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ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] elnyan2017-06-28 04:48 pm
Entry tags:

❪ test drive: #1 - the overflow ❫

YOUR STORY BEGINS    


The Storm came. You only remember darkness, but you don't remember much after that.

All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding.

Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma.

Not long after, you'll wake at Thesa Station — Your body is still cold.

It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma?
PROMPT: THE MESS HALL    


It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous.

If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction?
PROMPT: TRAINING MODULES    


While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION.

Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
  • 1. Or you could have been, but unfortunately the wilderness is home to various types of beasts and monsters hailing from different universes and galaxies. On the bright side, perhaps one of them will be oddly familiar to you. Or maybe someone else who is currently synced is willing to give you that extra helping hand.

    Fortunately, if you’re powerless, there are options. From telekinesis to flight, there are strange abilities one can adopt and “test” out in the virtual reality. Granted, you’re only limited to one at a time. They say in the near future, some of you may be granted these abilities under certain conditions.

    But, please practice some caution. You aren’t alone in the system, after all.

  • 2.. Who do you fight for, the VR system will ask you individually before you enter the module. The righteous Olympians, or the free-spirited Wyvers? Whatever your choice, when you enter El Nysa, you will wholly and truly believe your allegiance.
    • A. Working together: You now have to suffer the consequences of your choice, as you and your partner have been captured by guards of the opposite faction. Now jailed and soon-to-be tortured, you must find some way to negotiate your release. Perhaps you’ll find some means to escape without detection. Maybe you’re the “fight your way out” sort of people.

    • B. Facing your enemy: That person you stepped into the VR with? They’re out to capture you. Or maybe you seek to capture them.
  • 3. When you enter the virtual reality, things aren’t exactly how they’re supposed to be. Maybe that’s natural, especially if this is your first time, but the problems here seem a bit more fundamental. Maybe you find yourself under a parental safety lock, and you’re suddenly censored. Exposed back? Censored. Body suit? Censored. Or replaced with a mascot costume. Worst of all? You can’t sign out. Not right now, at least. Regardless, whatever it is— ridiculous filters, body alterations, or even body swaps with other users... you are assured it’ll all be fixed with due time. Zasere sends his humblest apologies and promises no more wire chewing, or so the announcement states.
PROMPT: STASIS UNIT    


You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken.

PROMPT: HANGAR STATION    


You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in.

In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit.

You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL.

  • 1. You’re the poor sap who happened to chill around the Observation Deck. Unfortunately, everyone seems busy with the influx of mobile suits out and about, and the only one who can answer this distress signal is on the Navigation System, well, you. Hope you can figure out the controls fast enough. Guide the pilot back to the safety of the hangar using the most efficient route possible. Keen Navigators will find an instruction manual that provides a shortcut to automatically return a suit back to base.

  • 2. You’re actually sitting in a two-seater mobile suit. Funny how that works, isn’t it? Maybe you were unwittingly dropped down a hatch, or dragged along for a joyride by your ambitious co-pilot. Either way, it looks like help is going to take some time...
PROMPT: OMAGE    
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server...
Looking for someone you can chat with...
You’re now chatting with [username]... Say hi!


PROMPT: WILDCARD    
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.

FINAL OOC NOTE    
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.

beknight: ([ bvs ] 25.)

[personal profile] beknight 2017-07-04 06:01 am (UTC)(link)
[ Yeah, his wallet is in another universe. But Bruce smirks. If they wanted him neutralised, he'd be asleep, or dead. He wouldn't have a belt. Or Clark, arguably the best weapon anyone could give him. Nothing like a super-strong, invulnerable flying man with laser eyes willing to listen to you. ]

[ Which reminds him, ]

Your powers?
monuments: @monuments (ISSUE #090)

[personal profile] monuments 2017-07-04 06:27 am (UTC)(link)
[ That answers two questions in one: first, Bruce Wayne is broke; and second, the money is of little concern to him. He wonders if he'll try to rebuild here. With nothing to inherit, he'll have to put the business skills to use and will no doubt achieve wonders in no time at all.

Which is exactly why he'd listen to Bruce. It'd been easier when Metropolis had his back, right along with the Daily Planet. Bruce has a more realistic view of the universe and how it works. He's been in it longer, and because he's only human, he strategizes.

