Entry tags:
❪ test drive: #1 - the overflow ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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whoa times are tough in merlin canon
Well... If I had to guess — [ which probably isn't the most reassuring thing to say, but they've already sort of been over that this control panel isn't quite like the ones he's familiar with, earth or otherwise ] — I'd say this red blinking symbol here means we're low on fuel.
[ he shifts, turning to eye the other. ]
Do you know what fuel is.........
yea people are dying and shit
So the complete lack of any epiphany-type realizations on his face here should be... telling. Um. Hmm.]
Well... no. Not in this context. [But the death machine has stopped moving the way it was before, soooo...] It makes things... go?
i mean thats everywhere but ok
Yeah, pretty much! [ ok but lance is starting to perk up because — progress! this is definitely progress! which... sadly isn't really saying much, but hey a win is a win okay. ]
I'm not entirely sure what kinda fuel this thing uses, but the ships back home use jet fuel, like... uh. Oil? Petroleum? Does any of that sound familiar...
[ oh god science ]
people are dying MORE!!!
Ships. As in boats. That you have to pull oars on. We are talking about the same ships, yes?
[what the FUCK is science]
orly wanna bET???
No no not those &mdssh; I mean yes those also exist — but I'm talking about space ships which... now that I'm thinking about it aren't really ships at all they're more like planes. But then "space planes" sounds so weird—
[ wait don't confuse ye olde magician even further...! ]
But that doesn't matter! Can't you just... you know... [ his hands make some vague, flappy motion. ] Magic it to go back where it came from?
[ ok but what is magic too ]
yes
You don't know anything about magic, do you? How do you think I'm going to use magic to move something I don't understand? We'd be better off if you got out and pushed.
["If you," he says. Because he's not doing it.]
ok you lose
Look, for all I knew, your magic is just a mind thing! [ that exists... so sayeth his comic books. ] I wasn't gonna assume...
And that's not how space and ships work, anyway!
[ technically, lance is better equipped to do it, given his paladin armor and helmet...
but his point still stands! ]
snaps fingers damn
I haven't the slightest idea what you're talking about. Do you actually know how this thing works, because I haven't been convinced of that much yet!
you tried
[ lance puffs up briefly, his defenses flaring, but the blinking lights on his dashboard are quick to draw his priorities again. ]
Okay, look — there's nothing structurally wrong with this pod. It's just out of fuel. Do you have any kind of magic thaf'll, I don't know — help it move? You don't even have to steer, I can take us back without any problems. I just need to get this thing moving...
no subject
That said:] So you want me to get out and push! Of course, why would I expect anything different in cold, dark space— [ok now he's just talking to himself grumble mumble do this merlin, do that merlin...... anyway.]
I might be able to put up some kind of... signal. For someone else to come get us. But you would have to show me how to get outside.