Entry tags:
❪ test drive #6 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma. Not long after, you'll wake at Thesa Station. Your body is still cold; it all felt like a dream, but somehow, you knew it wasn't —
CLEAN-UP CREW ![]() While everything has wound down significantly from the strife and destruction of battle, the frozen image of Ysverai, the massive, rotten dragon, and the hole he tore in El Nysa's sky, on several screens of the station is a constant reminder of what took place. New and old refugees alike will notice that prolonged exposure to these images will leave them with a disquiet that gradually builds to actual pain. The discomfort starts from a crawling sensation, insects over skin, and gradually becomes unbearable. They will begin to hear the cries of Ysverai’s pain and suffering, first whispers, then echoes, then wails. Even after Refugees tear their eyes away from this footage, a strange itching sensation remains beneath their skin for several minutes. The dragon isn’t a matter for them to deal with, however. Darma made it clear that the Natha will find a solution. For now, everyone is encouraged to assist in the clean-up of the cities currently frozen in time. However, in interest of the current events and the fact that the refugees still have much to prepare for, they will be offering this help remotely. Several stations are set up where refugees can remote control drones to map out areas and pick up some of the lighter weight debris. Those more well versed technology are encouraged to assist those who may be having trouble getting started with the unfamiliar Natha tech. It seems like it’ll definitely take some getting used to, though. On the bright side, they’re pretty durable drones so if at first you don’t succeed, press the next button? To keep morale high during the clean-up efforts, one of the Natha have set up large hoops around dumpsites and a scoreboard program in the control room, though there's no sign of any directions or rules to be found. That's right, you can play a mechanized version of… some sort of game while you're helping clean up El Nysa. Just make sure you don't get too carried away with competitive spirit! For those looking to pilot something more heavy-duty, there are also cockpits set up for remote control piloting of basic mecha. These are very similar to the VR simulations offered on the station. However, they will not work without a partner. To be able to successfully move one of these, two refugees will be required to connect their minds and pilot in tandem. This may be a daunting task, but with the extensive structural damage to the cities, it's a necessary one. Piloting will require trust and cooperation to make it through. The more connected the pilots are, the more agile and powerful their mecha will be. For those who can’t seem to get on the same page, coordination will be a pipe dream. PROBLEMS WITH THE SHIP ![]() By now it’s likely clear to all refugees, new and old, that for all that they may appear to be infinitely powerful, the Natha Orbiters have been shaken by the recent events on El Nysa. The details of Ysverai’s revival were somehow obscured from their view, and while they’re focusing their efforts on the planet, certain… abnormalities again begin to arise on Thesa Station. The most prevalent of the problems plaguing the Station are the malfunctioning doors. Walking through a door that should lead to a bedroom or kitchen (or, for the truly unfortunate, a toilet) will suddenly take refugees somewhere entirely different and possibly even new. And while this may lead to some accusations of breaking and entering, at least these mishaps can be quickly rectified by an apology and a hasty exit. That is, unless the door refuses to open again — the locks also seem to be malfunctioning. Still, those that find themselves transported somewhere familiar, though off-limits, should consider themselves lucky. Thesa Station is far more vast than most refugees are aware, and some of them might find themselves wandering into a uniquely sticky laboratory. This area appears to serve no purpose other than to house dozens of slimes. These slimes appear not only in a variety of fun colours, but with a variety of not-so-fun abilities ranging from harmless (spitting bubbles) to deadly (spitting fire). Regardless of what abilities a slime possesses however, they are all relentlessly friendly, and characters will need to be careful not to accidentally bringing one out with them once they manage to escape. Unfortunately, that’s not the only situation to escape from. Whether it’s in the mess hall or the bathroom, many will find themselves suddenly rising off the ground. … with everything else in the room, too! It seems like gravity control is also on the fritz. Fortunately, most open spaces aboard the station have a small control panel that can correct these effects. The only problem is getting there. Hopefully at least one of you refugees took that anti-gravity safety course. SUMMER TURNS TO WINTER ![]() The news that the refugees should begin preparations for a return to El Nysa may come as a surprise given that the planet still remains frozen, but it appears there is one community that has somehow withstood Darma’s intervention: an area known as Nadril where time continues to flow freely. Not much information is available regarding this destination, other than the fact that it is isolated, and, more importantly, that it is cold. (Maybe characters should consider the malfunctioning thermostat plunging the temperature to below zero in certain areas on the station as preparation for their upcoming journey!) There are other resources available for those itching to take action, of course. There will be a new supply pack delivered to each room containing gear meant to withstand freezing temperatures — both clothing and storage gear to keep water rations from