Entry tags:
❪ test drive #4 ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog — ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you could help. You knew that you'd be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — your body is still cold. It all felt like a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE STORM ![]() CW: death You were awake on Thesa Station. But at some point you, like many other new arrivals before you, wandered into the Observation Deck. Ordinarily, this is where images of The Storm are replayed to remind Refugees of the fate they have escaped. The Natha Orbiters' technology has evolved. They are aware of your gaps in memory. You may have doubts of The Storm even existing, or of your world's destruction. Though they do not wish reliving those last moments on anyone, they have created an experience that will do just that. Before entering the Observation Deck, you are warned that what follows will not be for the weak of heart. As soon as you step in, you will find that the walls around you begin to transform and expand. Welcome to the Planet Cespi, in the Circinus Galaxy. Unfortunately, we were not able to save this world from The Storm's Consumption.
These are its last memories. You are surrounded by blue, grassy hills as far as the eye can see and a pleasant breeze. The atmosphere is thick with a sickly sweet smell. Before you lays the scene of a quiet village, with its residents going about their everyday lives. You aren't alone, either, with an equally confused stranger (or perhaps you know each other?) surveying the scene. Then the world grows completely silent for a full minute. You and your partner are unable to make a sound, verbal or otherwise. Without warning, a deafening roar fills your ears and forces you to double over in pain. The villagers run out of their homes in a panic, finding themselves in just as much pain and confusion as you do. Where there was no sound before, now there is too much for a normal human body to process. Look up. An expanding mass of energy is swallowing everything you can see. It consumes the earth, the atmosphere, the depths of space — and it is getting closer. Your only hope is to outrun it, if you can. The people in the village certainly try to, racing past you. Their fear is very real. Their bodies are very real. You may be able to run from it for a time, only able to catch glimpses of this dark and sinister force swallowing everything and everyone. The earth rumbles and separates beneath you. Electricity surges through the sky, and then through your very body. You fought hard, but it is impossible to outrun the Storm forever. You too will be consumed. Your death is quick, but not painless. What were you thinking, before you took your last breath? You awaken back in the Observation Deck, next to your new friend. PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well — good luck, all the same. Once seated and appropriately strapped in, the system will automatically whir to life. 1. When you enter the Natha's newest program, at first nothing loads. You might think this is an error as you look around in apparent total darkness, only able to see your own virtual body if you look down, but soon enough a voice comes to life as if speakers have turned on somewhere. Long ago, the lands of El Nysa were dominated by the ancestors of the dragons who now live among the people, tamed. It was pretty dangerous! How about a little history lesson? And then the simulation comes to life—
2. Let us now travel forward in time, shall we? ![]() a. The Olympian settlement around you is quiet — until the screaming starts.3. And now, the present. ![]() After all those enlightening scenes, the simulation finally brings you to a more quiet area of Olympia. You are deposited out somewhere in The Outlook, a place the very first group of refugees had to trudge through before they found their homes. You've arrived in the early evening — but sunlight is waning, and soon you'll be under a sky full of stars. Luckily, their old campsites aren't too overgrown. The intention here is to get you familiar with some of the local flora and fauna. What sorts of plants will you encounter? Do you find yourself under a Verillum Tree, suddenly compelled to be painfully honest and truthful in conversation with a complete stranger? Find yourself behaving erratically in the presence of Whistleweed? Or perhaps you'll have to break the spell of being trapped in a Vena Amoris' vines... with a kiss. PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to enter this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor — you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! An AC-length thread may be submitted for 2 NATHA ORBITER REPUTATION POINTS after acceptance here. Please submit by February 18th.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for REP. There will be an application cap of 60, and no reserves. Please read here for more information. |
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Mary isn't expecting the title though, and her eyebrow raises ever so slightly. She puts her hand in his.]
How do you do, my Lord? Lady Mary Crawley. Thank you for your help. I am sad to admit that I have never heard of your land.
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[ He caresses her knuckle with his lips. He does have a very graceful way of kissing. When he straightens up, that's graceful too. ]
It means there's all the more to discover about me, dear lady. And I - I suspect I'll have quite a lot to discover about you, too. Learning about someone is the most exciting process, don't you think?
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Yes. [She says after a moment.] Yes it is. Will you tell me where I might find your land? [Perhaps a small country in Eastern Europe or the Middle East. Mary admits that she isn't as familiar with the regions out there as she is with Western Europe.]
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Out amongst the stars.
[ Then, pulling back: ]
Barrayar is a multi-planet empire. Billions and billions and billions of miles from earth.
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[They're walking now, strolling down the path. It occurs to Mary how comfortable he's made her feel in such a short amount of time. She's not even as worried about sentient plants anymore. Amazing what quality time with a handsome, flirtatious man can do.]
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[ He makes a show of thinking, then offers, his voice pensive: ]
You walking into a room and not being noticed.
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That would depend, my lady. Would you grace me with a smile, or a look of contempt?
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[Mary likes throwing it right back at him. She's always been a fan of flirting, and rather skilled at the art as well. It's gotten her into trouble sometimes, but most men seem to know where to draw the line and how to remain gentlemen.]
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[ He grins rather lazily over at her, his manner still just as flirtatious. Though this is an honest warning. ]
I have a bad reputation. You might do better to frown.
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[She's still walking next to him though, hasn't made a face of disgust or excused herself. Really, where would she go anyway? If he was harassing her, she'd find some place. As it was, she didn't know anyone here and Byerly had helped her out.]
What sort of bad reputation, if you don't mind me asking? The kind that leaves a woman crying in her bedroom?
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[ He smiles over at her. His warning is, perhaps, a little hard to take seriously, given the wry irony in his manner. ]
I'm a rake of the first order, you see.
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[Honestly, for all the rakishness, she isn't seeing him as the type who prefers his partners to be unwilling. Which means that he's a rake, but not a complete asshole.]
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Never.
[ Because for Byerly, who laughs at everything, that is the sole matter that cannot be laughed at. Soon as he answers, though, he's back to his ironic pose. ]
But if you ever wish for companionship, I would offer it gladly. And as discreetly as you might wish.
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Scoundrels amuse her, but men who think they can take what they want from a woman are worse than devils.]
And what sort of things do you do with your companions?
[Mary’s being cheeky, playing innocent to see if he will be blunt. Daringly, she slips a a hand into the crook of his elbow.]
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What do I do with my companions... [ His voice is a low, flirty purr. ] Well. I pour them wine, of course. Rub their weary feet.
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That sounds quite lovely indeed. Very relaxing. So once they are relaxed, then what?
[Mary’s pushing, but he appears to be indulging her or playing along, or perhaps very much enjoys telling her how nights spent with him usually go.]
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[Mary is the sort of woman to ask for what she wants with little shame, even in the bedroom. It’s very possible that sometime soon, she’ll desire some of Byerly’s companionship. He’s good-looking and charming and she could do much worse. Being alone here might get to her. A foot rub sounded equally delightful.]