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❪ test drive: #2 ❫ THE OVERFLOW
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
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3
The way I see it, we're dead men either way.
[As traitors, or as rebels...but if he's going to go down either way, then...]
I'd rather go down on my own terms. I assume you feel the same.
no subject
[And dead for naught but to prove a point, at that. Sid leans forward decisively, though his expression remains neutral.]
Two dead men still beats a settlement's worth of corpses. What's the point of delivering them a lifeline, only to turn around and spin the wheel to decide who lives and dies? Bullshite to that.
[The boxes are sealed securely enough that simply tossing them aside won't ensure their disposal. They have to really make them disappear, either by dropping them into an abyss somewhere, or...]
If you've ever wanted to play the righteous rebel and raise a bit of hell, here's your chance. We're cracking these open and taking what's inside.
no subject
It's something I've dabbled in once or twice.
[Those old glory days, when all he had to worry about was the next turf duel. If only things could ever be that simple again.]
Got a plan?
no subject
[Plain and simple. It's probably not the answer Yusei might've been hoping for, but Sidurgu has never been one for plans. The only way they're getting out of this is by spilling a little blood onto the snow, anyway.]
But the food has to make it there first, or this will all be pointless. Open the ones that are out of place, conceal them, then play with the Wyvers once the handoff is done.
no subject
Your plan gives him time to prepare his own less direct solution, though, and he's going for it.]
...I'm thinking of sabotaging some of them. Even if we can't get them all, whatever's left behind will be something they can't use.
[Or they'll die trying is something that goes unsaid, but the sentiment is there. Oh, it's there.]
no subject
If you're of a mind to lay a trap, that's fine with me. All I need to know is who to knock on their arse and when. I'll leave the technical portions to you.
[The thinking portions, he means. Wreck shit first, ask questions later. More than likely, that also means he's leaving Yusei to do the talking; hell if he's any good at playing the role of the ignorant.]
no subject
[Yusei places his own box near Sid's feet to be suitably placed aside, before reaching for another.]
It should be ready by the time the food's dropped off, at least. Once that's safely put aside, there's nothing stopping us.
[Save the expected resistance, but what else is new?]