natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] elnyan2017-08-29 07:08 pm
Entry tags:

❪ test drive: #2 ❫ THE OVERFLOW

ORIGINAL POST



THE PROLOGUE    

Many people in stasis seem to be medically sound enough to wake up, brother. Are the preparations ready to go?



Yes, I've long prepared myself for this. Watching them everyday has been truly rewarding.



... Right. Yeah. Okay, let's get them ready to wake up. We should keep their minds active to ease the transition into consciousness. A simple VR program should do the trick, I think.


I will boot one immediately. There! All systems are green. Their consciousnesses are linked. However, their minds appear to be too active... They may be over-stimulated, brother.



Huh? How can that be...? Can we pull them out safely?


Not from my end, no. This may be too large for us to fix alone. Do you think...?



Yes, I think so... It will have to be done organically. Can you send out a message to our refugees?



Of course, brother. I will send one swiftly. We must be sure to fix this before Darma returns.



There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue.

On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa?

Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it?

An AC-length log thread on this TDM may be submitted for Two (2) Natha REP points HERE. Please read the OOC note at the bottom of this post for the terms.
PROMPT: WINTER CAME    


The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task.
1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure...

You guessed it! Blood and stool samples.

The supplies for the former will be given. Supplies are offered in a small box; one per person. In this box is a small dart that will automatically procure a small touch of blood, and easily shaken off so the creature will be able to securely escape. As for the latter— well, they'll give you a plastic bag if that counts. Look, sometimes to get a job done, you have to get your hands dirty.

Specifically, they seek samples from a newly recorded rare beast known as a Klep. Kleps spend much of their time hidden in caves, so hitting them with the darts will be tricky. They are also nocturnal, but you may be able to lure them out of the cave with fish as bait. When struck with a dart, you must grab the dart and escape immediately, as they will charge you, and killing such an endangered species is illegal. As for stool samples, well... Once you find a pile, you will have plenty of sample to work with.

2. It's cold, to say the least. Too cold to continue forward. Whatever you were doing, you must stop and seek shelter. Looks like your goal is clear, at least. Get warm. Not finding a way to sustain heat, whether it be seeking shelter, building a fire, cuddling up, or all of the above, will likely end in serious consequences.
3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.

You and your partner are meant to protect precious trade cargo for them. You were told that these were essential supplies for one of the outer colonies. They assured you it was mostly food. In loading the cargo onto the supplied wagon with your partner, however, you noticed something inherently off about it. The weight and even the sounds of some of the contents inside definitely don't sound like food.

Moreover, some boxes are more obviously more concealed— draped in black sheets and reinforced on all sides. You've also caught wind of rumors that you are potentially being utilized to supply advanced weapons and other contraband to Wyver terrorists in the colonies.

But what do you do? Refuse to make the delivery, and people in the colony will surely starve. Try to remove the weapons and only deliver the food, and you will be killed on sight for being too suspicious. Make the delivery as-is, and not only will Olympians die at the hands of terrorists in the future, but you will betray your country.

Decide quickly...

4. There are many dangers associated with traveling in such an isolated, harsh environment. You must help each other to survive. Perhaps someone has fallen on thin ice, and requires a rescue. Maybe someone is on the brink of starvation, and you must share what provisions you have.
When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help?
PROMPT: STASIS UNIT    


You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken.

PROMPT: GET REKT    


The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions.

Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please.

Recommended playing: QWOP
PROMPT: OMAGE    
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server...
Looking for someone you can chat with...
You’re now chatting with [username]... Say hi!
PROMPT: WILDCARD    
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.

FINAL OOC NOTE    
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.

These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance.

Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.

insurgent: (003)

stasis.

