Entry tags:
❪ test drive: #2 ❫
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
QUICK NAV
premise ●
faq ●
world ●
map ●
reputation ●
npcs
taken ● reserves ● application calendar ● hiatus/drops ● modbox [ FULL NAVIGATION ] |
no subject
And then she narrows her eyes. ]
All right, mister, who exactly are you? And d'you know someone ... goes by the name 'The Doctor'?
no subject
[It's possible that he might have heard of a doctor. He knows lots of doctors. A man like Ford Prefect is bound to pick up a few issues bumming it around the galaxy and it's always nice to have someone to provide some drugs, therapy, and stern lectures on the instability of the life of a hitchhiker. If he was to refer to the Guide, there would likely be a very lengthy article on the subject.]
no subject
Or something.
Maybe there are other time-aliens like him floating around in space.
She crosses her arms. ]
The Doctor. At least that's what he calls himself, which is a weird sort of thing to call yourself.
[ She's working on figuring out whether he has a real name. ]
Oh, never mind. [ She rolls her eyes.
He's probably on his way here and in the mean time Amy's supposed to get to know the people on this ship, figure out the situation, that sort of thing. Don't ask stupid questions; that's one of the Doctor's first rules. ] So what'd you do the last time this happened?
no subject
[Ford pauses in the middle of this recounting, then narrows his eyes at Amy.]
Are you from Earth?
no subject
Sort of. She hopes this ship isn't on its way to a suicide mission because that would be really, really annoying. It can't be, anyway. She remembers voices in her head when she woke up, voices telling her that they were on their way somewhere safe. El Nysa, they called it. She believes them.
Amy frowns. ]
Well that's what that guide book-y thing said, right? Of course I'm from Earth.
no subject
So, here we are, on this ship. Like this one, though drearier. These people are the inessential members of society. Hair dressers, ad executives, telephone sanitizers, and so forth. Well, they have no spare ships, we we're stuck with them. Actually and undeniably stuck with them. And we land on a planet. Not just any planet, but one where space travel isn't a thing and the biggest advance made before we arrive is that if you clack rocks on the ground they make a fun sound. Well, imagine us getting to that world and the collective stupidity of the entire world actually being reduced by the presence of these imbeciles.
Well, Arthur and I tried to hang around them a bit for awhile. Eventually I had my fill of them, wandered off, and went mad for awhile. It was pretty refreshing, honestly. You should try going mad wherever we end up at. Fantastic way to pass the time.
no subject
Well. Silly her to assume as much, anyway. She's been on enough weird adventures with the Doctor to know that just because someone looks humany-wumany doesn't exactly mean that they are.
Amy looks appropriately schooled anyway as she keeps her lips tightly sealed to listen, showing herself to be full of great restraint. Finally, the whole bit about going mad has her shaking her head and trying not to be too enthusiastic about the whole thing. ]
How did you get on that ship? Did you do it on purpose?
no subject