ground. … with everything else in the room, too! It seems like gravity control is also on the fritz. Fortunately, most open spaces aboard the station have a small control panel that can correct these effects. The only problem is getting there. Hopefully at least one of you refugees took that anti-gravity safety course. SUMMER TURNS TO WINTER ![]() The news that the refugees should begin preparations for a return to El Nysa may come as a surprise given that the planet still remains frozen, but it appears there is one community that has somehow withstood Darma’s intervention: an area known as Nadril where time continues to flow freely. Not much information is available regarding this destination, other than the fact that it is isolated, and, more importantly, that it is cold. (Maybe characters should consider the malfunctioning thermostat plunging the temperature to below zero in certain areas on the station as preparation for their upcoming journey!) There are other resources available for those itching to take action, of course. There will be a new supply pack delivered to each room containing gear meant to withstand freezing temperatures — both clothing and storage gear to keep water rations from freezing. Characters will also be alerted to new training programs available in the VR room that are designed to assist with survival in the snowy regions of Nadril. The training programs will consist of a variety of tutorials that will assist in winter survival. Naturally, there will be courses on how to start fires, find food, and build igloos to withstand the frigid temperatures, but that’s not all. Due to the Natha testing their systems, there will occasionally be strange occurrences. For example, refugees may experience a snowball or two pelting them from out of nowhere, or they may suddenly find themselves being cloaked by a snow yeti costume, amongst many other inconveniences. Hopefully that doesn’t detract from the lessons to be learned here, as some of the training programs can include extreme weather survival, including the perils of snow storms or avalanches. SOCIAL-LINKED(in) By some miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smartphone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile: STASIS UNITS ![]() During this time of crisis, the Natha have done their utmost to ensure the safety of those in cryosleep. However, due to the nature of recent events, they will be asking some refugees to do a quick check on some of the pods in the stasis unit. While they are definitely looking for any damage that may have occurred over these past few weeks, they also seem interested in getting a deeper insight into some of the occupants. On each control panel for the pods, there's a new application, asking observers to add notes and commentary — the Natha are looking for a more personal understanding of their sleeping occupants. Refugees are tasked with providing evaluations of the sleepers, based on both their knowledge of those from their homes and on what they can observe just by examining them in their repose. The application asks for how useful you think the pod's occupant would be in a crisis, what their skills are, what their best feature is, if you'd take them with you for a long walk on the beach, and so on… And, of course, all answers must be recorded out loud. Anyone passing by could overhear these evaluations, flattering or less than. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. New players may submit an AC-length thread HERE from this TDM for 2 Natha REP. In addition, old players who have not submitted rep for the Hour of Ruin log may also submit a TDM thread for 2 Natha REP. The due date for submission is July 15 11:59 PM EST. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on July 9 12:01 AM EST and end on July 13 11:59 PM EST. Thank you! |
clean-up crew
[It's half a response and half also a murmur to herself based on what Scotty's comment had put in her head - Emma is a coder, not an engineer, but that just means she's appreciating a different aspect of these drones and the general setup here.
The fact that it's even coming up at all just reminds her that they're most likely not going to get to pick them apart, and she lets out a loud sigh, leaning her head back as her fingers continue to move at a blinding pace across the controls.]
Nothing but a pipe dream for now, though, right?
no subject
[ oh, but he wants to dig. if he could get his hands on a drone he'd be happy as a pig in muck, at least temporarily. he wonders if he could rig it somehow without anyone finding out, but owing to how his experiments usually get him in trouble, it's probably not a great idea.
that's not going to stop him, mind, or at least not for long. ] You could probably find a workaround to look at the coding easier than my getting my hands on one of them.
[ contemplative. he's just thinking aloud, he's not like, instigating anything. that's not him. ever. ]
no subject
[There's a graceful shrug at that. A system that's actually well-secured is a novelty of its own, even if it might leave a lot of questions unanswered that she'd prefer not to have. There are other ways to find that sort of thing out.]
You seem pretty familiar with this level of technology. Is this what you've always worked with?
[Emma's world is somewhat high-tech, but what's on this station is still well beyond it. It's hard not to be curious in that situation, even with everything else going on underneath it.]
no subject
(there probably is a potential harm, but, you know, we'll leave that for another day.)
he's fussing around with the controls, working through picking up more debris, but it's mindless work and he can concentrate on the conversation at hand as a consequence. he's almost envious really, of the opportunity. ] It's similar to the ship I worked on. There are differences, but it's just about teaching myself the new language.
[ a hum as he considers it. ] Same language, different dialect, more like.
no subject
[If there's one thing Emma always has pride in, it's her skill with hacking, but unfortunately, unfamiliar technology is still a block. And she has a sneaking suspicion that their overseers won't exactly be interested in detailing how their systems work in a nice convenient way for her.
Pitching a hoop of trash with her drone, she parks it off to one side for a moment so she can stretch her arms.] I know what you mean by that, anyway, it's sort of the same with code. When you say "ship", though, are you talking a spaceship?
[Might as well be sure, though she can't imagine he'd be comparing this to a nautical one.]
no subject
[ yeah, it's definitely a challenge. he pauses in his work after a moment, not because he needs to for concentration, but because he's reached a point where he can shift more politely (he's trying) to fully consider the conversation as it stands. ]
Aye, the Starship Enterprise. My ancestors dealt with seafaring. I've always been a stars man, myself. Nothing like exploring the unknown.
[ he's thoughtful though, nodding to her station. ] Is it very different than what you're used to?
no subject
Not too different. A little more advanced, but nothing I can't figure out with a bit of time. We had virtual reality systems and things like this in my world as well, so I've got one up on some of the people I've seen here who don't even seem familiar with that much.
[Her hand lingers briefly above the controls before she sweeps it to her side again, offering Scotty a slight smile.] I never considered heading to the stars myself, but you're a lucky man to have lived in an era where that's possible.