Entry tags:
❪ test drive: #1 - the overflow ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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heero yuy | gundam wing
shino;
[ Weird or not, that answer's good enough for him! ]
Then you're it. I'll take care of routing power, all you have to do is steer us back.
[ Switching his own controls over to Shino so that the other has full control over the suit's movements, Heero climbs himself out of the seat and squeezes into the gap between the seat and paneling. It'll take a few moments to rip the faceplates off and figure out which wires went where, but it's not like he's never messed around with a mobile suit's controls before... only this time, he's not doing repairs or installing ZERO. ]
no subject
He lets out a light laugh and gives him a thumbs up. ]
Leave it to me, boss!
no subject
Faceplates off. Wires traced back, double checked, pulled and rerouted. The same thing could've been done via the suit's terminals, but the possibility that it would allow them to go in that way wasn't one he wanted to take. Best to do it manually, less room for error that way.
It takes a bit to work things out, but eventually... ]
Alright... Start it up and let's see if this worked.
[ Crossing so many fingers here! ]
peter;
[ Sighing, he sits up to fix Peter with a look. He's never had to explain mobile suits before, so this is a little frustrating to him. ]
Yes. Most mobile suits don't have the firepower to destroy one another in one or two shots. They rely heavily on maneuverability and pilot expertise in order to avoid being gunned down, and they're usually made from fairly durable materials, so shields aren't necessary. The Virgo and Mercurius were designed to take on Gundams, so the shields were required or they'd have been easier to take out.
[ And now that the fairly brief explanation is over, he's turning his attention back to the task at hand... ] And for the record, I've never seen a two-passenger mobile suit, so I don't know what this is made from. It could be something as durable as gundanium, or it be as flimsy as tin, and we won't know which it is until something hits us.
[ Another wire pulled, and the incessant beeping shuts off, the signal beacon shutting down. A slow, steadying breath, and then he's holding his hand back out to Peter. By the time this is over, he'll have maxed out his speaking quota for about a month. ] Alright, one at a time. We'll see if this works. All I'm doing is disconnecting the systems that aren't necessary. It's indirect, but without a flight suit, it's all we can do. Mobile suits aren't ships, and the cockpits are self-contained with the only way in or out being through the main hatch.
[ Then they restart, see what does or doesn't come on, and if needed, access the suit's mainframe and try to switch things over through it. Ripping out wires is easy. Knowing what you're doing on a suit you've never seen before without accidentally killing yourself and everyone onboard? Not so much. This is pretty much a wing and a prayer here. ]
no subject
[Aside from the lightsabers. That's stupidly cool. If they had a human sized version, then hell, sign him up. But give him a real ship, with a cockpit and room for a bunk and everything, and he's set for life.
Peter hands over the wires at the gesture - the "gimme those and make yourself useful" vibe is pretty much universal across species and ages, apparently, and he's mostly just here to learn what he can and, he hopes, make it back in one piece. No way is he getting stuck out here while their oxygen runs out or the systems eventually shut down. Maybe once they're back at the station he'll start getting curious about the nitty-gritty details of a Gundam against a Virgo/Mercurius, but until then, he's focusing on the smaller, but just as important, parts like is our air gonna run out or what happens with biological functions like, say, hitting the can]
So what I'm getting from this is we cross our fingers and that's it.
[If - when, Peter tells himself - they make it back, he's showing Heero what a real spacesuit looks like. It's as easy as slapping a sticker on yourself and a lot faster to get on than the old school kinds where you had to put it on piece by piece. He bets even Heero, with the whole quiet attitude thing, might find it cool. At least a little, right?
Look, okay, so maybe he doesn't know what kids are up to these days. Something tells him Heero is more of the exception than the rule]
no subject
[ It's more information than he would've supplied otherwise, but it could provide Peter a better explanation for why he doesn't see it a problem to pull from any possible source in order to get them back. He's... not a very good team player unless he has to be. ]
...and pretty much. The worst that can happen is that it doesn't work.