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❪ test drive: #2 ❫ THE OVERFLOW
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
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Occassionally transforms to have extra fingers to see if anyone notices, yes
[He'll totally lock him out if he even thinks about trying to stay behind tbh.]
[It'll take a bit of effort to pull the door open, the ice having sealed it shut. But once it's open, they're treated to a sparsely decorated cabin.]
[Very sparsley.]
[Like, literally the only thing there is a godawful bearskin rug with a face that goes against the laws of nature, and a sad collection of sticks that look like someone's very poor attempt at collecting firewood.]
Hm. It could be worse... though I can't imagine it would have to go very far to do so.
yes, ideal
[He's here, he's coming. This cabin is disgusting, but he's peering inside once he stands back and waits for the door to be opened. You're welcome...]
Very rustic. [That rug is probably full of diseases and yet he's thinking about calling dibs on it to crawl under, anyway. Hmm.] It doesn't look like the roof has any leaks, at least. I'll give it... a 2 out of 10.
no subject
I'd say that sounds about right. But it looks like one of us is going to have to collect more firewood--
[...]
Oh, right. It looks like I'll have to go collect more firewood.
no subject
[He'll look around this single empty room, he means. There's not going to be anything, but look, even the smallest vestiges of comfort away from the snow - the absolute smallest, too - make him slightly more pleasant.]
Well, let's get busy.
no subject
[Or at least that was the plan. But when he opens the door, a sudden gust of snow and wind nearly topples him over, as the storm outside seemingly escalated the moment they sought shelter. It actually takes some effort to force the door shut again, even with his enhanced strength.]
...well! Perhaps this cabin can afford to lose a few floorboards if we get desperate.
[Gonna just... sit... on the ground. He's not touching that bear thing unless he has to -- it looks gross and it's staring!!]
no subject
Th- That was a little much. [they are going to Die Here, apparently. Josh sighs, slouching against the wall and nudging at one, uh, bear paw with his shoe instead of sitting down. Hmm.] I guess there's no accounting for taste out in the miserable wilderness.
[It's 100% Mephisto's fault when they fucking die in this cabin, by the way. He's blaming you.]
no subject
[Mephisto's facing the fireplace, looking at their sad pile of sticks with a sigh.] Unfortunately not. Even a normal rug might have been useful for something... shall I start a fire? Or would you rather we wait just before the hypothermia sets in?
[Meanwhile, as Josh nudges the bear, its paw suddenly lifts off the ground just enough to rest over his foot.]
[...]
[(Bet you thought I was kidding about that flatbear thing huh)]
no subject
He's done absolutely no work all day but now, when tapped by a flatbear for two seconds, he immediately jerks his foot away and then stomps down on the paw as hard as he can. His grand escape isn't exactly elegant, either, as he twists to dart away from the thing but also keep an eye on it - backwards. He's shuffling away backwards, towards Mephisto, hello.]
Living decor?! This is some safe haven...
no subject
[Mephisto stares at the bear, and then glances back at Josh for a second or two before simply returning to starting a fire.]
Living decor...? Just what on earth are you talking about?
[--so asks the guy who's keeping the fact that he can move things with his mind a secret for the sole purpose of fucking with this guy. Look, he's still salty about the mitten thing, ok.]
[With Mephisto's back once more turned, the bear moves again, this time slowly and silently creeping across the floor with its limp paws. It seems to be heading towards the door??]
no subject
But fortunately for at least one of them here, who isn't Joshua, he's pretty sure a rug is out for blood. He gives Mephisto a look, disdainful for not being more interested in his dilemma, and backs away more as the bear moves for the door.]
The least you could do is pay attention.
no subject
Wha--
What is that!? What is it-- how are you doing that!?
[CASUALLY BLAMES JOSH as he continues inching the flatbear towards the door -- seemingly picking up speed as it now moves all four limbs. It starts to scale up onto the door and along the wall, apparently aiming for the ceiling.]
no subject
[Honestly, what the fuck?? What kind of an accusation is that!]
Throw a stick at it, why don't you?
no subject
[--oh fuck it's on the ceiling now!! It moves to the center of the ceiling before hanging down, the top-side of the head facing the two and slowly starting to sway back and forth -- as if trying to gain momentum as it angles itself in Josh's direction. The creepy head lops back and forth, causing the poorly affixed jaw to flap in a bizarre biting motion.]
[...it's actually kinda disturbing. Mephisto didn't account for how much nightmare-fuel this thing already had even without moving. It's taking a lot of self-control here not to laugh.]
It certainly seems to be fixated on you -- are you carrying food or something?