natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] elnyan2018-01-26 12:27 pm
Entry tags:

❪ test drive #4 ❫

YOUR STORY BEGINS    

The Storm came. You only remember darkness, but you don't remember much after that.

All you know, perhaps, is that it was cold. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog — ominous in appearance and ever foreboding.

Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you could help. You knew that you'd be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma.

Not long after, you'll wake at Thesa Station — your body is still cold.

It all felt like a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma?
PROMPT: THE STORM    

CW: death
You were awake on Thesa Station. But at some point you, like many other new arrivals before you, wandered into the Observation Deck. Ordinarily, this is where images of The Storm are replayed to remind Refugees of the fate they have escaped.

The Natha Orbiters' technology has evolved. They are aware of your gaps in memory. You may have doubts of The Storm even existing, or of your world's destruction. Though they do not wish reliving those last moments on anyone, they have created an experience that will do just that. Before entering the Observation Deck, you are warned that what follows will not be for the weak of heart. As soon as you step in, you will find that the walls around you begin to transform and expand.

Welcome to the Planet Cespi, in the Circinus Galaxy. Unfortunately, we were not able to save this world from The Storm's Consumption. These are its last memories.

You are surrounded by blue, grassy hills as far as the eye can see and a pleasant breeze. The atmosphere is thick with a sickly sweet smell. Before you lays the scene of a quiet village, with its residents going about their everyday lives. You aren't alone, either, with an equally confused stranger (or perhaps you know each other?) surveying the scene.

Then the world grows completely silent for a full minute. You and your partner are unable to make a sound, verbal or otherwise. Without warning, a deafening roar fills your ears and forces you to double over in pain. The villagers run out of their homes in a panic, finding themselves in just as much pain and confusion as you do. Where there was no sound before, now there is too much for a normal human body to process.

Look up. An expanding mass of energy is swallowing everything you can see. It consumes the earth, the atmosphere, the depths of space — and it is getting closer.

Your only hope is to outrun it, if you can. The people in the village certainly try to, racing past you. Their fear is very real. Their bodies are very real. You may be able to run from it for a time, only able to catch glimpses of this dark and sinister force swallowing everything and everyone. The earth rumbles and separates beneath you. Electricity surges through the sky, and then through your very body.

You fought hard, but it is impossible to outrun the Storm forever. You too will be consumed. Your death is quick, but not painless. What were you thinking, before you took your last breath?

You awaken back in the Observation Deck, next to your new friend.
PROMPT: TRAINING MODULES    

While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well — good luck, all the same. Once seated and appropriately strapped in, the system will automatically whir to life.

1. When you enter the Natha's newest program, at first nothing loads. You might think this is an error as you look around in apparent total darkness, only able to see your own virtual body if you look down, but soon enough a voice comes to life as if speakers have turned on somewhere.

Long ago, the lands of El Nysa were dominated by the ancestors of the dragons who now live among the people, tamed. It was pretty dangerous! How about a little history lesson?
And then the simulation comes to life—

a. The lush lands that blossom to life around you all at once are real enough to make you forget you're in a simulation — at least for a moment. Those refugees who have been to the planet in reality before will find themselves in territory as unfamiliar as those who are brand new, as this simulation takes place far back in history. Instead of sprawling cities and civilizations, the most you'll find is scattered villages, many of them no more than nomadic campsites at best. You've been outfitted to blend in with the natives and these simulated people won't react to you as a newcomer, but as a member of their village. Are you a doctor, or perhaps a warrior? Maybe you're even in charge! But they want your help, and they want it quickly: a dragon is coming.

The dragon is larger than the mount-sized breeds that exist on El Nysa today — much larger. It's a good six stories in height, bestial, and angry. Maybe it's then that you notice the lands that surround you are littered with scars of scorched earth, some of them several yards across, and there's a reason these people don't live in one place for very long. But don't linger too long on the makeshift grave markers sticking out of the burnt countryside — the dragon is coming.



b. If you're looking for something a little less violent, perhaps another area of the historic simulation will be up your alley. This one finds you on a cliffside, waiting among other villagers for an event the people are talking about in hushed whispers, some of which you can identify as prayer. When the white dragon raises its head up from the depths of the ravine, towering impossibly high over you and the others on the cliffside, it's no wonder most of the natives fall to their knees in awe and wonder. This dragon doesn't attack, only looks at the people on land with an ancient and strange wisdom.

