Entry tags:
❪ test drive: #1 - the overflow ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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no subject
If it helps, there's a non-zero chance that she'll punch him at some point. Not today, hopefully, but stay tuned. ]
[ softer. ] Because if you throw a punch with your metal arm, we can break these bars. [ She makes a sweeping gesture towards their prospective exit. ] 'Course you have to get it right the first time, or we'll attract the guards' attention.
[ Successful or not, they'll be noisy. ]
no subject
[ His beautiful face lives to charm another day and Rhys's mood improves considerably. But that does leave the issue of their escape riding on his ability to punc, which is admittedly near-nonexistent. ]
Yeah, alright. I guess that could...work? I mean I didn't guild it with punching through iron jail bars but how hard can it be, right?
no subject
[ Definitely the nicest thing she has said to him so far, as thanks for going along with her idea. She strides over to him, intent on showing him exactly how he needs to do this to minimise the risk. Facing him, she extends her arm and balls her hand into a fist. ]
You know you tuck the thumb under your other fingers but not inside them, yeah?
[ phrased as such to show some faith in him... but not enough for it to go unsaid... ]
no subject
...The first time he punched a bandit. The second time Jack had taken control of his arm and guided him through it and used his robot arm instead of his human one. That helped.
Rhys copies her instructions now though, metal fingers curling into an unpractised fist. ]
Is this right?
no subject
Yeah, actually. [ Well. ] A bit tighter under — you want to hit with your knuckles, not the flats of your fingers. Also — [ she steps forward and if he doesn't pull away, she'll use her demonstrating hand to gently pull his wrist, aligning his fist with his foreearm and angling the wrist slightly down. ]
Start aligned but pointed down. And then you just, y'know, swing. Don't wind it up, but do follow through. [ glancing up, she searches his face for comprehension. ]
[ She remembers lunging for the boy, the way her hand vibrated from the improper swing, how he knocked her to the ground. How she had to fight dirtier than she intended to turn the tables.
This isn't too high stakes, being in a simulation. All Rhys has to do is loosen the bars, enough to pull a piece out or dislodge a gap big enough for a tiny gal. ]
no subject
Almost enough that he gets a little distracted and stops listening. ]
--Follow through, got it. Should be a piece of cake, h-heh.
[ That's just his usual stuttered laugh. It's not any more anxious than normal or anything as Rhys moves past her and heads over to the bars, looking down at his cybernetic hand.
It is definitely not made for punching.
This will probably be fine.
Rhys lifts his arm and pulls back the way he remembers feeling jack guide it, clenches his fist tight...and then swings it forward into the bars with a loud, resounding CLANG! that the guards with definitely hear. But on the bright side? The metal actually bends and warps outwards when it happens, the hinges in the wall shuddering as grit and dust fall from the fastenings. ]
no subject
This is where the fun starts, right? The familiar thrill of escape. ]
Told you it'd be fine. [ not in so many words... ] C'mon.
no subject
[ Rhys did not think it would?? But she's already moving on ahead which means he doesn't get very long to pat himself on the back (mentally, it's more gentle) before he's struggling to follow after her. He's not nearly so compact so it takes a bit of work and turning sideways to follow her out the opening he's made.
Just in time to hear some shouting from down the hall. ]
--Weeee should get moving.