Entry tags:
❪ test drive: #1 - the overflow ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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no subject
[ Which reminds him, ]
Your powers?
no subject
Which is exactly why he'd listen to Bruce. It'd been easier when Metropolis had his back, right along with the Daily Planet. Bruce has a more realistic view of the universe and how it works. He's been in it longer, and because he's only human, he strategizes.
Clark takes too much advantage of his invulnerability, perhaps. ]
Weaker. It's the red dwarf, maybe, but they tell me it I'll be fine on the surface. [ At least he doesn't lose his powers entirely. Unfortunately, there won't be a yellow sun to recharge him if something happens. ]
no subject
[ If Clark has his powers, Diana will likely have hers. But the mental list he was making evaporates the second Clark says he's weaker. Bruce frowns. His fingers tap slowly on the console in front of him. He needs Clark's physical limits (there were empty rooms, simulators, he saw a hangar bay), and the first thing after that is something that can mimic the radiation emission from a yellow sun. ]
[ Weaker isn't powerless. His sense of hearing led him here. ]
Come with me.
[ He powers down the console, and turns, heading for the door. ]
no subject
Maybe he was too focused on those two specific sounds, because before he knows it, Bruce is already leading him elsewhere. He follows, of course, without anything better to do. He must have a plan. ]
Where are we going?
no subject
[ He knows that Clark is a good person. Found out, after it was too late to matter. He read all the articles Clark had ever written, and traced some of the same ghost stories Lois had. (It led him to what he already knew). But how that's in practice, he doesn't know much. There's a death count, but he's done judging the man by those numbers. ]
[ Everyone fails. It's only human. ]
Look through the walls. We're heading to the first place you can't see through.
no subject
He doesn't know where Bruce is going with this, but he only casts him quizzical look before he does as told. When he's sure he's pinned down the area, he glances at him again, nods, then starts moving.
Clark doesn't know if he's supposed to be in a rush, but he paces quickly to the location, half-tempted to float there, but people are everywhere. If they were to descend soon, he doesn't want to blow his cover before they even make it to the surface. There are advantages to appearing weak.
He cants his head. ]
— Here it is. [ Clark touches the lead laced wall, the points to further down the hall. ] And the entry point.
no subject
[ Bruce examines the wall, looking down the corridor at the entryway. He doesn't see anyone coming, but leads Clark to stand around the corner anyway. ]
Make a list of every single place like this in the compound. When you're done with that, a list of everything you can hear. Start with the number of people. Then have a look at the machinery around, and tell me everything you can about it.
[ — He pauses, surprised this is actually useful. He could find out himself — given enough time — but this shaves off a lot of effort. And it gives Clark something to do. ]
[ He can't imagine what that even feels like for Clark, being here, but it's not as though Bruce has any idea how to approach that. To talk to a man who just died horrifically and has two of his loved ones sleeping away in a pod, Bruce would rather have to deal with one thousand of the Riddler's puzzles. ]
Take the day. Talk to whoever you need to, but don't give anyone your name until I know what's going on.