Then it speaks. Not in words, but the low rumbling sound that starts in its throat and becomes a full trumpeting bellow to the sky seems to have meaning, and somehow, you can understand its cry as it entreats the people to praise and worship. The natives around you are already starting to give offerings with their prayers, food and carvings and — blood? Is that someone's arm being offered up?

That's different.



2. Let us now travel forward in time, shall we?

a. The Olympian settlement around you is quiet — until the screaming starts.

Guerilla fighters from Wyver flood the streets, knocking civilians aside and breaking down doors and windows when they find their way barred. They move methodically, advancing toward the nicer parts of town where the politicians reside and leaving terror in their wake.

They're here for the politicians, people say. They're here to punish the people who made the decision to advance into Wyver in the first place. Blood for blood, as the saying goes. Where they'll be taking them once they have them is anyone's guess. A soldier emerges from a building, dragging someone in elegant clothing out by the hair. Looks like they've found one.

Will you rescue them? Make a run for it yourself, lest you be mistaken for one of their targets? Or maybe they've already caught you and some other unfortunate Refugee who's been dropped into this simulation, and the two of you need to figure out a way to escape.

b. CW: branding
You find yourself in the midst of a bustling crowd gathered at the Temple of Thesa. Robed acolytes stoke fires on either side of the altar at the front of the temple, where miserable-looking people who seem to be from a village in Wyver await, bound in ropes.

The priest, at the front of the crowd, picks up a metal brand from the altar and gestures for another acolyte to bring a prisoner forward. The crowd watches with interest as the prisoner is forced to kneel in front of the altar, their arm laid out flat on the marble surface.

Another cry — "For the glory of Olympia!" — and the crest of the city is burned into the prisoner's arm.

The crowd cheers, deafening the cries of pain. The priest ushers forward another prisoner, and then another. Is that a familiar face you see in the lineup, thrust into this bit of history by the simulation's whims? You have to do something. Or are you unlucky enough to find yourself bound? ...Well, hopefully someone else in the crowd has more scruples than this priest.
3. And now, the present.



After all those enlightening scenes, the simulation finally brings you to a more quiet area of Olympia. You are deposited out somewhere in The Outlook, a place the very first group of refugees had to trudge through before they found their homes. You've arrived in the early evening — but sunlight is waning, and soon you'll be under a sky full of stars. Luckily, their old campsites aren't too overgrown.

The intention here is to get you familiar with some of the local flora and fauna. What sorts of plants will you encounter? Do you find yourself under a Verillum Tree, suddenly compelled to be painfully honest and truthful in conversation with a complete stranger? Find yourself behaving erratically in the presence of Whistleweed? Or perhaps you'll have to break the spell of being trapped in a Vena Amoris' vines... with a kiss.

PROMPT: STASIS UNIT    

You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to enter this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor — you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken.

PROMPT: OMAGE    
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server...
Looking for someone you can chat with...
You’re now chatting with [username]... Say hi!


PROMPT: WILDCARD    
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.

FINAL OOC NOTE    
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! An AC-length thread may be submitted for 2 NATHA ORBITER REPUTATION POINTS after acceptance here. Please submit by February 18th.

We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for REP.

There will be an application cap of 60, and no reserves. Please read here for more information.

diamondize: (I cant miss out on a half day of work)

[personal profile] diamondize 2018-01-29 12:14 am (UTC)(link)
[Dia makes a noise like they don't quite believe that, but then, they don't really know. Maybe he's just a natural strategist type, but either way Dia's pretty impressed.

The setting sun is a little bit of a problem as Diamond knows they'll be getting very sleepy once the sun sets fully. It's entirely possible for them to stay up without the energy of the sun, but they'd really rather not if they could help it. Their eyes dart about, memorizing the layout as best they can, mentally trying to map who is going where.

