
The Storm came. You remember darkness, but you don't remember much after that.
You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma.
Not long after, you'll wake at Thesa Station. Your body is still cold; it all felt like a dream, but somehow, you knew it wasn't — Regardless of your will, you find your body doesn’t respond to you immediately. Instead, you hear a voice begin to resonate deep within you.
 I have seen much... But what I am not accustomed to, is being unable to see.
It was never our wish for those we saved to go through such an ordeal. People... are unpredictable. And you, Refugee, still continue to surprise us. That is why we cannot allow you to die just yet.
Refugee, I no longer have plans to intervene with this world — I have already done too much. Here on out, what happens below... must be resolved by you, its people, and fate. You and your friends before you have proven yourselves. Our eyes are upon you, and our hearts with you.
The Natha have become aware of how ill-prepared many of their new refugees are for the hardships below. While Darma has decided against direct intervention, the other Orbiters echo the opposite sentiment. With their homes destroyed and the ongoing trials that await them planetside imminent, they do not want refugees to descend without knowing exactly what they're getting into. Therefore, Roman and Zasere have set out to host a workshop in order to train the refugees for complex environment of El Nysa.
A new area has opened in Thesa Station: the Exhibition Hall. This vast open space has been configured to rival the size of the Hangar Station, with the north and south ends decorated accordingly. Refugees that have managed to return to Thesa will notice that the north end strongly resembles Olympia, while the south is a near replica of Wyver. Upon entering, you're given a goodie bag containing some postcards from either cities. There will be a variety of workshops available throughout this area. Each workshop is held in its own unique training room, separated only by high-durability glass for individual demonstrations to be observable to all in the vicinity. Workshops will focus on a few major topics that refugees should keep in mind when they reach land.
I — A HALL DIVIDED
The north side of the Exhibition Hall is fashioned to look exactly like a small section of Olympia. There are ghost-like projections of its people, seemingly going about their businesses as if to demonstrate their everyday living. There is even enough space for them to setup an example of a typical starter dormitory, and it wouldn't be a coincidence if it reminds you of room displays of the furniture stores back in your homeworld; Roman has been particularly inspired by magazines of various worlds.
Refugees who have been living or have visited Olympia will be highly encouraged to "sell" the Empire to the newly awoken. Until you find someone who is willing to do that, you'll find a fancy brochure inside your goodie bag, highlighting the benefits of choosing Olympia... however, there seems to be an earlier draft of it floating around, also.
Over on the south side is decorated will all kinds of tropical plant-life. Strangely enough, crossing the threshold of north and south, you'll also get a taste of the jungle heat, or is that only your imagination? Regardless, the presentation is to mirror the north: the Wyver people are shown as projections, making the space feel as populated as the canyons of Wyver. The sample living space is quite different here; all around, tents and wooden shacks are built to demonstrate what refugees might expect when living here. Similarly, refugee who are currently residing in the jungle city are also encouraged to talk about life there. The same brochure highlights this for the newly awoken.
On either side, you will be able to grab small trinkets from either cities; samples of food and wines, stickers, pins and buttons, and even photos of some of the more well-known natives. Wait, are those paintings of older refugees? Weird, but it's supposedly what you would expect from a convention for Darma's planet of El Nysa.
II — BLENDING IN
When you deal with natives, it's normal to feel a bit of anxiety. As far as you're aware, the natives don't know that you not only came from space, but other universes entirely. After this crash course, hopefully you will have the confidence to maintain a sane conversation with a native without getting any strange looks!
- A) One side of the demonstration room shows various scenes from Olympia and Wyver. They seem to be showcasing the day-to-day interactions of regular natives, but you might find that some of the projected individuals in the examples are strangely familiar, even under all the effects and filters. In fact, after taking a closer look, you'll find that these are relatively poor imitations of the refugees that have arrived before you, even though you're assured that they're just a coincidence.
