Entry tags:
❪ test drive #7 ❫
YOUR STORY BEGINS ![]() The Storm came. You remember darkness, but you don't remember much after that. You don't know how long you slept, but the dreams were short. You remember the expanse of stars and galaxies in your direct view. Every world and solar system ever known to man was present in your dreams in careful, pristine detail. You also witnessed the Storm, which has devoured a fair portion of these galaxies. Your Earth and similar planets were assimilated by the Storm. Somehow, you knew it would be the last you'd see of your world. That was when she told you what happened. You knew that you'd be living somewhere new. The details weren't clear, but you knew it was a part of a deal with the entity known as Darma - once, you might have been able to speak to her, but now you are only met with silence. When you awake, you will find yourself in Thesa Station. Your body is still cold, you're hungry, and the halls seem frighteningly bare somehow. EMPTY HALLS ![]() Despite the absence of Darma and the rest of the Natha Orbiters, the station is still managing to sustain itself. Those that dig within the station’s log will find that it’s currently in some sort of Energy Saving Mode. While Thesa isn’t at risk of failing any time soon, people will notice that the ship will appear more dim and desolate. Malfunctions will be common, and while none seem to be life-threatening (yet), they are notably inconvenient. Fortunately, it seems the Orbiters were prepared for the worst, and in a potential response to these concerning turn of events, they've prepared some help.
The virtual assistant takes a wide variety of shapes, from adorable animals to metal paper clips with googly eyes. Regardless of what form they take, their mission is clear: to help in any way they can. It’s unfortunate, however, that they just haven’t been calibrated properly. Hence, they will appear at the strangest times— in the middle of dinner or an important conversation— sometimes they won’t even offer anything useful. Apparently they were designed after a program that existed once, but who really knows.... However, while they may seem like nothing but trouble at first, there are many occasions in which they can actually help. They are equipped with a whole wealth of information on how to keep the station operational. They can offer tutorials and step-by-step instructions on how to fix various aspects of the station and beyond. Their knowledge is extensive, and if they believe the refugee they're assigned to needs a different kind of help (a lesson in smiling or how to have adequate small talk being some of the many topics they're equipped to teach), well ... they're not against supplying it. Expect some invasive teaching. The virtual assistants are also all synced together. Meaning, if there’s a big enough problem, they can ping one another and assign refugees to help with certain parts of the ship. The only problem is that prioritizing may not be their strong suit. What seems like a simple issue could be exacerbated into a huge ordeal. What someone thinks is a fire in the main hatch could actually be a plumbing issue near the Mess Hall. They also seem to assign people arbitrarily. One can only hope all the refugees get along. SEND HELP ![]() While no specific parts of the station are necessarily offline, a lot of the tasks the station would normally complete on its own will need to be handled manually. Fortunately, the main functions of the station are more than accounted for, however everything else will be up to the refugees. As there is no telling when the Natha Orbiters will return, perhaps it’d be wise to take this opportunity to learn to be a little more self-sufficient on Thesa Station. 1. There are some areas the Station can’t automatically clean without exiting its current emergency protocols. Each of these areas will be marked off on the map provided by Thesa's very own virtual assistant, Yppilc. According to Yppilc, one of the key places that would benefit from a good wash down is the airlock. As a fair amount of foreign matter travels through these doors, special suits will be provided for those cleaning the area. The suits will have a built-in communications system and will also include its own oxygen tank. A helpful feature to have, just in case someone may be swept out into space. Which happens more often than one would think! Cleaning too close to the controls can trigger the doors to open… they’re sensitive. The oxygen tank isn’t equipped to last very long, so you can only help comes soon. GIFTS FROM THESA ![]() The Natha have bequeathed their will unto the refugees, the burden of watching over their dear planet not given without a token of trust. Everyone, those newly awakened and those already settled, will receive periodic urging from Yppilc to visit the VR facilities. These messages will grow more frequent, more frantic, the longer they go ignored - for the sake of sleep, it’s best to indulge the request. Load into the simulation, and the scene is mired by the confusion of battle. You and another stand on a low hanging precipice, overlooking a failing front line. The location and conditions of the fight vary, drawn from the memories and fears of the participants themselves. Olympia and Wyver, locked in a caustic war - and your new home is succumbing. Or your homeland, entrenched in conflict from the past, or from a dreaded future. While the scene laid out before you is chaotic, one thing stands clear; your allies are fighting a losing battle. Comrades fall, innocents flee, and the wounded cry out for help. The program has determined what could best spur you and your comrade to intervene, though the more stubborn refugees may need additional goading from their partners. Your next action determines more than the outcome of the fight before you. Choose wisely - this message is conveyed mentally in a garbled voice that sounds familiar and ethereal all at once. Jump into action and fight. Save an ally - perhaps even your partner in this simulation - from certain death. Or help those who cannot help themselves. Act, and you will find yourself imbued with a new power. Use it, and the scene will soon come to a close. Despite returning to the reality of Thesa Station, you’ll find this newfound power still within your grasp. A gift from Darma, to aid in the battles to come. OOC Note: Feel free to give your character any one power that would be classified as a ‘major spell’ on the ACP rewards table. These powers can fall under any category (Unaffiliated, Natha, Olympia, or Wyver), and must be reported by existing characters and new applicants here under the most appropriate header no later than September 8th 11:59PM EST. Please include a brief description of the power you’ve chosen. You will receive a response within 48 hours if there are any modifications required. SOCIAL-LINKED(in) By some miracle, there are still some quieter parts of the hall. This may be an appropriate time to check out your smartphone. Aside from the expected "Omage" app, there seems to be a new one called Social-Linked. There, you may find a profile waiting to be posted. The app allows for the user to fill it in, but there is also an auto-function! upon pressing it, it will generate a shockingly-honest answer based on the Natha's observation of your history. Roman will be your only friend in this app, with his very own profile: PROBLEMS IN STASIS ![]() 1. The ship’s malfunctions have reached the stasis chamber, a long feared outcome finally dawning on sleeping friends and families. Yppilc will be quick to notify all refugees aboard that the pods will need close monitoring. Whether you’re visiting to keep an eye on things, or simply there to see the face of someone dear, be careful. Bumping a control panel, or drawing a hand along the glass could trigger an emergency ejection. Lights blink and a mechanism hisses, and then the pod is gone. With the pod thrust into space, you’ll be left with nothing but a small screen displaying the chamber’s position. There are ways to retrieve it— such as climbing into a suit from the airlock or following Yppilc’s instructions. Regardless of approach, it’s imperative that you stay calm. One error, and you could eject another pod or cut off the view screen entirely. 2. The newly awakened won’t find a moment of respite. The errors that pervade over the rest of the station have altered the contingencies for resuscitation in a majority of the pods. Some may awaken with gaps in their memory, or an old injury yet unhealed. Some may be afflicted with new ailments, such as loss of a sense or severe nausea. Anything could happen, with the computer systems processing so inconsistently. Interfacing with Thesa in any way, from entering the VR simulator to accessing the medical facilities, can cause the same range of side effects, so even established refugees should take caution. FINAL OOC NOTES
As always, feel free to wildcard prompts within Thesa Station!
