Entry tags:
❪ test drive: #2 ❫
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
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no subject
But... His father, though outwardly loyal to their rulers, has dealings with a number of rebels. If this weapons shipment is a part of that and he jeopardises his father's work, it'll undo all the work he's put in to gaining the man's favour.]
I agree that we should take some weapons. [Casually, he puts his hands on his hips, within easy reach of the knife at his back. Ren has a sword drawn, he doesn't want to be defenceless if they can't come to an agreement.]
But this traitor business is none of our concern. If we find a buyer for what we take, that'll more than recompense us for our troubles. [He's watching Ren carefully now.]
no subject
When he turns to look at Ramsay again, it's with an impenetrable stare as he weighs his options. Notably, whether or not he shouldn't just cut Ramsay down and follow his own plan. There's not a question in his mind that he could take him easily. But if Ramsay is up to something, there are merits in keeping him alive longer.
But he certainly doesn't trust him as far as he can throw him.]
Fine. We will find a buyer.
no subject
He can't make this delivery and get back on his own, that much is sure. The northern wastes aren't a walk in the park. He needs Ren to be on his side, at least for now.]
And perhaps when we're back and all is done between us, if one of us wanted to look further into this traitor business, that wouldn't need to concern both of us. All the reward for turning a traitor in wouldn't need to be shared. [It's suspicious, but it can't be helped. Surely there are a number of reasons to not want to get up with authorities and traitors?]
no subject
His own curiosity wins out--he'd like to see what Ramsay decides to do from this point forward, though Ren isn't going to let his guard down.]
We're in agreement.
[They can move along now, but Ren is going to let Ramsay take the lead from here.]
no subject
no subject
Very well. We're losing daylight.
no subject
How many do we want to take?
[It's tempting to take all of them.]
no subject
[Putting their opinions aside, at least, there's still quite a number of options.]
People may starve if we don't deliver the food, but we might have a fight on our hands if we turn up without any of them.
[His tone doesn't indicate having a problem with a fight, at least. The former is trickier, but more in the sense of how it correlates with what he's supposed to be doing rather than the individual lives.]
no subject
But as tempting as that is, it's not the option he wants to take.] If we take a cratefull of them, that would net us a worthwhile pile of coins each, and we could be gone before any realises something's amiss.
no subject
Fewer Olympians die if the Wyvers don't get the weapons. Then again, making a show of delivering the weapons means he can get close enough to the Wyvers to kill the ones involved.]
A crate for them, our own shares of whatever we want to keep, and we sell the rest. [He's more or less reiterating what they've discussed.]
If we haven't killed each other by the end of it, we will get a pint.
no subject
We can't kill each other, Ren. We've shaken on it. I'm not an oathbreaker.
[He absolutely is, but invoking loyalty and honour tends to help most people stick to a course of action.]
no subject
Once they're finished, he moves back to his original position on the wagon so they can continue onward. His guard is still up, hyper-aware of any movements around him as he consults a map to estimate how much further they have to go--though perhaps it might be worth diverting their course a little. There's a lot he's considering.]
Have you made this journey before?