Entry tags:
❪ test drive: #2 ❫
THE PROLOGUE There is urgency in the Orbiters' request. Refugees currently in El Nysa are asked via mass message to please return to Thesa Station virtual reality area immediately. Zasere tells them that the next set of Refugees are scheduled to wake, but there's been an issue. On Thesa, refugees will find that the people in stasis are still apparently trapped in slumber. Most of them are complete strangers, but there's a chance you may recognize a familiar face or two. Normally, these people would wake up from their pods without issue, but due to a malfunction caused by the unforeseen force during The Descent, they have to go through extra measures to make this possible. Those in slumber require extra stimulation, something to keep their minds active. What better than a simulation of an area of El Nysa? Keeping their minds active requires an extremely involved simulation. Those subjected to the VR (prospective characters) will find themselves completely immersed in their new environment, believing themselves to be native Olympians. To wake up from the simulation, characters must work together to accomplish a certain objective(s) in the icy tundra. Characters in-game will be aware that this is a simulation, but this is good practice for properly interacting with El Nysa natives, isn't it? PROMPT: WINTER CAME ![]() The wind in the icy wasteland is bitter and frigid. You are wrapped up in a winter coat, but even still, the cold bites at your skin and leaves you yearning for a warm fire. Perhaps you're a merchant from the city, here to make a delivery, or you're a royal guard, sent to patrol the area. Who are you? The sky is the limit. One thing is certain — you won't snap out of your new identity until you finish a task. 1. Due to the vast diversity of the creatures on El Nysa and the fact that new ones are constantly being discovered, an important objective is to carefully chronicle different species. Unfortunately, to research these new species, they happen to need more than just a visual. More than just fleeting glances in over a snowy hill. Researchers are constantly looking for ways to secure... ![]() 3. You are stuck in a dilemma. On one hand, you are set to work for Olympia. One the other, you're not completely sure what is really expected of you, or who the man who gave you this mission truly is.When you come to, you will awaken in Thesa Station. All will be explained to you by Zasere or Sael via telepathic link. Your world is no more. The Storm has consumed it. We offer proof in the Observation Deck if you desire it, but it won't be an easy thing to stomach. We offer you a new life, in our planet of El Nysa. We just ask for your help in maintaining the vitality of El Nysa. What can we offer you in exchange for your help? PROMPT: STASIS UNIT ![]() You have found the massive section of Thesa known as the Stasis Unit. There’s no special access required to access this part of Thesa Station, but refugees are warned that it may not be for the faint of heart. Here, in large pods that nearly cover every square inch of the space, are all of the people the Orbiters have managed to rescue. Your loved ones, your greatest enemy, your next door neighbor— you might find them here. These people are in a state of deep cryosleep. Due to the damaging effects of The Storm, their bodies are not yet ready to be awoken. PROMPT: GET REKT ![]() The Orbiters have noticed that some of the refugees really miss their video games. The technology in El Nysa could be much worse, but it definitely leaves much to be desired. Which is why, after expressing relief that everyone awoke safely, the Orbiters have decided to provide a little fun in the form of video game competitions. Anything from old-timey arcade machines to state-of-the-art computers, consoles, and VR headsets (though you may be a little tired of VR right now...) is available, and yes, they have your favorite games! Enjoy PAC-MAN, Starcraft 2, or perhaps Dance Dance Revolution! Teach a friend how to play. Get unnecessarily angry and competitive. Most importantly, have fun. Keep fourthwalling to a minimum, please. Recommended playing: QWOP PROMPT: OMAGE
Upon receiving your mobile phone, you will be asked to set a username. Voila, you can now access the network! You can choose to send a message to the entire network, specific usernames, or you can try out the Orbiters’ service, Omage, which connects you to a random user. They thought this might be a good way for their new guests to make friends with each other...
Connecting to server... PROMPT: WILDCARD
You are welcome to write any scenarios in Thesa Station! Characters have been granted temporary access to the Observation Room, and are encouraged to study it carefully.
FINAL OOC NOTE
Please give toplevel priority to prospective characters! Current characters wishing to thread these scenarios with other current characters are encouraged to create separate logs. However, threads between 2 current characters are not eligible for Natha Orbiter REP.
These threads may be carried over as game canon if players choose! Players are encouraged to submit TDM threads as application samples, but they are not required. Please direct any OOC questions to the questions thread below! A TDM thread of AC length may be submitted HERE for 2 NATHA ORBITER REPUTATION POINTS. Current players may submit their thread at any time, and prospective players may submit a thread after acceptance. Please note that threads must contain at least five (5) log comments from your character. A toplevel counts as a comment. Network threads are not eligible.
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no subject
(If she was, then maybe she would know what made sense to pack for a day trip...)
Following behind, she's thankful for the path he's managed to make in the snow, even if the wind does catch her more than a few times. And each time he does manage to catch her before she stumbles, she'll give him a quick, thankful nod. Really, this is harder than it looks...
But they make it with little difficulty, even if her teeth are chattering slightly by the time they make it to shelter. Mumbling to herself, she slowly eases her pack down to the ground before casting a glance toward the outside. It's getting worse... ]
I think you two might have just saved my life back. What in the world are you doing in a place like this?
[ Pulling at her hood a bit, she gives Tim some room to jump down as well. You want to go back to your owner, right? ]
no subject
Loosening his own scarf (which he's wrapped his entire head in not unlike a turban), he smiles a bit. Starkly white hair and a bright red mark on his face; the cold isn't the only reason he wore it like that, and it still covers him partly. ]
Just looking for some answers. [ It's congenial, and mysteriously bright-eyed. After all, there's no way she'd buy the "traveling performer" excuse all the way out here in a blizzard.
Tim would seem to consider jumping back down, as he wiggles back and forth for a moment in some anxiety... but the floor is cold, so he gives a faint sort of whuff before he turns around and buries himself a bit deeper into her coat. He might have buried his nose against your neck, Lux. Allen's so sorry for him. Tim, don't be rude. ]
What about you? Are you an explorer...? [ Said with... is that the faintest note of enamored fanboyism? It is.
(It always seemed like a really nice style of life to him... He may be romanticizing it a bit.) ]
[1/2]
...If.
But talking would hopefully keep dark thoughts out of her mind, and hearing him finally speak again, she turns her head toward Allen— ]
Answers?
[ Then stops for a moment.
Pale, with hair as white as snow, and a bright red mark jagged across his left cheek. Like some kind of strange winter sprite born from snow and ice; And a free-spirited one at that, able to pick up and go wherever he pleased, just for "some answers," whatever that meant.
She might be a little jealous at that. Just a tad. To live that kind of life...
But that quickly shifts when he asks her if she's an explorer, his expression... hopeful? Actually sparkling a little?
Wait. Did he actually think she was an explorer?
That's... ]
[2/2]
A bit!
[ As in she's a rich kid who just reads a lot. So not actually at all. Whoops. But it's her story now, and thank you so much for giving it to her, delightful stranger! There's practically a bounce to her movements as she begins to crouch down next to her bag. Unfastening a lantern she has tied to it— ]
But that's not important—
[ DISTRACTION! He can't ask questions if she beats him to the punch!! ]
Tell me more about these answers you're looking for. Oh, and can you help me find my matches in here? We'll need some light if we're going to try to make something of this place before sundown.
no subject