Entry tags:
❪ test drive: #1 ❫
YOUR STORY BEGINS ![]() The Storm came. You only remember darkness, but you don't remember much after that. All you know, perhaps, is that it was cold as you slept. You don't know for how long you slept, but the dreams were short, at least. You remember the expanse of stars and the universe that came in view. Every world and solar system ever known was displayed in your dreams in careful, pristine detail. You have also witnessed The Storm, which has devoured a fair portion of these galaxies. It was a dark, thick smog; ominous in appearance and ever foreboding. Your Earth and similar planets were immersed in The Storm. Somehow, you knew it would be the last you'd see of it. That was when she told you what happened, and how you can help. You knew that you'll be living somewhere new, even though you never asked for it. The details here weren't clear, but you knew you'd made a deal with Darma. Not long after, you'll wake at Thesa Station — Your body is still cold. It was all a dream, but somehow, you knew it wasn't — now, will you keep that promise you made to Darma? PROMPT: THE MESS HALL ![]() It's fascinating to the Orbiters how such a dull room can be turned around so completely with people in it. All meals are served by Roman, and while all the food is delicious, some of it is a bit odd. Is that neon green soup? That’s hideous. If you happen to be in the mess hall at a particularly unlucky time, you and the food will suddenly begin to drift. Someone’s got jokes, and they’ve turned off the gravity control. Now it’s just you, your fellow refugees, and the floating sea of food. Wait, did that person just chuck a pie in your direction? PROMPT: TRAINING MODULES ![]() While it’s all nice and well to familiarize oneself with Thesa Station, it is most advised that new arrivals venture out a bit. Not physically. No one is quite prepared for that yet. However, there will be several virtual reality training programs set for those who dare to be adventurous. For those who aren’t and don’t dare, well— good luck, all the same. Be advised, however, that participating in one of the training modules will start you off favorably with the Natha Orbiters’ in terms of REPUTATION. Once seated and appropriately strapped in, the system will automatically whir to life and the dense foliage and forestry of a section of El Nysa will open up. According to one’s map registry, it clear to see that it’s miles from the outer gates of Olympia, but not as far enough to venture into any other territories. So, in that sense, you’re safe.
PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: HANGAR STATION ![]() You find your way to the hangar station. Here rests are a factory worth of docked mobile suits. You recall how the Orbiters had previously spoken of a "space frontier," but only after seeing this you realize how real their words are. Most machinery have marks of wear and tear, assurance that they have indeed been used before, and an assembly of others are going through repairs and maintenance. No one seems to care that you've just strolled in. In fact, there seems to be a couple of the aircraft that beckon you to take a closer look. Maybe you’ll only look on the outside, maybe you'll be greeted by the hand of a mobile suit extending toward you and welcoming you to its cockpit. You go out and explore SPACE!!! Unfortunately, that mobile suit should have warned you it only had 20 minutes of flight time left in its system. Or, perhaps, you’re a particularly ambitious pilot and you’ve strayed past the designated perimeter. Either way, the HUD display is now blinking with errors, cropping up with a single message: DISTRESS SIGNAL. PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A Training Module thread of AC length on the TDM may be submitted for 1 NATHA ORBITER REPUTATION POINT after acceptance.
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mess hall
After all, a guy with a gun is a guy who's bound to stand out. He looks tense, and not the good kind of tense. Maybe she's reading in to it because he has a gun. Anyone carrying one of those definitely has a reason for having it on hand. Life has taught her that this is typically a standard of behavior. Typically.
She has two choices: avoid the guy with the giant gun like he's not there, or greet him with a smile. An amicable person like Veronica usually goes for option number two, even if she's well aware that it's a really bad idea. Or it could be a bad idea, which means she should opt out and find her way toward that disgusting atomic fixture called food on the other side of the room. ... Of course, talking to the old man with weird taste in sunglasses might be safer in the end. (Ah, there's a less class-oriented joke.)
Veronica flashes him a smile, stepping closer before angling herself as if she's putting the entire room on display and she's the one showing it off.] I know it's not much to look at, but I don't think they're out to ruin us through our stomachs. This is your usual lunchroom fare, like it or not. Still, I wanted to thank you personally for looking out for us. [After a beat, she extends her right hand toward him.] Hi, I'm Veronica.
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A young woman approaches him as if she's the one in charge here, although 76 has already pinpointed that Roman is the one greeting most of the people who step into this room to offer them food. She could be someone who works with him, except when she speaks up that doesn't seem to be the case.
Just confident in her own skin, then? Or trying to seem that way, at least.
The thanks she gives him is what throws him for a complete loop. Like he's their security guard, or something. Sure, he doesn't have any intention of shooting anything right now, but that could change on a dime. He stares at her hand like it's a foreign object, then nods to her without shaking it. It's a big gun and takes two arms to hold unless he makes some adjustments, which he doesn't feel like doing.
He takes a look around the room and then shakes his head. ] I don't think there's anything about this place that's usual. So what makes you so sure? [ No name offered in return, no response to her gratitude. There's no good reason for her to thank him, at least not yet. ]
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