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❪ test drive: #2 ❫ THE OVERFLOW
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
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Suddenly, it's neither weird nor frightening. She has Batman, she is Batgirl, and even if they find Oracle floating in a tank - which is an upsetting thought but not as upsetting as the idea of Oracle being killed by some unstoppable world-consuming force - they have goals.
She grins at his conspiratorial whisper, and nods at the idea of running the dojo. ]
Yes! [ Wait. ] Reading. [ Her face falls. ] Difficult. Letters get...backwards. Out of place. Jump around the word.
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[ His brows draw in thought. Dyslexia would impede a detective, and until she learns to read, ]
Give me your phone later, I'll code something to fix that.
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Cass can handle it. And she'll give him the phone later, so it will make it easier for her to read things. ]
Any other...rules? Warnings?
[ Things she should know about before she stumbles into them? ]
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Be careful of the simulator. The rest, we'll get to.
[ They can talk about that much later, when they've found Oracle, and Cass had had something to eat, or explored Olympia below them. ]
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Another nod. Cass feels much better about everything already. Her hands leave her pockets and swing freely at her sides as she glances from pod to pod looking for the familiar redhead.
She's quiet the rest of their search - an easy, comfortable silence borne as much out of her stilted speech patterns and often limited vocabulary as it is out of knowing that they can communicate without it. Besides, there's things to chew over Like how many people are in these things.
Ten, maybe fifteen minutes later she stops in front of Barbara Gordon's tank and sadly taps the glass. Her friend doesn't wake, not that Cass expected her to, but still. ]
Will be different without her. [ For however long they're without her. ]
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[ But knowing is better than wondering, and he's not going to be wondering for long. ]
It will be. [ Commissioner Gordon's daughter. ] It's been a while since I thought about expanding.
[ About others wearing the Bat or the Bird. ]
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Sorry is a strange word. It can be full and empty all at once. Meaningful and meaningless, depending on who is speaking, and who is listening, and what they are sorry for. So Cass doesn't use it; she does this instead. ]
Left Cain. Was...eight? [ Maybe nine. She thinks eight. ] Wandered. Volunteered to help Gotham. To help you.
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[ His eyes are older than she knows, his body worn from working nights. He's not who he used to be; neither is she. ]
What made you decide to wear the Bat?
[ Was it him? Was it Barbara? ]
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She won't ask him that. Besides, he's asked her a question. ]
Started...with Oracle. Runner. Information. Bad...earthquake? Gotham fell apart. People...destroyed the bridges.
[ It was insane. She opens her hands. ]
Batgirl. Never alone, always...with you. Then, one, alone. [ As in Batman let her do her first mission solo. ]
Wanted...to die. You said: choose. I chose. Batgirl. Living.
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[ Gotham hasn't seen this earthquake. Swallowed by the Storm before that, maybe, or she's well ahead of him. But if this is the future, is he really opposed to it? Another child shouldn't die on his watch. (He can be sure of that end, the work demands it.) And he can't bench her, nothing is worse than an idle mind, sharp skills and nowhere to put them. ]
No, never alone. I choose hope.
[ He'd thought he'd die, fighting Clark. The last great thing a knight of shadows could do. And he didn't. ]
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Maybe he'll be a little less sad, too, but no banking on outright miracles right out the gate. ]
Hope is... [ A twist of the mouth. ] Floating...in a storm. Keeps you...alive. More than breathing.
[ She died fighting Lady Shiva, and then didn't stay dead - also due to Lady Shiva. They've had weird, weird lives. ]
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I have a friend you'd like to meet.
[ Maybe that'll hearten her, knowing there's someone there, in spirit if not in bodily presence. ]
Are you looking for anyone else, Cassandra?
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No. [ She shakes her head. Oracle first, because she'd have understood how to explain to her what was going on, and how to find Batman, but Batman found her. It worked out even better than she'd managed to hope for on her way in here. ] Found you.
[ The rest of her adopted family - and Alfred, definitely Alfred - she can find later, on her own. It's not as important as learning more about this place. ]
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Alfred is over there.
[ But they won't stop that way for the moment. He gestures her onwards, to Clark's pod. ]
This is him. He was awake, but he's back in there now. We're not sure what happened.
[ It's been a blow, for their three musketeers to go to two, but he still has Diana. ]
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Looking up at the face of the man trapped in the pod, Cass commits the man's face to memory. She'd like to thank him for being Batman's friend (maybe not with so many words). Friends are good. He needs those.
Also it brings to her attention something she didn't know was possible; that people can end up back in a pod, after waking. ]
Sorry. [ It must be stressful. It would be stressful for her. ]
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[ But he wouldn't have known to plan ahead for a daughter. ]
He's dead, at home. Somehow they got him.
[ A warning, that more might come. ]
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Instead she swallows, and nods, turning towards Batman.
Always Batman. Never Bruce. ]
We'll take care.