Entry tags:
❪ test drive #4 ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog — ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you could help. You knew that you'd be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — your body is still cold. It all felt like a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE STORM ![]() CW: death You were awake on Thesa Station. But at some point you, like many other new arrivals before you, wandered into the Observation Deck. Ordinarily, this is where images of The Storm are replayed to remind Refugees of the fate they have escaped. The Natha Orbiters' technology has evolved. They are aware of your gaps in memory. You may have doubts of The Storm even existing, or of your world's destruction. Though they do not wish reliving those last moments on anyone, they have created an experience that will do just that. Before entering the Observation Deck, you are warned that what follows will not be for the weak of heart. As soon as you step in, you will find that the walls around you begin to transform and expand. Welcome to the Planet Cespi, in the Circinus Galaxy. Unfortunately, we were not able to save this world from The Storm's Consumption.
These are its last memories. You are surrounded by blue, grassy hills as far as the eye can see and a pleasant breeze. The atmosphere is thick with a sickly sweet smell. Before you lays the scene of a quiet village, with its residents going about their everyday lives. You aren't alone, either, with an equally confused stranger (or perhaps you know each other?) surveying the scene. Then the world grows completely silent for a full minute. You and your partner are unable to make a sound, verbal or otherwise. Without warning, a deafening roar fills your ears and forces you to double over in pain. The villagers run out of their homes in a panic, finding themselves in just as much pain and confusion as you do. Where there was no sound before, now there is too much for a normal human body to process. Look up. An expanding mass of energy is swallowing everything you can see. It consumes the earth, the atmosphere, the depths of space — and it is getting closer. Your only hope is to outrun it, if you can. The people in the village certainly try to, racing past you. Their fear is very real. Their bodies are very real. You may be able to run from it for a time, only able to catch glimpses of this dark and sinister force swallowing everything and everyone. The earth rumbles and separates beneath you. Electricity surges through the sky, and then through your very body. You fought hard, but it is impossible to outrun the Storm forever. You too will be consumed. Your death is quick, but not painless. What were you thinking, before you took your last breath? You awaken back in the Observation Deck, next to your new friend. PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well — good luck, all the same. Once seated and appropriately strapped in, the system will automatically whir to life. 1. When you enter the Natha's newest program, at first nothing loads. You might think this is an error as you look around in apparent total darkness, only able to see your own virtual body if you look down, but soon enough a voice comes to life as if speakers have turned on somewhere. Long ago, the lands of El Nysa were dominated by the ancestors of the dragons who now live among the people, tamed. It was pretty dangerous! How about a little history lesson? And then the simulation comes to life—
2. Let us now travel forward in time, shall we? ![]() a. The Olympian settlement around you is quiet — until the screaming starts.3. And now, the present. ![]() After all those enlightening scenes, the simulation finally brings you to a more quiet area of Olympia. You are deposited out somewhere in The Outlook, a place the very first group of refugees had to trudge through before they found their homes. You've arrived in the early evening — but sunlight is waning, and soon you'll be under a sky full of stars. Luckily, their old campsites aren't too overgrown. The intention here is to get you familiar with some of the local flora and fauna. What sorts of plants will you encounter? Do you find yourself under a Verillum Tree, suddenly compelled to be painfully honest and truthful in conversation with a complete stranger? Find yourself behaving erratically in the presence of Whistleweed? Or perhaps you'll have to break the spell of being trapped in a Vena Amoris' vines... with a kiss. PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to enter this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor — you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! An AC-length thread may be submitted for 2 NATHA ORBITER REPUTATION POINTS after acceptance here. Please submit by February 18th.