Clark takes too much advantage of his invulnerability, perhaps. ]


Weaker. It's the red dwarf, maybe, but they tell me it I'll be fine on the surface. [ At least he doesn't lose his powers entirely. Unfortunately, there won't be a yellow sun to recharge him if something happens. ]
beknight: ([ jl ] 85.)

[personal profile] beknight 2017-07-04 06:42 am (UTC)(link)
[ Money makes things easier, but business is business. Alien world or not, nothing is ever wholly unfamiliar. (He should have remembered that.) Bruce likes to build — has plenty of other skills — and someone is always in need of something. ]

[ If Clark has his powers, Diana will likely have hers. But the mental list he was making evaporates the second Clark says he's weaker. Bruce frowns. His fingers tap slowly on the console in front of him. He needs Clark's physical limits (there were empty rooms, simulators, he saw a hangar bay), and the first thing after that is something that can mimic the radiation emission from a yellow sun. ]

[ Weaker isn't powerless. His sense of hearing led him here. ]

Come with me.

[ He powers down the console, and turns, heading for the door. ]
monuments: @monuments (ISSUE #087)

[personal profile] monuments 2017-07-04 06:56 am (UTC)(link)
[ He doesn't like the answer. Sees it in the frown, like he's thinking, calculating. Clark thinks he's finding a way to resolve it already, and he has no idea how. So helplessly watches him. Focuses on his heartbeat (indescribable), and the thumping of the console.

Maybe he was too focused on those two specific sounds, because before he knows it, Bruce is already leading him elsewhere. He follows, of course, without anything better to do. He must have a plan. ]


Where are we going?
beknight: ([ bvs ] 46.)

[personal profile] beknight 2017-07-04 07:06 am (UTC)(link)
[ He follows. Bruce wonders how far, how fast, how long it'll take him to question. Dick and Jason knew the rules — they didn't seek around them until they were both older — but adults lack that malleability. There aren't that many who're that patient. ]

[ He knows that Clark is a good person. Found out, after it was too late to matter. He read all the articles Clark had ever written, and traced some of the same ghost stories Lois had. (It led him to what he already knew). But how that's in practice, he doesn't know much. There's a death count, but he's done judging the man by those numbers. ]

[ Everyone fails. It's only human. ]

Look through the walls. We're heading to the first place you can't see through.
Edited 2017-07-04 07:07 (UTC)
monuments: @monuments (ISSUE #046)

[personal profile] monuments 2017-07-04 07:35 am (UTC)(link)
[ He's already questioned the Batman. He'd gotten the answer he needed. Will he again? Most certainly, but he'll compromise. That's what his last night on Earth had taught him.

He doesn't know where Bruce is going with this, but he only casts him quizzical look before he does as told. When he's sure he's pinned down the area, he glances at him again, nods, then starts moving.

Clark doesn't know if he's supposed to be in a rush, but he paces quickly to the location, half-tempted to float there, but people are everywhere. If they were to descend soon, he doesn't want to blow his cover before they even make it to the surface. There are advantages to appearing weak.

He cants his head. ]


— Here it is. [ Clark touches the lead laced wall, the points to further down the hall. ] And the entry point.
Edited (HELP) 2017-07-04 07:37 (UTC)
beknight: ([ bvs ] 41.)

[personal profile] beknight 2017-07-04 07:52 am (UTC)(link)
[ He guards them both while Clark's attention is elsewhere, looking as though he's just interested in the opposite doorway. Bruce puts a hand on Clark's shoulder to slow him down. If they're in a real hurry, Clark can fly and Bruce can run. But he doesn't want to press that kind of urgency on them both when there's no immediate disaster to attend to. ]

[ Bruce examines the wall, looking down the corridor at the entryway. He doesn't see anyone coming, but leads Clark to stand around the corner anyway. ]

Make a list of every single place like this in the compound. When you're done with that, a list of everything you can hear. Start with the number of people. Then have a look at the machinery around, and tell me everything you can about it.

[ — He pauses, surprised this is actually useful. He could find out himself — given enough time — but this shaves off a lot of effort. And it gives Clark something to do. ]

[ He can't imagine what that even feels like for Clark, being here, but it's not as though Bruce has any idea how to approach that. To talk to a man who just died horrifically and has two of his loved ones sleeping away in a pod, Bruce would rather have to deal with one thousand of the Riddler's puzzles. ]

Take the day. Talk to whoever you need to, but don't give anyone your name until I know what's going on.