natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] elnyan2017-06-28 04:48 pm
Entry tags:

❪ test drive: #1 - the overflow ❫

YOUR STORY BEGINS    


The Storm came. You only remember darkness, but you don't remember much after that.

All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding.

Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma.

Not long after, you'll wake at Thesa Station — Your body is still cold.

It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma?
PROMPT: THE MESS HALL    


It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous.

If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction?
PROMPT: TRAINING MODULES    


While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION.

Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
  • 1. Or you could have been, but unfortunately the wilderness is home to various types of beasts and monsters hailing from different universes and galaxies. On the bright side, perhaps one of them will be oddly familiar to you. Or maybe someone else who is currently synced is willing to give you that extra helping hand.

    Fortunately, if you’re powerless, there are options. From telekinesis to flight, there are strange abilities one can adopt and “test” out in the virtual reality. Granted, you’re only limited to one at a time. They say in the near future, some of you may be granted these abilities under certain conditions.

    But, please practice some caution. You aren’t alone in the system, after all.

  • 2.. Who do you fight for, the VR system will ask you individually before you enter the module. The righteous Olympians, or the free-spirited Wyvers? Whatever your choice, when you enter El Nysa, you will wholly and truly believe your allegiance.
    • A. Working together: You now have to suffer the consequences of your choice, as you and your partner have been captured by guards of the opposite faction. Now jailed and soon-to-be tortured, you must find some way to negotiate your release. Perhaps you’ll find some means to escape without detection. Maybe you’re the “fight your way out” sort of people.

    • B. Facing your enemy: That person you stepped into the VR with? They’re out to capture you. Or maybe you seek to capture them.
  • 3. When you enter the virtual reality, things aren’t exactly how they’re supposed to be. Maybe that’s natural, especially if this is your first time, but the problems here seem a bit more fundamental. Maybe you find yourself under a parental safety lock, and you’re suddenly censored. Exposed back? Censored. Body suit? Censored. Or replaced with a mascot costume. Worst of all? You can’t sign out. Not right now, at least. Regardless, whatever it is— ridiculous filters, body alterations, or even body swaps with other users... you are assured it’ll all be fixed with due time. Zasere sends his humblest apologies and promises no more wire chewing, or so the announcement states.
PROMPT: STASIS UNIT    


You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken.

PROMPT: HANGAR STATION    


You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in.

In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit.

You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL.

  • 1. You’re the poor sap who happened to chill around the Observation Deck. Unfortunately, everyone seems busy with the influx of mobile suits out and about, and the only one who can answer this distress signal is on the Navigation System, well, you. Hope you can figure out the controls fast enough. Guide the pilot back to the safety of the hangar using the most efficient route possible. Keen Navigators will find an instruction manual that provides a shortcut to automatically return a suit back to base.

  • 2. You’re actually sitting in a two-seater mobile suit. Funny how that works, isn’t it? Maybe you were unwittingly dropped down a hatch, or dragged along for a joyride by your ambitious co-pilot. Either way, it looks like help is going to take some time...
PROMPT: OMAGE    
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server...
Looking for someone you can chat with...
You’re now chatting with [username]... Say hi!


PROMPT: WILDCARD    
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.

FINAL OOC NOTE    
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.

sweetwater: (009)

[personal profile] sweetwater 2017-07-09 03:48 am (UTC)(link)
I can make the rings work. [ with the right accessories she could almost pull this look off. ]

I'm a cartoon character. Wilma Flintstone. I hope this pre-technology theme isn't a hint of things to come. Although I manage to make this getup look incredible, prehistoric is not the right direction for this space nightmare to move in.
trybelieving: (86)

[personal profile] trybelieving 2017-07-09 06:36 am (UTC)(link)
[ she seems to be pulling it off without the rings, but Tinker Bell would rather have someone else wear them. she slips them off, one at a time, and hands them over to Cheryl.]

It does seem a little backward, doesn't it? Although, sometimes the cartoon character situation can't really be helped.

[ says Tinker Bell, of course.]

Mine was already known when I sailed into a new world.
sweetwater: (008)

[personal profile] sweetwater 2017-07-09 06:45 pm (UTC)(link)
All of this is unbelievably weird. [ the rings are kind of gaudy but what can you do? they're not so bad if you admire their gaudiness for what it is.

she eyes Tinker Bell's hook. ]


Is your hand missing? [ mistakes happen but she's not on board with the idea of losing a hand. ] How are you supposed to learn to fight with only one hand? [ and why? are they are risk of becoming handless?? that is not what she signed up for. ]
trybelieving: (75)

[personal profile] trybelieving 2017-07-10 05:02 am (UTC)(link)
It's weird in a different way than I'm used to. There's been no shortage of weird in my life.

[ she looks up, as if she didn't think anything of it when she pried those rings off of her fingers with a little help from a pointy hook. under different circumstances, she thinks she might be able to conjure back her hand. this is, unfortunately, a simulation. if it's not guided by the rules of magic, there's no reason for her to try.]

Well, a sword in one hand and a hook in another isn't the worst way to start off. I knew someone who managed it quite well.

[ a pause.]

Let's hope this is temporary.
sweetwater: (002)

[personal profile] sweetwater 2017-07-13 03:35 am (UTC)(link)
[ her face lights up, having hit on an interesting bit of information. she quirks an eyebrow. ] You knew someone who had a hook for a hand? A real hook. What happened? They got tangled up with the mafia and didn't have good insurance?

trybelieving: (65)

[personal profile] trybelieving 2017-07-14 08:11 pm (UTC)(link)
Insur -

[ she'd ask, but that doesn't answer Cheryl's question. better to push on than to seek an explanation of a world the girl is no longer a part of.]

He fought the Dark One and lost.

[ lost his hand, acquired a hook.]

I always thought it was bold of him, to turn what someone had taken into a weapon.

[ which is why she never said anything about it. Hook had a big enough head without her stroking his ego. it's different here, with everyone else asleep. she'll speak highly of her friends when they aren't around to give her a time for it.]
Edited 2017-07-14 20:13 (UTC)
sweetwater: (005)

[personal profile] sweetwater 2017-07-15 01:30 am (UTC)(link)
[ this all sounds like a lot of drama, which is not necessarily a negative thing. besides, since the can't ctrl+alt+delete their way out of this dumb simulation, she might as well soak up some gossip. ]

Who's the Dark One? Is he here? Why did he fight the pirate guy?
trybelieving: (73)

[personal profile] trybelieving 2017-07-15 03:32 am (UTC)(link)
[ gossip from another world with two men presently in stasis. it'd much more more interesting if they were awake and at each other's throats.]

He was a powerful evil in our world. He fought Hook over a woman.