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❪ test drive: #1 - the overflow ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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iii
[If Merk was here in all his feathered, cynical glory, then maybe that plan of escape would still have a chance. He knew how to sneak, to steal, to slip in and out of tightly-guarded places like the deadliest of shadows. Vorin doesn't have that kind of finesse — his strengths lie elsewhere.]
But I have another idea.
[She's 4'7. He's double that size and probably three times her weight. Yet Vorin is careful in the way he moves closer to inspect the lock, trying his best not to crowd her out or make unwanted contact. One eye is kept on the guards, taking in the way they hold themselves and how much attention they're paying.]
We should decide on how to deal with them first, however.
no subject
better still, he's self-aware of his own size, which alisaie is endlessly grateful for; personal space is something she holds in high regard. it's a bit difficult, considering the cramped dimensions of the cell, but it's doable. ]
Mm..
[ a shame, she doesn't have any sleep spells in her arsenal, though she could bind them easily enough.. if only she were properly equipped. but of course, their captors would not be so foolish as to leave them armed, so spellwork is out, at least until she locates her crystal and rapier. ]
If we hope to incapacitate them, we'll need to draw them closer. They've taken my crystal, I can't target them from here.
[ squinting through the bars, she gazes to the dank corridor past their guards' shoulders. ]
Or distract them away. How noisy is your.. idea? Like as not it'd be far easier to lure them in and knock them out, regardless.
no subject
Somewhat. I can break the lock easily enough. The guards, as well.
[No arrogance— well, only a little. He can't help but possess a deep confidence in the power of his own fists. It's what he's grown up with, dedicated his life to. Losing his sword is only a minor setback. Even so:]
That is how I prefer to deal with them. [Open and direct, a straightforward clash of wills.] But I understand the appeal of a more....subtle approach.
[Hm.]
Would you prefer to play dead in a suitably dramatic and distracting fashion, or shall I?
no subject
I'll do it.
[ considering his size and strength it's a simple choice, he'll be able to take care of their captors far more easily than she could, without her weapon. alisaie doesn't consider herself a talented actress, but.. well, sometimes you must needs do what you must needs do. clearing her throat, she straightens, and turns toward him. ]
Make to attack me.
[ with a sharp cry, alisaie backs against the damp earthen wall, banging one arm against the iron bars, rattling them noisily; beyond him, she can see the guards whip their heads around. ]
Please, help - he's gone mad!
no subject
Aaagh! I'm hungry! Meat, give me meat! [A theatrical growl.] Hm...you'll do for a snack!
[He must not look half as silly as he feels, because that's enough to make the guards hurry over in a clatter of footsteps and alarmed shouts. (One of their prisoners eating the other was definitely not in the script.) He can't afford to look over at their approach, though, so he has to rely on sound and any possible cues she can give to indicate when they're safely within punching range.]
no subject
their captors are none the wiser, however, and beyond his hulking frame she can see the scuffling shapes of the guards hurrying nearer. oh, it's just too easy. ]
P-please, you have to help me!
[ gods, she feels just as silly as he might, too - theatre has never been among her interests, and generally speaking she's far too forward and blunt to ever be dramatic about anything, but their ruse is working, which is really all that matters. eyes wide, alisaie looks towards the bars, watching them approach uncertainly - they're big and strong, but her wayward cellmate is bigger and stronger, so it's no surprise that they hesitate a little.
but duty overcomes fear, and they draw near the bars, one of them fumbling with a keyring. alisaie's eyes flit back to him, and she offers a quick, near imperceptible imperceptible nod. time to crack skulls, big boy. ]
no subject
When it comes, he spins on his heels (his hooves, really) and bodychecks said door, forcing it open with enough strength to send the guards flying backwards. Which is noisy, but still much less so than his original plan of crushing the lock and breaking the hinges and drawing their fire. No time to let their captors recover, however — no need to give them any chance at all to do something annoying like shouting for help or raising the alarm. Vorin's on them in a few brisk strides, sending his fists cracking into their jaws and ribs with careful precision to make them unconscious, crippled, but not smeared across the floor like so much paste. It's the opposite of what the fire in his blood demands.....and that's why he resists the impulse, why he pulls his strength.
Aiming to incapacitate rather than kill takes greater focus, though, so he finds himself having to blindly trust that Alisaie will do the sensible thing and not get too close, too soon.]
no subject
while he's finishing up, however, she steps a little closer to the bars, craning her neck to peer down the corridor in both directions - she's at a disadvantage without her weapon, but more than likely it's somewhere close, tucked away in a storeroom; these barracks don't seem very big. so retrieving her rapier is first on the list.
.. after he finishes making mincemeat of the unsuspecting guards, at least. ]
no subject
We should retrieve our gear next. [The sword that was taken from him is rightful property, dammit. It belongs slung across his back, not left inside a storeroom to gather dust. A moment's pause, then he bends down to lighten one of the unconscious guards of their shiny, shiny keyring. He starts flipping through the various keys, trying to identify the extra important ones by shape.] I'll take point, if you choose the way.
[His sense of direction isn't operating at peak efficiency right now, still muddled from being captured.]
no subject
by the time he's flipping through the keys, she's already left the cell, and is taking a good look down the corridor. ]
Given the direction of foot traffic, I'd guess we're at the back of the dungeons, and the exit is that way.
[ gesturing vaguely to her left. ]
The storeroom where they've no doubt stashed our weapons is likely not far from here. I don't think this place is very big.
no subject
[ Vorin holds up the two or three unique keys he's sussed out from the others, making sure that Alisaie has gotten a good, long look at them before (gently) tossing the entire keyring her way.]
I'll entrust these to you. It's best that my hands are kept free for now.
[Naturally, as the one who'll be drawing everyone's fire. And granted, this means he's taking it on faith that her gear is powerful enough to allow priority....but as far as snap decisions go, Vorin's feeling optimistic. "Small" didn't mean "weak", just like "big" didn't mean "invincible".]
no subject
hopefully it won't come to that. her rapier is attuned to her aether, she can sense it nearby. ]
In that case, if you would like to lead the way..
[ she gestures to her left, and the door there. ]
My weapons are close, in that direction.
no subject
A wide, empty hallway stretches forward, eventually branching off into a T junction. As promised,Vorin takes point, keeping his stride measured so as not to leave his companion behind.]
Your gear. What can it do? [He's curious, but more than that:] We should know how to optimize our tactics.
[Cute as the brass keyring-knuckles are.....nah, son.]
no subject
Well, generally speaking, I stab people with it.
[ a quick smile quirks one corner of her mouth. ]
But more importantly, it helps me channel my magic.
[ it was also a gift from someone very important to her, and.. yes, sure, this is a simulation, but still, she doesn't like the idea of leaving it behind, even in fake world. when they reach the junction, she gestures to the left - it's not far now, she can feel her aether prickling in response to its proximity. ]