freezing. Characters will also be alerted to new training programs available in the VR room that are designed to assist with survival in the snowy regions of Nadril. The training programs will consist of a variety of tutorials that will assist in winter survival. Naturally, there will be courses on how to start fires, find food, and build igloos to withstand the frigid temperatures, but that’s not all. Due to the Natha testing their systems, there will occasionally be strange occurrences. For example, refugees may experience a snowball or two pelting them from out of nowhere, or they may suddenly find themselves being cloaked by a snow yeti costume, amongst many other inconveniences. Hopefully that doesn’t detract from the lessons to be learned here, as some of the training programs can include extreme weather survival, including the perils of snow storms or avalanches. SOCIAL-LINKED(in) By some miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smartphone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile: STASIS UNITS ![]() During this time of crisis, the Natha have done their utmost to ensure the safety of those in cryosleep. However, due to the nature of recent events, they will be asking some refugees to do a quick check on some of the pods in the stasis unit. While they are definitely looking for any damage that may have occurred over these past few weeks, they also seem interested in getting a deeper insight into some of the occupants. On each control panel for the pods, there's a new application, asking observers to add notes and commentary — the Natha are looking for a more personal understanding of their sleeping occupants. Refugees are tasked with providing evaluations of the sleepers, based on both their knowledge of those from their homes and on what they can observe just by examining them in their repose. The application asks for how useful you think the pod's occupant would be in a crisis, what their skills are, what their best feature is, if you'd take them with you for a long walk on the beach, and so on… And, of course, all answers must be recorded out loud. Anyone passing by could overhear these evaluations, flattering or less than. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. New players may submit an AC-length thread HERE from this TDM for 2 Natha REP. In addition, old players who have not submitted rep for the Hour of Ruin log may also submit a TDM thread for 2 Natha REP. The due date for submission is July 15 11:59 PM EST. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on July 9 12:01 AM EST and end on July 13 11:59 PM EST. Thank you! |
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ah. that's why. it happens too fast for scotty to really run interference on anything that's going on so he just sort of puts his hands up in defeat as he's walked into, which is good because he can take that split-second to grip her shoulder when he wobbles.
no, he does not fall down, but he immediately lets go and takes a step back, eyes flicking from the open doorway (that room is also not where he wanted to go), to the woman before him as he drops his hands back to his sides. ]
Door troubles?
[ yes, scotty, door troubles. ]
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[ Nor does she make a habit of waltzing into friends and family, but the point remains. She steps aside as the door closes behind her and comes up just alongside him in the corridor, one hand on her hip and about three seconds away from tapping her heeled foot on the floor. She's just along the edge of irritated. ]
I don't suppose you've come across the mess hall in this funhouse of a station?
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he's intuitive enough to tell she's not fucking around, and while he's been annoyed all day he's not quite to her level yet. he did eat earlier, which is why HE'S not hangry. luckily for everyone around.
he has to shake his head though, shifting his stance where he rests. ] Unfortunately, that's a no. I did hours ago, but since then who knows where it's ended up in this maze. [ a beat. ] Do things normally jump around like this?
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No. [ She reaches up to rub at the spot between her brows, closing her eyes for a split second before looking back down the length of the corridor as if that holds any answers or clues. ] No, ordinarily this place runs like clockwork. But there was an incident a few weeks ago that left it a little worse for wear which apparently means the doors fancy themselves as Harry Houdini, amongst other things.
[ She glances back at him then her expression softens into something a little more warm and polite. ]
Did you just wake up?
[ Seeing as he asked if this is normal. Most anyone who's been around since at least the last wave of refugees would know how Thesa regularly operates. ]
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it takes him a second to place harry houdini as something to recognize - it's archaic at best as a reference for him but he gets it after that pause, or at least gets that there's something to get.
as for her question: it earns a nod and he shifts, not uncomfortably but a little awkwardly. ] I did, yes. Having the doors make their own decisions makes me miss my ship even more than I already did, I must admit.
[ an understatement. he knows his captain is here awake and that helps, but there's a gnawing coil of loss that he's sure will never go away. ]
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[ Consider her curiosity piqued. She does still intend to search out the mess and she may even offer to help this gentlemen get to wherever he needs to go, but lingering for a bit of small talk never hurts. Especially if they're new. This place can be overwhelming enough even when things are in tip-top shape. ]
Technology like this isn't unfamiliar to you, then, Mister — ?
