Entry tags:
❪ test drive: #2 ❫ THE OVERFLOW
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
QUICK NAV
premise ●
faq ●
world ●
map ●
reputation ●
npcs
taken ● reserves ● application calendar ● hiatus/drops ● modbox [ FULL NAVIGATION ] |
no subject
though just as the first of the group is about to reach her, sword raised to cut her down, an arrow catches him right in the shoulder with enough force to hurl him from his horse. another arrow hits the second rider, then the third. unfortunately, the latter shots aren't enough to stop them entirely, though it at least causes him to panic a bit.
archer waits further up the path for a2 to reach him, bow raised to cover her retreat. ] Hmph. Hopefully I haven't done anything unnecessary.
no subject
it doesn't come to that. her eyes widen at the sight of arrows piercing the men, making them confused about what is happening. for a moment, even a2 is confused, but then she realizes that this is her chance to escape. spinning around on her heels, she doesn't waste any more time when it comes to fleeing.
she closes the gap between the pair of them swiftly but when she can stop next to him, she feels slightly out of breath. ] ... Thanks for that.
no subject
Oh? I thought I was the one who should be saying that to you.
[ granted, neither of them really has time to dawdle and argue over who owes who what. instead he quickly turns, hurrying down the road. ]
Once we're out of sight, we can ditch the road. They won't be able to keep track of us once we abandon this path.
no subject
Sounds ideal. [ time to follow him now. she's lagging behind just a little as she finds herself trying to tear of fabric from her shirt, but grunts as she finds it to be a struggle. she'll have to do that when they can actually stop so in the mean time, a2 is going to be holding onto her arm where she's been cut. ]
Some luck we have.
no subject
We can spare a moment to catch our breath.
[ he's noticed a2's wound, if only because of how she holds it. he pauses for a moment, before reaching down to his shroud and tearing a sliver of it off. this is just vr anyway - it'll be fine once he's out. ]
Give me your arm. [ he'll just hold out a hand expectantly. ] If we don't do something about that, they'll be able to follow the blood. [ or... whatever it is running through a nier android's veins. the point still stands. ]
no subject
I'm not sure if they're smart enough to do that, but, okay. [ No use in fighting. She'll hold her arm out because at least this will stop her from getting distracted again. ]
How are you holding up?
[ In regards to his own injuries because that couldn't have been fun for him, either. ]
no subject
No, that's not true. I've made enough mistakes. [ credit where credit is due. he's never quick to apologize, but in this case... ] Sorry that didn't go as planned.
[ if anything, her professionalism deserves some of his in turn. ]
My condition is fine for now. Given more time, I'll be back at full strength. [ not entirely true, but good enough for the purposes of this job. ]
no subject
I don't see how it was only you. I could have been quicker myself in the escape and fighting.
[ this is going to end up turning into the blame game. she shakes her head. ] It doesn't matter now, we got out and it's mission complete. [ which is all that matters to a2. she isn't going to sweat about the bumps because, in the long run, it's fine. ]
I'm relieved to hear that.
no subject
[ he has to actively remind himself that none of this is real; it's a fact he knows, but at times it's all too easy to let himself get lost in the dilemma. tsk, he really is still a naive fool, at his core. ]
It's a shame, but we'll have to make the trip back on foot. You can get your wound properly tended to back in the city.
[ though as he rises to get back up, everything around them begins to... flicker? for a moment he worries that perhaps his condition is worse than he thought, but it doesn't take too long for him to realize what's really happening. ]
I was wondering how much longer this would take. [ but true to his instructions, the virtual reality program seems to be shutting down, its purpose complete. he glances back at a2 again, if only just to make she he remembers her face for after they're back in the real world. ] We'll like meet again on the other side... so farewell until then.
no subject
It could be worse. ... Thanks for being a decent partner out there. [ gratitude is given when needed and this feels like the right time to do so, perfect timing as the simulation is coming to a close.
although, his words do puzzle her for a moment when it happens. oh well, it'll make sense once she's awake.
mission complete. ]