They don't hunch their shoulders or try to make themselves seem too obviously smaller, moving as naturally as possible to make it seem like they're just another unassuming face in the crowd. On the bright side, no one seemed to have been paying too much attention to the looks of the prisoners, so the eyes of the searching crowd pass right over them more often than not, except perhaps for some lingering appreciative looks that Diamond doesn't notice or recognize.
]

Do you have a destination in mind...? [Are they going to a specific place, or if the idea generally 'just get the hell out of Dodge'?] It'll be a while before they give up and take the loss, I think.
almaredemptoris: (Default)

[personal profile] almaredemptoris 2018-01-29 01:02 am (UTC)(link)
[Soon they emerge from the crowd that fills the mouth of the temple, and they slip around the column that stands sentinel at this side. Jean Valjean's plan is to angle the trajectory of their escape out of the line of sight from the doorway. The temple sits atop a hill, and so he aims to reduce the advantage of sight possessed by those on the temple grounds as much as possible.]

I must confess that I am a stranger to these lands. But put your faith in the Lord, and He shall see us through.

[The tension smooths from his features for just a moment as he says this to her, and his voice is gentle just as it was on that night when he fled from the Gorbeau House with Cosette. As they move down the hill, beating their own path rather than following the well-trodden path that feeds directly into the temple, his eyes scan the landscape and his mind calculates their next move.]
Edited 2018-01-29 01:03 (UTC)
diamondize: (Sometimes the most spiritual thing)

[personal profile] diamondize 2018-01-29 01:35 am (UTC)(link)
[It's curious how that seems to almost relax him, though the words mean little to Diamond. They mull the words over though, finding them curious--who was this mysterious Lord that was going to apparently help them? Someone waiting with shelter or something? ...They may be taking it a little too literally.

Their steps are careful, concentrating on not getting caught in any of the foliage as they make their way down
]

I can't say I understand, but... Are you from the station too then? Caught up in these...simulation things? [There's a soft little laugh of relief.] I'm a little relieved, I was starting to wonder if I'd gone crazy and imagined it all. But that explains why you weren't in a frenzy with the rest of them, I suppose.

[It seems safe enough to talk now, at least, the noise of the crowd and the temple behind them starting to fade the further away they get]
almaredemptoris: (Default)

sorry for the delay

[personal profile] almaredemptoris 2018-02-01 04:01 am (UTC)(link)
[While he is faintly aware that all of this is fabricated, his senses make a fool of his mind. The people jostling against him in the temple had felt true to life, the rage marring their countenances and the clamor of their shouts as real as anything Jean Valjean has seen and heard. The stench of the branded flesh had curled his nose, the wretchedness of the prisoners had cut him to the bone. But real or not, he feels a sense of duty to this girl.

This side of the hill is covered in grass that reaches past his calves and through it sprawl clusters of shrubs. As he weaves his way down, he periodically checks to see how she is managing.]


No, I haven't any reason to join in their hatred. I am one like yourself, who was saved from the Storm and brought to that station.

[In the near distance, nestled among the hills, is a swath of the village. Modest houses squat on fenced-in parcels of land with a patchwork of lanes connecting it all. It is hard to know where might provide sanctuary, of the mob at the temple represents the regnant view of the town.]
diamondize: (why is there glitter)

no problem!

[personal profile] diamondize 2018-02-01 06:26 am (UTC)(link)
[The plants don't seem to bother or slow them much, though they do have to catch themselves couple times when the ground is particularly uneven. The waning sunlight is making them tired already, as if the events of the day hadn't been draining enough.]

I see... The Storm seems to have hit a lot of us. There are so many refugees... [Dia trails off, not quite sure how to feel about it all. On one hand, it's not as though their kind truly die. Even destroyed by the Storm, if enough pieces could be recovered, they could come back. But the people on the station had promised--and made good on--getting the pieces of their fallen comrades stolen by the Lunarians, and they had this new existence to look forward too.

Living forever isn't nearly as great as it seems.

The site of the little village makes them pause, hesitating, and they glance back where they came, no doubt thinking along the same lines of 'what if this isn't any better than where we just left?' After a moment of consideration, and knowing organic's weakness to pretty things, Dia reaches up to grab their headscarf.
] A moment. This might help us, a little. [Hopefully. Maybe. They pull the headscarf off, their hair catching the light and sending little rainbows scattering over their shoulders and around them.]