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[ he puffs up a little, sort of, as he talks. it's not self-importance but a pride in his work, in his crew mates, in his captain. in everything they stand - stood - for. it's a lot but he's pushing it aside just as quickly, a little wry when he smiles again. ]
Scott. Montgomery Scott. A lot of the tech here is different from what I'm used to, but the ideas are the same.
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Mr Scott.
[ A Scotsman named Scott. Assuming he is, in fact, a Scotsman and not someone who has some approximation of an accent she's familiar with but is from an entirely different world. Earth is no longer a constant when it comes to a place like this, and don't get her (or Jim Kirk, for that matter) started on the concept of time. Not with the planet frozen below and her being a woman of the Twentieth Century and looking like it, a proper anachronism in this bright and sleek station.
She extends her left hand to shake (her right is bandaged and therefore remains hanging at her side). ]
Peggy Carter, how do you do. How are you finding Thesa? Malfunctions aside.
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he shakes her hand and nods, keeping his head briefly inclined. ] It's a pleasure, Miss Carter. Malfunctions aside she's a lovely station, I just wish I'd had the opportunity under other circumstances.
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[ Typical dry English humour??? Neither the time nor the place, or precisely on point for both. Who knows. Peggy presses her lips together in an expression that's both wry smile and grimace then gives a sort of rolling half-shrug in apology; it's an unpleasant business, to say the least, and being glib isn't very helpful. But neither is dwelling on destruction on such a massive scope, especially with the dragon wreaking havoc on the surface.
Home obliterated by the Storm and their newest one about to be swallowed up by an undead dragon's wrath, unless the Natha can put a stop to it. It's all a bit... much, before breakfast. ]
And after what Darma has told us, it isn't going to get any easier, I'm afraid. But we've all been in your shoes. [ Waking up to a new world, more or less. ] You... adjust, after a while. It's easier with familiar faces. Have you found anyone you recognise?
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still, she's right. everything is ... rather a lot, and he's still coming to terms with it. ] I don't know if it's better or worse for other people to be in the same shoes. I think altruism would say worse, but honestly it feels good not to be alone.
[ ahem. and as for... familiar faces, he nods. because BOY HOWDY, HAS HE. ] My captain found me not long after I woke up. Seems he's been here months already. Came as a bit of a surprise, seeing as I'd just seen him, but I'm getting used to that, too.
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[ And she's glad to have only been through it just the once — that she can recall, at any rate. She's never been like her other friends, close or mere acquaintances, who have returned to their pods and reemerged a few days or weeks or months later. Sometimes their memories are intact, sometimes they've gained or lost a few. ]
It's a science I can't begin to understand and the Natha are unsurprisingly reticent about certain matters. [ There's a pause, during which her stomach growling may or may not be audible, but then: ] Sorry, did you say your captain? Captain of a ship not unlike this one?
[ There's only one captain she's acquainted with that knows ships like Thesa. ]
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It's just not used anymore, where I'm from. Bit of a blast from the past on my end. [ still wry. it's true enough, anyway. but her sudden interest in the fact he's found his captain distracts him from being too worried about the fact that her stomach's growled (boy does he understand that one) and he nods once more, looking over his shoulder like jim's going to pop up behind him. on a normal day, he might. ]
That'd be it, yeah. [ well, she's been here too, it's not like they couldn't have met-- ] James T. Kirk. A man I'd follow to the ends of the universe, mind, though that seems to be coming true of its own accord.
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Time is a strange thing. ]
I'm acquainted with Captain Kirk. [ She smiles and it's warm with familiarity and how the other man describes him. ] He's a good friend. And he's often spoken about his ship and her crew so it truly is good to meet you. To say nothing of the accent, of course. A reminder of home doesn't hurt, either.
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people in torpedos.
to know that peggy knows jim, well, he smiles. jim might as well know everyone, probably. ] He's a good man, Jim. [ a beat. ] All good things, I'd hope?
[ that he's said. look, scotty's gotten into some shit and things are wild on the enterprise. ]
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[ She doesn't know much, but she knows he cares deeply about his ship and crew. She's seen many men in command who were in it simply for the glory, the promotions, the accolades. Jim Kirk has never struck her as any such man. ]
Which is why I'm sure he's glad to have you with him.