 — This is Focket and Warrior 67. They were both refugees that were exiled from Olympia for a quest that resulted in all those involved being framed for a biological warfare attack! Focket and Warrior 67 decided to run off to Wyver where they currently live a peaceful quiet life allegedly. And that's the beauty of El Nysa! If you accidentally commit treason in one city, you may try your luck in another!
Before long, it becomes very clear that the instructional examples are meant to be the pre-existing refugees that arrived on the station to greet you. After all, there aren't many talking raccoons or white-haired soldiers with visors. Perhaps they're an early-riser from home, or a stranger that you met in the Mess Hall, or even in this very room with you. Makes you wonder where they got this from, doesn't it? At the very least, one thing becomes very clear: The Natha Orbiters weren't lying when they said they were watching.
- B) While there are ample 3D renders and projections all around the floor that anyone can have access to, you will immediately notice that there is an excess of them in the corner. These are renders that were wrongly coded or mistakenly conjured up, hence... you might notice "Koralle" is looking a little furry, or that one of the Wyvern Shamans look a little more fish-like. Either way, these renders still manage to serve a purpose.
In this corner you will be paired up with someone. Either you or them will be given a "role," and you must convincingly act and converse as such. For example, if one of you are given the role of "Wyver King," one of you must act accordingly, and the other must treat them with the proper respect. From there, the renders will judge.
If they give you a pass, you'll be allowed to the exit. If you don't, then you might be here for a while. As a general hint, things that seem to give people extra "performance points" are: mentioning certain landmarks, figures, or other key details relating to El Nysa (see: the brochure). This is a workshop for this purpose, after all.
III — PLANET NYSA EXHIBITION
Perhaps you've heard of this prior to opening your eyes here on Thesa Station: a promise of power in exchange for diligence and loyalty. Show them you are capable of "earning your keep," and the Natha Orbiters may bestow you with powers of your own.
In this workshop, the Orbiters are now allowing refugees to physically test these powers; this time, outside of the comfort of the virtual reality modules. From healing spells to the ability of flight, the sky is almost the limit with these newfound abilities. These powers are temporary, however, and do not last any longer than an hour. You're free to sample as many abilities as you'd like. But, once one is in effect, you cannot gain another without the first one running out its course.
Closest to the exit was the wildlife exhibition, summoning renders of both flora and fauna of Olympia and Wyver. This was meant to showcase the types of wildlife those heading planetside could expect. Don't let the promise of "projections" fool you! These renders are as poisonous, as dangerous, and as realistic as you might expect if you were seeing the real thing. In fact, they have become so unruly that some may have escaped their stations and are running amok, terrorizing everyone (Especially Zasere, who prepared them himself). On the bright side, you've still got those nifty borrowed powers, right?
Monsters aren't the only things you should be worried about. All over, the plantlife that found exposure from the chaos. From the broken glass that once contained them, some flora will have effects that may temporarily ail refugees in its vicinity. Be sure to check their labels if you are caught! Roman has begun handing out gloves and gas masks for this special occasion, being unwilling to destroy the specimen himself. He encourages all to contain them rather than kill!
While most of the flora and fauna have been handled rather quickly, the more agile ones can be seen around the station. One may have found its way to your meal in the Mess Hall, another may be hiding in the bathroom facilities. Wherever they are, it never hurts to practice some caution. Hopefully this gets cleared up before Darma catches wind... but even she would admit this is the most lively Thesa Station has been since that July many months ago.
IV — SOCIAL-LINKED(in)
By miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smart phone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile:
●●●●○ THESA |
 |
ROMAN
@romannoodles (∞), Thesa
I WAS A: Butler! I still am, and I'm happy to serve all of the new arrivals!
I'M SKILLED IN: Cooking, cleaning, anything that involves making your life better!
I'M LOOKING FOR: Consistency!
ALSO, I'M: Not entirely certain if the "auto" profile function is to your liking. Feel free to edit if it is not to taste!
