Entry tags:
❪ test drive: #2 ❫ THE OVERFLOW
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
QUICK NAV
premise ●
faq ●
world ●
map ●
reputation ●
npcs
taken ● reserves ● application calendar ● hiatus/drops ● modbox [ FULL NAVIGATION ] |
max | black sails
@behavingmyself
@beatupgrass
[ That is one way to put it. Max arches an eyebrow gamely, but gives a nod, acknowledging the neat accuracy of that statement. More straightforward than she was expecting, but accurate. ]
This does not bother you?
[ Funny how she doesn't sound particularly bothered herself. Just curious. ]
he's collecting the pirate ladies. it is important.
[Which seems terribly unfair. Too bad he doesn't give enough of a fuck to pull a Kirk and game this system Kobayashi Maru-style.]
no subject
[ Just because she's made her decision doesn't mean it wasn't carefully considered; she'd like to make sure his is, too. ]
You have no love for Olympia?
no subject
[he shrugs.] I'll sleep okay about it.
[Man, he really hopes this never happens in real life, because it will be unexpectedly more complicated than he wants to deal with. Ugh.]
no subject
Good, because I should very much like to be paid at the end of this.
[ And earning a little favor from Wyver wouldn't hurt either. Anne and Jack, she'll reconcile herself to in her own way, but a cache of weapons could go a long way toward getting through the front door first. ]
no subject
no subject
And if we are not caught at all, well, should our employers not show appropriate gratitude for our continued silence? It would be so inconvenient if the delivery of such sensitive cargo were to become known to the wrong individuals.
no subject
[Save him from these idiots and heroes and justicemongers. Said the Guardian of the Galaxy- whatever, he's still pragmatic about his galaxy guarding.]
no subject
Perhaps if this journey ends profitably, [ and, y'know, they don't get caught and killed— ] Our paths might have reason to cross again.
stasis;
[The voice comes from behind her, and if Max happens to turn around, she will find Wrathion sitting atop one of the pods himself. He does his best to look sympathetic -- he half succeeds, at least.]
I am told they are simply in a deep slumber.
no subject
When neither of us has anything left to show for it, there is little of value to be salvaged.
[ A beat. Her expression flattens, begrudgingly adding, ] Except, I suppose, his life.
no subject
[He turns his attention to the pod she has chosen, squinting just a little before looking back down at Max with the most benign smile he can manage.]
Unless you are the sort to prefer solitude. There is no guarantee he will wake, if he is injured.
[Oh wait -- that's not very helpful, is it? He seems to realize it almost exactly after he says it, and chooses to slide off his perch and stand with her.]
Besides, the world -- no, the universe is your oyster now.
no subject
Nonetheless: ]
Without coin or position, how do you imagine that is?
[ She is not feeling in especially solid possession of this oyster. ]
no subject
[Wrathion's head tilts in a manner that can almost be described as cat-like.]
And, do not forget -- we are not prisoners here, we are refugees. I have heard many a human voice their yearning for a clean slate. For the most part, we are all strangers here. Speaking of:
[To this, he holds out his hand for her own.]
You may call me Wrathion.
no subject
Max.
And what of your ambitions, Wrathion?
no subject
Still, the way she hesitates tells him how to proceed with his greeting. Someone less wary would have been offered a more flattering gesture -- instead, Max gets Wrathion's confident grip for but a moment before he lets her have her hand back.]
Well, I suppose that all depends on where we end up. What our hosts are capable of. How the native population sees us.
[The next smile he offers has some teeth to it.]
I like to keep my options open.
@vorrutyer
Ah, but how many men would say 'only a little wine,' and 'only a little more,' until they have had so much they could not lift a twig? And where would I be then? [ She tsks, seemingly unconvinced, and bends down to give an ineffectual tug on the corner of the box as if to demonstrate. ] Wishing there were two of me to lift this, I think. Would you leave a lady to such a fate?
no subject
No, no, I swear I'll help. And you'll be quite glad if I'm a bit wine-drunk - I'm far more affable once I've a drink in me. Far less complaining. My oath to you.
no subject
Then I shall hold you to it, sir. [ She offers him a hand instead, to help him up. (To ensure wherever they go next, it is together.) ] Less complaining, most of all. Let us see what wine they see fit to send the outer colonies.