[personal profile] insurgent 2017-09-02 05:44 pm (UTC)(link)
[ Jyn noticed the stranger in the stasis hall as soon as she rounded the corner but paid him little mind. Most people come here for solace, intentionally walking alone, and the ones with a nefarious purpose in mind quickly reveal themselves, dragged off as soon as they begin causing trouble. The man before her now is unarmed, unlikely to have a misfire rebound on her. She strolls down the line of pods at a measured pace, purposeful, as if she knows the path by heart.

His question startles her enough that she doesn't immediately reply, eyebrows lifting a fraction. A quick glance behind her confirms that, oh, he does mean to address her. She tips her head up to meet his gaze. ]


Not everyone. Not yet. [ said neutrally. After a moment's hesitation, she flips the wrinkled paper in her hand to reveal a neatly drawn map of the stasis hall, with numbered pods and the occasional letter marked alongside them, such as L in the far corner and S several feet away. The corners of her mouth tick up. Hopeful, perhaps. ] But that might be a good thing.

[ They might finally be awake. ]
Edited 2017-09-02 17:45 (UTC)
skulks: (𝟶𝟸)

[personal profile] skulks 2017-09-03 11:30 am (UTC)(link)
[ He realizes as soon as he speaks that it's possible that the woman simply wants solace in the darkness of this cool room. It isn't the most comforting place for a casual walk, and while the residents within the pods are alive, they aren't awake, keeping the room in a partial sullen air.

When she seems startled, he wonders if he's disturbed her and doesn't plan to speak again if she decides to inevitably ignore him. But she speaks —

And it gives him brief pause, deciphering her statement for a moment before he grasps the meaning. If not here, then they're awake. That or dead, but — he's still trying to steer towards the more hopeful approach to things these days. Lips pressed tightly together, he gazes back up to the pods with a small nods, shrugging a shoulder. ]


They don't really do a good job at telling us who's where. [ "Loved ones" is typically all they say. The words are still fairly weird to hear on his ears. ]
insurgent: (081)

[personal profile] insurgent 2017-09-03 07:49 pm (UTC)(link)
[ This isn't a conversation they would be having if Derek had been here through the various debates on the subject of those in stasis. Perhaps he only woke up recently himself. How many people has he spoken to? Has anyone offered the essential trips and tricks? Regardless, she isn't suited much for helping, never has been. Her mouth thins. ]

No, they don't. [ an even agreement. She follows his gaze but finds nothing of interest in the line of bodies before them. When she speaks again, there's something more to her tone — a sharp edge. ] You might find more than you bargained for, looking around here.

[ It's an intentionally vague statement: an oblique warning. Her deep-seated grief and anger brings it to the surface almost against her will. There are more than loved ones haunting these halls, yes, waiting to awaken. ]
skulks: (𝟶𝟹)

[personal profile] skulks 2017-09-07 12:54 pm (UTC)(link)
[ His eyes draw to her as her voice tightens, contemplation falling upon her advising words. There's an overwhelming air to the pods before them, the sight of their existence still something he's trying to come to terms with, so he can see that she isn't wrong.

More than you bargained for. He looks back up to the pods, eyes narrowing. ]


Better to be prepared, right? [ This change of setting, the destruction of whatever worlds they once knew — it was setting up a new unfamiliar precedent. Anyone could be up there, and anyone might not be, all the same, but there was little way to tell what all was brought here with them, whether he liked it or not. ]
insurgent: (072)

[personal profile] insurgent 2017-09-10 02:59 pm (UTC)(link)
[ Jyn nods, keeping her gaze on Derek. ]

Smarter to be prepared, yes.

[ Is the anxiety that comes with such knowledge better? Perhaps not, but it's worth it to be prepared, absolutely. There's enough unknown about their rescuers and the planet that they orbit. ]

Is this your first trip through here?

[ For most, it isn't the last. Jyn finds the ritual (of locating her loved ones and feared enemies) oddly calming. She returns again and again, though she rarely finds lively company along the corridors of pods. She isn't a social being by nature, but the rational sort of person — which Derek already strikes her as, given his comments — rarely proves bothersome. ]