So, have you decided on making your own profile? Perhaps you used the "auto" function on accident? Regardless, once your profile is out there, it's out there. And like the Omage app, it will match you with someone. NOTE: Please use the form below to fill out a profile! Whether it's auto-generated or filled by the character is up to you!

Far away from the chaos, you managed to find the massive section on the station known as the Stasis Unit. There’s no special access required to enter this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor — you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken.
Feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. An AC-length thread may be submitted for THREE (3) NATHA ORBITER REPUTATION POINTS after acceptance here. Please submit by April 17th. Network threads are not eligible.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for REP.
There will be an application cap of 60, and no reserves. Please read here for more information.
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Big Barda | DC Comics
a hall divided
She's never felt comfortable in New Genesis. For a variety of reasons.
Wyver, on the other hand, feels familiar in a way that isn't much better, but at least it's familiar. Familiar has it's benefits at the moment. But that's only for the moment. She's thinking about the future, or trying to. Where will Scott want to be when he wakes up?
When, not if.
All in all, this all boils down to a rather large woman looking disgruntled and out of sorts as she walks around, critical of the whole thing and clearly wishing she could punch something. ]
blending in
The hologram insists that her name is 'Artemis'. And the man that keeps calling himself 'Allen', she could swear he was-
Well, no one named Allen.
And 'Lark' there, that had to be-
But the least she can do is not make a fuss. She's learned to blend in, despite her size, despite the fact that the world she grew up in and lived in for most of her life is so very different from where she'd lived. Where she lives now, apparently. She can't make herself shorter or smaller, but one doesn't marry and live with a great escape artist and not pick up a few tricks. ]
planet nysa
Hi. ]
stasis unit
It's a very small pod.
She doesn't talk to them, doesn't leave gifts or notes or stroke the top of the pod. There's no sentimentality to it. Instead, it looks like nothing so much as a woman standing guard, holding vigil, ready and more than willing to attack anything and everything that might come near to these two.
She'll talk to you if you talk to her, and she'll sound 'normal' for a given value of normal. But while she's there, her eyes are not on you. ]
social link
@bigbarda (not important), APOKOLIPS
I'M SKILLED IN: combat, home making
I'M LOOKING FOR: answers
ALSO, I'M: tall
hi u get this space person. planet nysa
Are there more of these creatures?
yay space person!
This was the one I saw. But I'd bet there are.
no subject
[ She tilts her head carefully, listening, then steps over the corpse scanning for more. ]
Some of them may be holograms...
no subject
[ If it's marauding and causing trouble and she can stab it, it doesn't matter to her. ]
Left works.
no subject
[ Not only does that reflect poorly on them as guests (saviours, that is sinking in), but she wouldn't wish to simply turn anything into a smoking crater. ]
social link, @FREDERICK
no subject
It's not really complicated.
no subject
no subject
Just because I found something better doesn't mean it's not a part of me.
a hall divided
Um...I didn't cheat, sir. I'm sorry if you felt that way, but I didn't.
[The man's not budging, and a number of people are starting to chant "Fight! Fight! Fight!" The man takes a step forward, giving her a shove.]
Yeah right! You really expect me to believe that! That was totally rigged, and if you wanna prove it wasn't, then fight me right here!
[Kale squeaks when he pushes her. She can fight and she knows it, but she really just wants to go home and have dinner. The fighting rings are all well and good. She's not someone who wants to have a street fight, though.]
P-please just leave me alone.
no subject
Then she looks at Kale. And tilts her head in invitation. ]
no subject
Thank you very much, ma'am.
no subject
You all right?
no subject
Yes, thank you.
[She's not sure how much of an explanation she owes this woman, but since people are still staring... ]
He...um. Well, I fought him in one of the local fighting rings last night and he thought I cheated to win. I didn't want to fight him right here and get in trouble for causing a ruckus.