Entry tags:
❪ test drive: #1 - the overflow ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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batguy
[ She sees what he's doing. There's another short, considering pause, then: ]
Tea would be lovely. [ She heads towards the mess hall, expecting him to fall into step. ]
no subject
[ They walk quietly, and Bruce opens the door for her, as well as pulls out a chair. ]
Earl Grey?
no subject
If you can find something like it. [ She settles across from him. ]
So, what are you planning to do now?
no subject
[ There's a break only for him to get the tea — he chose the same as her. Bruce has had it before — he knows it's not poisoned — but she might not. ]
What do you say?
no subject
[ She wraps both of her hands around the mug, running her thumb back and forth across the rim as she thinks. She isn't quite so paranoid that she worries about poison. ]
But what I mean is... what are your goals here? Assuming that some of what we've been told is true, there's a lot of work to be done.
no subject
[ He drinks first — this has already been tested. It could have anything else in it besides poison, but Bruce is going to cross that bridge when it comes. ]
[ It's not like he has equipment to test it with. ]
I thought I'd start with exploring the station, establishing some connection with our benefactors here.
no subject
[ She sits up straighter and begins removing her gloves, one at a time. She continues speaking even as she glances around, and then begins unfastening her mask.
She doesn't intend to let the tea go to waste, after all. ]
As for exploring... Be careful. We don't know what could happen when we stumble into a place we aren't meant to go.
no subject
The same as all others.
[ Someone fights, someone protects, someone lies. Bruce isn't sure where he stands on the whole thing, only that he picks his sides carefully. ]
We don't.
[ He still will. Better them than someone unprepared. ]
no subject
[ It's not a complicated procedure. Ana's gear is good quality, but worn, and it's clear that her mask could be knocked off by a blow in the middle of a close fight. (It has been before, in fact.) She prefers to keep her distance but that's obvious from her choice of weapon, too.
She sets the mask down and uses the reflection to tuck her hair and readjust her scarf under her hood while she speaks. It's a holdover from military life: everything neat and orderly and up to standard. ]
They promised to keep our loved ones safe... I'm only concerned about how our mistakes might effect them.
[ She's talked about this more frankly with Jack, but she's weary about doing so in a cafeteria full of people. ]
no subject
[ People don't change. Maybe these aliens are different about theirs, but he's had a look around the station. Of the procedure or her habits, he says nothing. ]
We can't free anyone from the pods.