natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] elnyan2017-08-26 11:34 pm
Entry tags:

❪ test drive: #2 ❫

OVERFLOW POST



THE PROLOGUE    

Many people in stasis seem to be medically sound enough to wake up, brother. Are the preparations ready to go?



Yes, I've long prepared myself for this. Watching them everyday has been truly rewarding.



... Right. Yeah. Okay, let's get them ready to wake up. We should keep their minds active to ease the transition into consciousness. A simple VR program should do the trick, I think.


I will boot one immediately. There! All systems are green. Their consciousnesses are linked. However, their minds appear to be too active... They may be over-stimulated, brother.



Huh? How can that be...? Can we pull them out safely?


Not from my end, no. This may be too large for us to fix alone. Do you think...?



Yes, I think so... It will have to be done organically. Can you send out a message to our refugees?



Of course, brother. I will send one swiftly. We must be sure to fix this before Darma returns.



There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue.

On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa?

Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it?

An AC-length log thread on this TDM may be submitted for Two (2) Natha REP points HERE. Please read the OOC note at the bottom of this post for the terms.
PROMPT: WINTER CAME    


The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task.
1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure...

You guessed it! Blood and stool samples.

The supplies for the former will be given. Supplies are offered in a small box; one per person. In this box is a small dart that will automatically procure a small touch of blood, and easily shaken off so the creature will be able to securely escape. As for the latter— well, they'll give you a plastic bag if that counts. Look, sometimes to get a job done, you have to get your hands dirty.

Specifically, they seek samples from a newly recorded rare beast known as a Klep. Kleps spend much of their time hidden in caves, so hitting them with the darts will be tricky. They are also nocturnal, but you may be able to lure them out of the cave with fish as bait. When struck with a dart, you must grab the dart and escape immediately, as they will charge you, and killing such an endangered species is illegal. As for stool samples, well... Once you find a pile, you will have plenty of sample to work with.

2. It's cold, to say the least. Too cold to continue forward. Whatever you were doing, you must stop and seek shelter. Looks like your goal is clear, at least. Get warm. Not finding a way to sustain heat, whether it be seeking shelter, building a fire, cuddling up, or all of the above, will likely end in serious consequences.
3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.

You and your partner are meant to protect precious trade cargo for them. You were told that these were essential supplies for one of the outer colonies. They assured you it was mostly food. In loading the cargo onto the supplied wagon with your partner, however, you noticed something inherently off about it. The weight and even the sounds of some of the contents inside definitely don't sound like food.

Moreover, some boxes are more obviously more concealed— draped in black sheets and reinforced on all sides. You've also caught wind of rumors that you are potentially being utilized to supply advanced weapons and other contraband to Wyver terrorists in the colonies.

But what do you do? Refuse to make the delivery, and people in the colony will surely starve. Try to remove the weapons and only deliver the food, and you will be killed on sight for being too suspicious. Make the delivery as-is, and not only will Olympians die at the hands of terrorists in the future, but you will betray your country.

Decide quickly...

4. There are many dangers associated with traveling in such an isolated, harsh environment. You must help each other to survive. Perhaps someone has fallen on thin ice, and requires a rescue. Maybe someone is on the brink of starvation, and you must share what provisions you have.
When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help?
PROMPT: STASIS UNIT    


You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken.

PROMPT: GET REKT    


The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions.

Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please.

Recommended playing: QWOP
PROMPT: OMAGE    
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server...
Looking for someone you can chat with...
You’re now chatting with [username]... Say hi!
PROMPT: WILDCARD    
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.

FINAL OOC NOTE    
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.

These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance.

Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.

afairytalename: (raggedy man.)

[personal profile] afairytalename 2017-08-28 12:00 am (UTC)(link)
[ There's a moment when Amy stops looking at the hitchhiking guide-thing to stare at Ford.

And then she narrows her eyes. ]


All right, mister, who exactly are you? And d'you know someone ... goes by the name 'The Doctor'?
ohbelgium: (10)

[personal profile] ohbelgium 2017-08-28 12:07 am (UTC)(link)
Oh, Ford. And pardon, but Doctor Who?

