Entry tags:
❪ test drive: #1 - the overflow ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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no subject
But hell. What has he got to lose? ]
Do you want to meet?
no subject
God. What a headache. (She, too, could do with a cigarette.) ]
Just like that?
no subject
I don't trust this thing.
[ He does trust his own judgment, and his fists, if it comes down to that. He's survived this long, right? ]
no subject
The observation room, then?
no subject
[ And if she's good on her word, there he will be, leaning against a wall he picked for the vantage point, looking— well, looking like a teenager. He's not wearing any kind of uniform, but his hair is still clipped to regulation. He's also got no clue what she looks like. ]
no subject
Peggy crosses the room to the young man waiting for her, shoulders square and stride sure. Her military background is clear in both but her voice is polite, even soft, as she introduces herself. ]
You must be James Barnes. [ Bucky is a name she can't bring herself to say out loud just yet. ] I'm Agent Carter.
no subject
That's me.
[ Bucky offers a hand to shake, a curved line on his lips that in other times and other circumstance might have passed for a smile. In his hand is a piece of paper he'd palmed earlier— a yellow National Registration I.D., the kind everyone in England was supposed to carry around. It has his name written there, along with an address he's scratched out, and Class Code B. 251 V. That meant he was going to turn twenty-one at the beginning of 1946, if he was going to turn twenty-one at all. ]
You can tell it's real, 'cause I haven't been here long enough to figure out how to get a fake one. [ There's something nice about having it, too, something that said who he was, a little paper square of normalcy. ]
And because if anyone was gonna rewrite the universe, I don't think they'd remember all the paperwork.
no subject
Finally, softly, ]
Bloody hell. [ The ID card is official, she knows that much. She's seen fakes in her line of work and his word aside, this has all the markings of the real deal. And he does make a good point: why bother with the paperwork when they're all starting over? Peggy hands the card back, shaking her head. ] I'd say "that settles it," but that isn't true, is it?
[ She huffs out a breath, one hand on her hip as she looks off to the vast windows, frowning still. After a few moments: ]
So, let me get this straight. You are, undoubtedly, a James Barnes. You've seen active combat in the war but not with the 107th. You know Steve — that is, Captain Rogers — but not me or the colonel or any of the missions we've done together. You've never heard of the SSR. But you do know the Howling Commandos, who, to my knowledge, operate alongside us. [ A pause. ] That's the long and short of it? [ Then: ] Are you from Brooklyn as well?
no subject
[ That's the easy part. He breathes in, then out again. Peggy'd got it all square, but he feels like he has to add something. ]
What's Steve like, for you? This high? [ He gestures above his head. ] Blue eyes? Hair like amber waves of grain?
no subject
Almost. ]
Amber waves of — [ Good Lord. Peggy clears her throat gently. ] Yes, to all the above, I suppose. A nose for trouble and a habit of gallivanting through gunfire in a ridiculously spangled uniform that attracts just as much attention as his shield. [ The words may be critical but it's clear there's a note of fondness for the man underneath it all. It's a little more evident as she pauses and adds in a kinder voice, ] Dances with two left feet by his reckoning but I believe there's potential.
no subject
Yeah, that sounds familiar. [ He can't help but grin: at least there's something in this mess that does. ] The star's like a painted target, huh? He's a real cutup. But where I'm from, he's got two shields, and I'm one of them.
[ God, he misses Steve. Steve'd know what to do about this whole mess, because Steve always seemed to know what to do. It was exasperating. After a minute, he adds. ]
I do know the Howling Commandoes. They're British special forces, HQ in London. But the last time I saw them was April of last y— April of '44. Steve and I only worked with them on loan.