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❪ test drive: #2 ❫ THE OVERFLOW
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
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no subject
it's only a matter of how and when, no longer if. fuck, he hopes his nose doesn't sweat. ]
Good. [ even. unaffected. ]
[ he tucks his gloved hand back in his pocket. they've done enough overt connecting for now. ]
You got much experience with things gettin' dangerous, or are you hoping to pop your cherry out here?
[ a sincere question, meant to ascertain james' competency, obscured by eggsy's customary (and occasionally useful) vulgarity. young lads like them — why wouldn't they be a bit thrill-seeking? perhaps that's part of why james took the job. an interest in adventure as much as kindness. even if eggsy hadn't told james of his work with the guard, the pistol at his side suggests he has a measure of experience with danger. he has a knife his boot, too, concealed but accessible. the pack on his back is light, mostly containing rations and flint. nothing showstopping. ]
no subject
yes, it's definitely excitement that has adrenaline almost immediately coursing through his veins. now that they're in agreement, james' eyes move to the road ahead of their cargo. they don't have a lot of time, but if they can get this done efficiently, they shouldn't have a problem. ]
Experience, yes. Maybe not on a Royal Guard level- [ he glances back to eggsy, as if to prove to him that he noticed the pistol, and had a fairly decent intuition telling him there was more hidden away somewhere.
but then james shrugs, leaning back a bit too casually than he probably should given the situation, tucking one of his hands behind his head. ] But I grew up around these roads. Trade ways, watching soldiers move through, that kind of thing.
[ his wand is a comforting weight in his pocket, something he hasn't yet shown to eggsy - wanting a better idea of his capabilities as well. for now, he keeps it still in his pocket, leaving it for a worst case scenario. ] It's not my first rodeo, so to speak.
no subject
This ain't the average rodeo, bruv.
[ suspicious cargo, necessary rations, checkpoints, other guards who will notice something amiss. they're teetering on th edge of criminal by intervening. eggsy's never been a rule follower (and has a few infractions under his belt already), but this is real vigilante shit.
he lowers his voice. ]
Don't want anybody getting hurt, y'know. That's what this is all about.
[ rations for people who need them — and now keeping weapons out of the hands of insurgents. ]
no subject
there's something about he accent that has james laughing. not at eggsy by any means. it's more that there's something to it. something familiar, in a way he can't quite place. ]
No, it's not. Are you ready for it, mate?
[ because under it all, yes. it's more than anything james has done before. it's a bigger piece of the pie he's ever tried to eat. but they're talking about people's lives. no matter what it's going to take, or what lines they'll have to cross to get there, it's happening.
and that acceptance, that understanding, is as clear as day in each of james' words. ]
It's about keeping people from getting hurt, yeah? And that's what we're going to do.
[ delivering food, withholding dangerous weapons. james isn't concerned with what it will take to do that. as long as the people in the colonies are safe. his people are safe. ] No real question about it.
no subject
james words' and general demeanor prove effective, solidifying that this is the right course of action for them both. together. eggsy nods along in mute agreement. what he lacks in surety (unlike james), he makes up for in determination. no questions is right.
now they need to sort the particulars. ]
[ firmly — ] Gotta separate the good eggs and the bad eggs, then.
[ the food from the weapons. ]
no subject
they feed off each other - where james is ready to confirm, where he knows it's the best idea they could have, eggsy steps in with the force to see it through.
james nods back, a final confirmation, before his attention is back to the road and checking for a decent place to pull off the road. just for a few moments, just long enough to unload the unneeded cargo. it'll be a bit - maybe another ten minutes - so james glances back over his shoulder. ]
We want to make a pit stop, yeah? There's a good place just up ahead. Might be ideal to hold onto those bad eggs.
no subject
Yeah, alright. [ he removes his hands from his pockets to interlock his fingers and stretch his arms, warming up for this like he would for anything else. ] In and out. Ain't gotta be nothing.
[ nothing noticeable or grand, just a rapidfire separation of cargo. they don't have much time, given their delivery window, but he's sure a pair of fit blokes like them can manage. it's not long before their ten minutes are up, with the carriage slowing to a stop alongside the road. here, the opportunity arises, and eggsy wastes no time in slipping into the back of the carriage to start on the cargo. light on his feet, this one.
he leaves distracting or incapacitating the driver to james, thinking him more capable of charming the other party. ]