These threads may be carried over as game canon if players choose. Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below. Players may submit an AC-length thread HERE from this TDM for 2 Natha REP. The due date for submission is September 16 11:59 PM EST. For this application cycle, there will be a cap of 60 and no reserves. Applications will be open on September 2 12:01 AM EST and end on September 4 11:59 PM EST. Thank you! |
Edmure Tully | Game of Thrones/ASoIaF
[ There's no telling how long he's been standing there in the empty hall, shivering, hunger gnawing at his stomach. He remembers so much - all those worlds and the storm that devoured them, the voice that explained it all, that told him of his new home. But there's nothing familiar about this place. Nothing he recognizes at all. Every single thing he sees is strange and baffling, and he can't quite bring himself to move because he just doesn't trust any of it.
But he can't just stand here forever. He'll starve. His stomach rumbles loudly and he frowns, anguished. ]
Oh, seven hells...
II. Problems in Stasis
[ He's wandered into the stasis chamber purely by accident. He wasn't looking for the place, but now that he's found it, he simply has to have a look around. He's never seen anything like it...
He peers through the glass at an unfamiliar face, trying to discern whether or not the person is alive. Are they just sleeping? Are these some kind of coffins?
He reaches up to touch the glass, squinting... and suddenly there's a terrible racket and flashing lights and... woosh, the whole thing is gone.
He brings his hand to his mouth, eyes wide. ]
Oh, no.
[ He looks desperately around the room, half in search of help and half to see if anyone saw. Perhaps he should just... go... ]
III. Wildcard
Dealer's choice!
A! Time to introduce this medieval lord to "The Future™"
He was almost used to the lost gaze those who first woke often gave. And he could not help but wonder if he had given much the same look when he had first woken up. But that was neither here nor there.
What was important was this poor man standing in the middle of the hall, stark still with his mouth gaped like a fish.]
Excuse me but, is everything all right?
[It was a bit more difficult helping out those who needed it along the Orbiter these days. Especially with many of those in charge now missing from the ship.]
I can't help but notice that you look pretty lost.
[Perhaps even this small helping hand could at least make a slight difference to someone?]
Re: A! Time to introduce this medieval lord to "The Future™"
Yes. Yes, I am. [ So lost. So very lost.
He points at the surface below. ]
Is... is this safe to walk on?
[ It isn't wood or stone or dirt or grass or anything he's ever seen before, so in spite of the fact that they're both standing on it right now, he doesn't quite trust it. ]
no subject
[Okay, that was an admittedly strange question. What would cross this man's mind that he would think that the floor wasn't safe?]
Um, I think? I mean. I've been walking on it all day.
[Are you okay????]
Did-- Did you just wake up by chance?
[I mean, they were pretty close to the stasis chambers. And it's not as if the floor had suddenly changed on everyone overnight.]
II - Edmure honey...
Edmure, what did you do?
Re: II - Edmure honey...
Nothing!
[ The alarm is still blaring behind him, muffled by the door but still audible. ]
Well, I mean... Nothing that can't be fixed...
[ He's pretty sure it can be fixed... ]
II
True there had been an alarming number of malfunctions recently, but going by how hapless the Homo Sapien looks she wouldn't be surprised if he had triggered the ejection accidentally.
Reptilian yellow eyes fix on the newcomer with an unblinking stare, waiting until he notices her before finally speaking in a voice that echoes unnaturally]
I'm not retrieving that.
[It's up to you, is the obvious message.]
Re: II
He stares, wide-eyed, and frankly, terrified. He's never seen such a thing before. It has the shape of a woman - NOT THAT HE'S LOOKING - but it's... clearly.. not. ]
That's... uh... that's fine...
[ He holds up his hands, doing his best to appear as unthreatening as possible, lest the creature attack. ]
I'll take care of it...
[ You can go! ]
no subject
It's tempting to just leave him to it, but if he doesn't know the systems that might result in two people floating in space, although perhaps that might be no great loss.]
Do you even know how?
[It's hard to gauge her tone owing to the unnatural echo in hr voice, but nonetheless it's pretty obvious that she doen't think he does.]
!!!!!
So when returns and hears a familiar accent, he walks closer and he sees a stricken man. If Davos had any doubts, it was hearing that very familiar swear . . .
Here is Davos Seaworth, with his graying hair and weathered face, and a left hand short of a few digits. "How long have you been standing there?"