[It's possible that he might have heard of a doctor. He knows lots of doctors. A man like Ford Prefect is bound to pick up a few issues bumming it around the galaxy and it's always nice to have someone to provide some drugs, therapy, and stern lectures on the instability of the life of a hitchhiker. If he was to refer to the Guide, there would likely be a very lengthy article on the subject.]
afairytalename: (daring.)

[personal profile] afairytalename 2017-08-28 01:14 am (UTC)(link)
[ Ford ... Ford ... Ford ... no, that doesn't ring any bells. But he's just so odd, the Doctor might just know him. Maybe not from this Mr Ford's point in time, but his future, maybe.

Or something.

Maybe there are other time-aliens like him floating around in space.

She crosses her arms. ]


The Doctor. At least that's what he calls himself, which is a weird sort of thing to call yourself.

[ She's working on figuring out whether he has a real name. ]

Oh, never mind. [ She rolls her eyes.

He's probably on his way here and in the mean time Amy's supposed to get to know the people on this ship, figure out the situation, that sort of thing. Don't ask stupid questions; that's one of the Doctor's first rules. ]
So what'd you do the last time this happened?
ohbelgium: discolure @ insanejournal (6)

[personal profile] ohbelgium 2017-08-28 02:38 am (UTC)(link)
Well, so it went like this. So here I am with Arthur, good chap, and we're suddenly on this ship full of pods, right? So, find out, there's a captain. Not a bright man, in fact, blisteringly stupid. They're on a suicide mission to simply stop existing, but don't really comprehend how absolutely unwanted their entire subset of people are. Well, so it goes.

[Ford pauses in the middle of this recounting, then narrows his eyes at Amy.]

Are you from Earth?
afairytalename: (eugh.)

[personal profile] afairytalename 2017-08-28 04:38 am (UTC)(link)
[ Oh, he talks a lot like the Doctor does.

Sort of. She hopes this ship isn't on its way to a suicide mission because that would be really, really annoying. It can't be, anyway. She remembers voices in her head when she woke up, voices telling her that they were on their way somewhere safe. El Nysa, they called it. She believes them.

Amy frowns. ]


Well that's what that guide book-y thing said, right? Of course I'm from Earth.
ohbelgium: discolure @ insanejournal (1)

[personal profile] ohbelgium 2017-08-28 11:35 am (UTC)(link)
Not of course. Not even close to of course. There's a universe full of people and Earth holds held held an indescribably small percentage of them. But okay, good to know. [He'll adjust the story. Not mention what planet they end up on, perhaps...]

So, here we are, on this ship. Like this one, though drearier. These people are the inessential members of society. Hair dressers, ad executives, telephone sanitizers, and so forth. Well, they have no spare ships, we we're stuck with them. Actually and undeniably stuck with them. And we land on a planet. Not just any planet, but one where space travel isn't a thing and the biggest advance made before we arrive is that if you clack rocks on the ground they make a fun sound. Well, imagine us getting to that world and the collective stupidity of the entire world actually being reduced by the presence of these imbeciles.

Well, Arthur and I tried to hang around them a bit for awhile. Eventually I had my fill of them, wandered off, and went mad for awhile. It was pretty refreshing, honestly. You should try going mad wherever we end up at. Fantastic way to pass the time.
afairytalename: (eye in the sky.)

[personal profile] afairytalename 2017-09-02 05:05 am (UTC)(link)
[ Doesn't she look Earth-y?

Well. Silly her to assume as much, anyway. She's been on enough weird adventures with the Doctor to know that just because someone looks humany-wumany doesn't exactly mean that they are.

Amy looks appropriately schooled anyway as she keeps her lips tightly sealed to listen, showing herself to be full of great restraint. Finally, the whole bit about going mad has her shaking her head and trying not to be too enthusiastic about the whole thing. ]


How did you get on that ship? Did you do it on purpose?