Entry tags:
❪ test drive: #1 - the overflow ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
QUICK NAV
premise ●
faq ●
world ●
map ●
reputation ●
npcs
taken ● reserves ● application calendar ● hiatus/drops ● modbox [ FULL NAVIGATION ] |
no subject
[ which would be a reply followed by a smile if she were up to the task. as it stands, her expression hasn't changed much from pensive — exacerbated further by the little thought beth implants in her head. regardless of whether the question posed at her is meant to be rhetorical, clary's answer is immediate, instinctive, and certainly convicted. ]
No, definitely not.
[ especially when her mother is involved, though it would be as much of a concern for her if she were surrounded by innocent strangers. not all of the individuals floating in stasis could qualify as innocent — she's spied valentine among them, knows how bloodstained his hands are and how desperate the situation must be if accepting help from murderers is a viable option for their supposedly generous hosts — but toying with anyone's safety would be more than a bit reckless in general.
she follows beth's gaze to the other woman but makes no comment on it. someone important to the blonde, clary is assuming, which is something that only wrenches more emotion from her. ]
Still... Something as amazing as this usually comes with a price. Probably something much bigger than what they're asking of us. [ and isn't dangling incentive in front of them all a dangerous thing to begin with? ]
no subject
[For Beth, that determination and dedication is easy to come by. She knows that she wouldn't still be alive if it wasn't for her sister and Glenn, or Daryl. Rick and Carl, too. They're all responsible for her safety and continued survival, and she'll do anything that it takes to ensure they all wake up safe and sound. If she was chosen to be a part of this, surely they'll all wake up and join her soon. If not, then she'll go to any length to get them to wake up.
She anxiously tugs down at the sleeves of her sweater, and keeps her eyes on the floor for a few seconds. Eventually she glances up and over at the other girl.]
I just hope they'll come right out with a price sooner rather than later. I'd like to know what I'm working against.
no subject
this — promising herself in return for the protection of those she loves most, those she's sworn to protect — could be considered yet another suspicious deal, all things considered, but she isn't unlike beth in her tentative hope for it to be true. it might be a ruse, might require some offer or sacrifice in return, and maybe her own inability to know just how far she'll go in trying to keep them safe is what's most dangerous of all.
clary says nothing of it, doesn't mention that's what i'm afraid of when it comes to her own commitment and resolve and how they have her on a leash by dangling what she wants most in front of her. her expression only twists in some type of sorrowful understanding, instead. ]
I've lost a lot of people, too. Including my mom. [ the woman behind clary does, in fact, look remarkably similar. ] But there's no guarantee the people we'll be given back are the same as we remember them.
[ not if it's magic, especially. it's the reason why she had forfeited the spell to bring back jocelyn, after all; preparing the other girl by lending that knowledge seems necessary, if only to steel herself against that kind of anguish. ]
Can I ask — [ she pauses, looks back to the girl who had caught beth's attention. ] Who is she? [ that seems a safer topic of conversation, both to keep herself from falling into her own sadness and avoid any prying eavesdroppers. she doesn't need their gracious hosts to assume she's staging some kind of rebellion or have them rescind the offer simply because of her need to question their hospitality aloud. ]