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[ --is that necessary, Jim, really. Sure it is. Never a wasted opportunity, and after all, none of this is real. He smiles, somewhat dazzling with those bright blue eyes. (Or punchable, your call.) His position would be more 'paint me like one of your French girls' if it weren't so frozen in mid-flail thanks to the vines not getting with the program of how to properly arrange bipeds. ]
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but things are different here, aren't they? ]
I might've bought you a drink, for starters. [ he says after a moment's consideration, voice a little lower but not so low to make plausible deniability impossible. ]
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I'd like a drink a lot more than I'd like anything happening in here, [ he says, sounding entertained. He manages to get one of the vines behind his back, balancing precariously on the world's thinnest hammock, but at least he's no longer struggling to stay upright. Oof. ]
Almost makes a guy forget about the supposed destruction of all worlds. [ A bit dry, there. ] So. For 'starters'?
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I have to admit, I would, too.
[ only the briefest shadow across his features indicates that he's affected by the reminder at all. though - "supposed"? that may require investigation in the future. not right now, though.
right now, he continues on blithely, lips pulling into a smile. ] Well, yes. Though how to go from there would depend, of course. [ and before jim can ask - ] On the atmosphere and the music, on what we're drinking.
[ on how open jim would be to more, but solo is not quite willing yet to tip his hand in so significant a way. ]
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[ Somewhere up above, a bird flies by. It offers them no aid. ]
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[ he considers for a moment, head tipped to one side. ] Surely enjoying the finer things in life is no crime.
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[ It makes him think of Bones, ranting about his shitty taste in alcohol and about how growing up in I-oh-way has ruined his palate, shoving higher quality booze on him all throughout their Academy days. He pushes the memories away. ]
Good whiskey, in a nice bar. What kind of music?
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Jazz, I think. Perhaps something more classical. Live piano music never goes amiss, but I am partial to French chansons while in Paris or Italian love songs while in Rome.
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[ --another bird, this time launching itself from nearby, as if startled by a small creeping vine. Jim wobbles, but the vines take over, cinching him forward and pressed up against the other man. ]
Who programmed this?
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[ and then jim wobbles and solo lets out an oof, a little exaggerated but not very. this new position is considerably closer than he expected to be to jim kirk, at least so quickly. he isn't complaining, exactly. at least not about the proximity. plenty to complain about when it comes to the plant. ]
Before you think to accuse anyone: it wasn't me. [ he'd lift his hands in a gesture of innocence, but he quite literally can't. so he just does a complicated thing to his face to convey innocence. ]
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[ This is very cozy indeed, which could be awkward-- but Jim's been through too much weirdness for much of anything to be awkward, anymore, and Jack's been a good sport about gently flirting so far. He tips his head back to observe the woods around them: there's not a tree quite like this one in immediate eyesight, so maybe these have distinct territories. Hmm.
But do they think of them as real plants or as programs? He wiggles the toes of one foot, unseen, contemplating the level of immersion. Probably doesn't make much of a difference which is which. ]
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[ he absolutely would have picked a classier virtual setting. he would have picked a bar not unlike the one he's just described, or perhaps a restaurant. something cozy and comfortable yet classy with high-quality food and soft music playing in the background. italian, he thinks. italian would suit the man before him. well. the man against him, really.
never mind that he didn't even realise these things could be programmed. he's going to pretend he knew that all along. thanks for the info, jim. ]
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If you were a plant that grabbed warm-blooded beings and held them, didn't try to put them into any kind of digestive acid, and didn't constrict hard enough to do serious physical damage, what might you be after?
[ --is an awful chat up line. Very close, Jim looks at Jack's eyes (pretty, that one little speck of heterochromia), contemplating. ]
We have to be letting off some kind of chemical it likes. Or we have to be capable of it. I guess it could be psychic-- but we're in a simulation, so if it's something psychic, it has to be linked to something observable by the program. Maybe performative.
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What are you suggesting, Mr Kirk?
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[ Like, it could just be that it wants to slowly drain their life-force, and it hasn't started yet because it's saving them for dinner. Who knows. ]
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[ he is, in fact, leaning towards a particular hypothesis on account of wanting to kiss this man in front of him, but it's not the sort of thing he'll come right out and say. perhaps mr kirk will make the first move. if he does not, solo might grow reckless, or he might not. if kirk keeps looking at him in a way that's encouraging, recklessness is more likely than not, though. ]